(svn r5629) Simplify the test whether two bounding boxes overlap

This commit is contained in:
tron 2006-07-29 10:18:59 +00:00
parent 2e443e2b6f
commit ea51ace5f4

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@ -1048,18 +1048,12 @@ static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
if (ps2->unk16 & 1) continue; if (ps2->unk16 & 1) continue;
// Decide which sort order algorithm to use, based on whether the sprites have some overlapping area. /* Decide which comparator to use, based on whether the bounding
if (( * boxes overlap
(ps2->xmin > ps->xmin && ps2->xmin < ps->xmax) || */
(ps2->xmax > ps->xmin && ps2->xmin < ps->xmax) if (ps->xmax > ps2->xmin && ps->xmin < ps2->xmax && // overlap in X?
) && ( // overlap in X ps->ymax > ps2->ymin && ps->ymin < ps2->ymax && // overlap in Y?
(ps2->ymin > ps->ymin && ps2->ymin < ps->ymax) || ps->zmax > ps2->zmin && ps->zmin < ps2->zmax) { // overlap in Z?
(ps2->ymax > ps->ymin && ps2->ymin < ps->ymax)
) && ( // overlap in Y
(ps2->zmin > ps->zmin && ps2->zmin < ps->zmax) ||
(ps2->zmax > ps->zmin && ps2->zmin < ps->zmax)
)) { // overlap in Z
// Sprites overlap.
// Use X+Y+Z as the sorting order, so sprites nearer the bottom of the screen, // Use X+Y+Z as the sorting order, so sprites nearer the bottom of the screen,
// and with higher Z elevation, draw in front. // and with higher Z elevation, draw in front.
// Here X,Y,Z are the coordinates of the "center of mass" of the sprite, // Here X,Y,Z are the coordinates of the "center of mass" of the sprite,