Saveload: Use table format for cheats

This commit is contained in:
Jonathan G Rennison 2024-07-13 00:51:08 +01:00
parent 10c136f039
commit e9bf53d0b1
2 changed files with 83 additions and 75 deletions

View File

@ -18,13 +18,13 @@
/** All the cheats. */
Cheats _cheats;
std::map<std::string, Cheat> _unknown_cheats;
std::map<std::string, bool> _unknown_cheat_fields;
/** Reinitialise all the cheats. */
void InitializeCheats()
{
memset(&_cheats, 0, sizeof(Cheats));
_unknown_cheats.clear();
_unknown_cheat_fields.clear();
}
/**

View File

@ -18,7 +18,7 @@
#include "../safeguards.h"
extern std::map<std::string, Cheat> _unknown_cheats;
extern std::map<std::string, bool> _unknown_cheat_fields; // This requires reference stability (during load)
struct ExtraCheatNameDesc {
const char *name;
@ -32,38 +32,58 @@ static ExtraCheatNameDesc _extra_cheat_descs[] = {
{ "town_rating", &_cheats.town_rating },
};
static const SaveLoad _cheats_desc[] = {
SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL),
SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL),
SLE_VAR(Cheats, switch_company.value, SLE_BOOL),
SLE_VAR(Cheats, money.been_used, SLE_BOOL),
SLE_VAR(Cheats, money.value, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
SLE_NULL(1),
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
SLE_NULL(1),
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
SLE_VAR(Cheats, change_date.value, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
SLE_NULL(1),
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
};
std::vector<NamedSaveLoad> GetCheatsDesc(bool save) {
static const NamedSaveLoad _cheats_desc[] = {
NSL("magic_bulldozer.been_used", SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL)),
NSL("magic_bulldozer.value", SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL)),
NSL("switch_company.been_used", SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL)),
NSL("switch_company.value", SLE_VAR(Cheats, switch_company.value, SLE_BOOL)),
NSL("money.been_used", SLE_VAR(Cheats, money.been_used, SLE_BOOL)),
NSL("money.value", SLE_VAR(Cheats, money.value, SLE_BOOL)),
NSL("crossing_tunnels.been_used", SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL)),
NSL("crossing_tunnels.value", SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL)),
NSL("", SLE_NULL(1)),
NSL("", SLE_NULL(1)), // Needs to be two NULL fields. See Load_CHTS().
NSL("no_jetcrash.been_used", SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL)),
NSL("no_jetcrash.value,", SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL)),
NSL("", SLE_NULL(1)),
NSL("", SLE_NULL(1)), // Needs to be two NULL fields. See Load_CHTS().
NSL("change_date.been_used", SLE_VAR(Cheats, change_date.been_used, SLE_BOOL)),
NSL("change_date.value", SLE_VAR(Cheats, change_date.value, SLE_BOOL)),
NSL("setup_prod.been_used", SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL)),
NSL("setup_prod.value", SLE_VAR(Cheats, setup_prod.value, SLE_BOOL)),
NSL("", SLE_NULL(1)),
NSL("", SLE_NULL(1)), // Needs to be two NULL fields. See Load_CHTS().
NSL("edit_max_hl.been_used", SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL)),
NSL("edit_max_hl.value", SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL)),
NSLT("station_rating.been_used", SLE_VAR(Cheats, station_rating.been_used, SLE_BOOL)),
NSLT("station_rating.value", SLE_VAR(Cheats, station_rating.value, SLE_BOOL)),
NSLT("inflation_cost.been_used", SLE_VAR(Cheats, inflation_cost.been_used, SLE_BOOL)),
NSLT("inflation_cost.value", SLE_VAR(Cheats, inflation_cost.value, SLE_BOOL)),
NSLT("inflation_income.been_used",SLE_VAR(Cheats, inflation_income.been_used, SLE_BOOL)),
NSLT("inflation_income.value", SLE_VAR(Cheats, inflation_income.value, SLE_BOOL)),
NSLT("town_rating.been_used", SLE_VAR(Cheats, town_rating.been_used, SLE_BOOL)),
NSLT("town_rating.value", SLE_VAR(Cheats, town_rating.value, SLE_BOOL)),
};
std::vector<NamedSaveLoad> desc(std::begin(_cheats_desc), std::end(_cheats_desc));
if (save) {
for (auto &it : _unknown_cheat_fields) {
desc.push_back(NSLT(it.first.c_str(), SLEG_VAR(it.second, SLE_BOOL)));
}
}
return desc;
}
/**
* Save the cheat values.
*/
static void Save_CHTS()
{
SlSetLength(std::size(_cheats_desc));
SlObject(&_cheats, _cheats_desc);
std::vector<SaveLoad> slt = SlTableHeader(GetCheatsDesc(true));
SlSetArrayIndex(0);
SlObjectSaveFiltered(&_cheats, slt);
}
/**
@ -71,21 +91,39 @@ static void Save_CHTS()
*/
static void Load_CHTS()
{
size_t count = SlGetFieldLength();
std::vector<SaveLoad> slt;
if (SlIsTableChunk()) {
struct UnknownCheatHandler : public TableHeaderSpecialHandler {
bool MissingField(const std::string &key, uint8_t type, std::vector<SaveLoad> &saveloads) override {
if (type == SLE_FILE_I8) {
DEBUG(sl, 1, "CHTS chunk: Unknown cheat field: '%s'", key.c_str());
saveloads.push_back(SLEG_VAR(_unknown_cheat_fields[key], SLE_BOOL));
return true;
}
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : _cheats_desc) {
count--;
slt.push_back(sld);
return false;
}
};
if (count == 0) break;
UnknownCheatHandler uch{};
std::vector<SaveLoad> slt = SlTableHeader(GetCheatsDesc(false), &uch);
if (SlIterateArray() == -1) return;
SlObjectLoadFiltered(&_cheats, slt);
if (SlIterateArray() != -1) {
SlErrorCorruptFmt("Too many CHTS entries");
}
} else {
size_t count = SlGetFieldLength();
std::vector<SaveLoad> slt = SlTableHeaderOrRiff(GetCheatsDesc(false));
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
if (count < slt.size()) slt.resize(count);
SlObject(&_cheats, slt);
}
SlObject(&_cheats, slt);
}
/**
@ -125,46 +163,16 @@ static void Load_CHTX()
}
if (!found) {
DEBUG(sl, 1, "CHTX chunk: Could not find cheat: '%s'", current_cheat.name);
_unknown_cheats[current_cheat.name] = current_cheat.cht;
_unknown_cheat_fields[std::string(current_cheat.name) + ".been_used"] = current_cheat.cht.been_used;
_unknown_cheat_fields[std::string(current_cheat.name) + ".value"] = current_cheat.cht.value;
}
}
}
/**
* Save the extra cheat values.
*/
static void Save_CHTX()
{
struct CheatsExtSave {
const char *name;
Cheat cht;
};
static const SaveLoad _cheats_ext_save_desc[] = {
SLE_STR(CheatsExtSave, name, SLE_STR, 0),
SLE_VAR(CheatsExtSave, cht.been_used, SLE_BOOL),
SLE_VAR(CheatsExtSave, cht.value, SLE_BOOL),
};
SlAutolength([](void *) {
SlWriteUint32(0); // flags
SlWriteUint32((uint32_t)(lengthof(_extra_cheat_descs) + _unknown_cheats.size())); // cheat count
for (uint j = 0; j < lengthof(_extra_cheat_descs); j++) {
CheatsExtSave save = { _extra_cheat_descs[j].name, *(_extra_cheat_descs[j].cht) };
SlObject(&save, _cheats_ext_save_desc);
}
for (const auto &iter : _unknown_cheats) {
CheatsExtSave save = { iter.first.c_str(), iter.second };
SlObject(&save, _cheats_ext_save_desc);
}
}, nullptr);
}
/** Chunk handlers related to cheats. */
static const ChunkHandler cheat_chunk_handlers[] = {
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF },
{ 'CHTX', Save_CHTX, Load_CHTX, nullptr, nullptr, CH_RIFF },
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_TABLE },
{ 'CHTX', nullptr, Load_CHTX, nullptr, nullptr, CH_READONLY },
};
extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);