(svn r4263) -Codechange: Road building no longer uses FindLandscapeHeight. Last occurence of FindLandscapeTile in the tile-specific functions gone. Thanks to Tron for doing lots of work in this direction

pull/155/head
celestar 18 years ago
parent 5a449e49fe
commit e921c1fc84

@ -277,12 +277,12 @@ static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing)
*/
int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost = 0;
int32 ret;
RoadBits existing = 0;
RoadBits pieces;
TileIndex tile;
byte tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -291,10 +291,10 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
pieces = p1;
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
tile = TileVirtXY(x, y);
tileh = GetTileSlope(tile, NULL);
switch (ti.type) {
switch (GetTileType(tile)) {
case MP_STREET:
switch (GetRoadType(tile)) {
case ROAD_NORMAL:
@ -320,13 +320,13 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
case MP_RAILWAY: {
Axis roaddir;
if (IsSteepTileh(ti.tileh)) { // very steep tile
if (IsSteepTileh(tileh)) { // very steep tile
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
#define M(x) (1 << (x))
/* Level crossings may only be built on these slopes */
if (!HASBIT(M(14) | M(13) | M(11) | M(10) | M(7) | M(5) | M(0), ti.tileh)) {
if (!HASBIT(M(14) | M(13) | M(11) | M(10) | M(7) | M(5) | M(0), tileh)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
#undef M
@ -357,7 +357,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
case MP_TUNNELBRIDGE:
/* check for flat land */
if (IsSteepTileh(ti.tileh)) { // very steep tile
if (IsSteepTileh(tileh)) { // very steep tile
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
@ -393,14 +393,14 @@ do_clear:;
cost += ret;
}
ret = CheckRoadSlope(ti.tileh, &pieces, existing);
ret = CheckRoadSlope(tileh, &pieces, existing);
if (CmdFailed(ret)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
if (ret != 0 && (!_patches.build_on_slopes || _is_old_ai_player)) {
return CMD_ERROR;
}
cost += ret;
if (ti.type == MP_STREET) {
if (IsTileType(tile, MP_STREET)) {
// Don't put the pieces that already exist
pieces &= ComplementRoadBits(existing);
}
@ -408,7 +408,7 @@ do_clear:;
cost += CountRoadBits(pieces) * _price.build_road;
if (flags & DC_EXEC) {
if (ti.type == MP_STREET) {
if (IsTileType(tile, MP_STREET)) {
SetRoadBits(tile, existing | pieces);
} else {
MakeRoadNormal(tile, _current_player, pieces, p2);

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