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(svn r13954) -Codechange [YAPP]: On reserving a path that ends at the destination, the path could end at a non-safe tile. In this case, extend the reservation based on the next vehicle orders. (michi_cc)
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@ -2646,6 +2646,50 @@ static bool TryReserveSafeTrack(const Vehicle* v, TileIndex tile, Trackdir td, b
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}
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}
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/**
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* Query the next order after a certain order index.
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*
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* @param v The vehicle
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* @param order_index [in/out] Index of the current order, returns index of the chosen order
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* @return Pointer to the order or NULL if the order chain was completely followed
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* without finding a suitable order.
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*/
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static const Order* GetNextTrainOrder(const Vehicle *v, VehicleOrderID *order_index)
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{
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++(*order_index);
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do {
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/* Wrap around. */
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if (*order_index >= v->num_orders) *order_index = 0;
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Order *order = GetVehicleOrder(v, *order_index);
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assert(order != NULL);
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switch (order->GetType()) {
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case OT_GOTO_DEPOT:
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/* Skip service in depot orders when the train doesn't need service. */
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if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) break;
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case OT_GOTO_STATION:
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case OT_GOTO_WAYPOINT:
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return order;
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case OT_CONDITIONAL: {
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VehicleOrderID next = ProcessConditionalOrder(order, v);
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if (next != INVALID_VEH_ORDER_ID) {
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*order_index = next;
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continue;
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}
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break;
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}
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default:
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break;
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}
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++(*order_index);
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} while (*order_index != v->cur_order_index);
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return NULL;
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}
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/* choose a track */
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static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
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{
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@ -2739,6 +2783,49 @@ static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir
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if (got_reservation != NULL) *got_reservation = true;
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/* Reservation target found and free, check if it is safe. */
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Order cur_order = v->current_order;
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TileIndex cur_dest_tile = v->dest_tile;
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VehicleOrderID order_index = v->cur_order_index;
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while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
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/* Extend reservation until we have found a safe position. */
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DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
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TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
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TrackBits reachable = TrackdirBitsToTrackBits((TrackdirBits)(GetTileTrackStatus(next_tile, TRANSPORT_RAIL, 0))) & DiagdirReachesTracks(exitdir);
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if (_settings_game.pf.pathfinder_for_trains != VPF_NTP && _settings_game.pf.forbid_90_deg) {
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reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
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}
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/* Get next order with destination. */
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const Order *order = GetNextTrainOrder(v, &order_index);
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if (order != NULL) {
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v->current_order = *order;
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UpdateOrderDest(v, order);
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PBSTileInfo cur_dest;
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DoTrainPathfind(v, next_tile, exitdir, reachable, NULL, true, &cur_dest);
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if (cur_dest.tile != INVALID_TILE) {
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res_dest = cur_dest;
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if (res_dest.okay) continue;
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/* Path found, but could not be reserved. */
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FreeTrainTrackReservation(v);
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if (mark_stuck) MarkTrainAsStuck(v);
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if (got_reservation != NULL) *got_reservation = false;
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changed_signal = false;
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break;
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}
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}
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/* No order or no safe position found, try any position. */
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if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
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FreeTrainTrackReservation(v);
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if (mark_stuck) MarkTrainAsStuck(v);
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if (got_reservation != NULL) *got_reservation = false;
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changed_signal = false;
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}
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break;
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}
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v->current_order = cur_order;
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v->dest_tile = cur_dest_tile;
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TryReserveRailTrack(v->tile, TrackdirToTrack(GetVehicleTrackdir(v)));
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if (changed_signal) MarkTileDirtyByTile(tile);
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