(svn r10749) -Codechange: use the generic pool item class as super class for cargo packets, which results in a nice reduction of code duplication.

pull/155/head
rubidium 17 years ago
parent d28f8139ea
commit e7d2918c0c

@ -8,36 +8,14 @@
#include "cargopacket.h"
#include "saveload.h"
/** Cache for speeding up lookups in AllocateRaw */
static uint _first_free_cargo_packet_index;
/**
* Called if a new block is added to the station-pool
*/
static void CargoPacketPoolNewBlock(uint cpart_item)
{
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (CargoPacket *cp = GetCargoPacket(cpart_item); cp != NULL; cp = (cp->index + 1U < GetCargoPacketPoolSize()) ? GetCargoPacket(cp->index + 1U) : NULL) cp->index = cpart_item++;
}
static void CargoPacketPoolCleanBlock(uint start_item, uint end_item)
{
for (uint i = start_item; i <= end_item; i++) {
CargoPacket *cp = GetCargoPacket(i);
if (cp->IsValid()) cp->~CargoPacket();
}
}
/* Initialize the cargopacket-pool */
DEFINE_OLD_POOL(CargoPacket, CargoPacket, CargoPacketPoolNewBlock, CargoPacketPoolCleanBlock)
DEFINE_OLD_POOL_GENERIC(CargoPacket, CargoPacket)
void InitializeCargoPackets()
{
_first_free_cargo_packet_index = 0;
/* Clean the cargo packet pool and create 1 block in it */
CleanPool(&_CargoPacket_pool);
AddBlockToPool(&_CargoPacket_pool);
_CargoPacket_pool.CleanPool();
_CargoPacket_pool.AddBlockToPool();
/* Check whether our &cargolist == &cargolist.packets "hack" works */
CargoList::AssertOnWrongPacketOffset();
@ -59,7 +37,6 @@ CargoPacket::CargoPacket(StationID source, uint16 count)
CargoPacket::~CargoPacket()
{
if (this->index < _first_free_cargo_packet_index) _first_free_cargo_packet_index = this->index;
this->count = 0;
}
@ -68,52 +45,6 @@ bool CargoPacket::SameSource(CargoPacket *cp)
return this->source_xy == cp->source_xy && this->days_in_transit == cp->days_in_transit && this->paid_for == cp->paid_for;
}
void *CargoPacket::operator new(size_t size)
{
CargoPacket *cp = AllocateRaw();
return cp;
}
void *CargoPacket::operator new(size_t size, CargoPacket::ID cp_idx)
{
if (!AddBlockIfNeeded(&_CargoPacket_pool, cp_idx))
error("CargoPackets: failed loading savegame: too many cargo packets");
CargoPacket *cp = GetCargoPacket(cp_idx);
return cp;
}
void CargoPacket::operator delete(void *p)
{
}
void CargoPacket::operator delete(void *p, CargoPacket::ID cp_idx)
{
}
/*static*/ CargoPacket *CargoPacket::AllocateRaw()
{
CargoPacket *cp = NULL;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (cp = GetCargoPacket(_first_free_cargo_packet_index); cp != NULL; cp = (cp->index + 1U < GetCargoPacketPoolSize()) ? GetCargoPacket(cp->index + 1U) : NULL) {
if (!cp->IsValid()) {
CargoPacket::ID index = cp->index;
memset(cp, 0, sizeof(CargoPacket));
cp->index = index;
_first_free_cargo_packet_index = cp->index;
return cp;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_CargoPacket_pool)) return AllocateRaw();
error("CargoPackets: too many cargo packets");
}
static const SaveLoad _cargopacket_desc[] = {
SLE_VAR(CargoPacket, source, SLE_UINT16),
SLE_VAR(CargoPacket, source_xy, SLE_UINT32),
@ -141,11 +72,7 @@ static void Load_CAPA()
int index;
while ((index = SlIterateArray()) != -1) {
if (!AddBlockIfNeeded(&_CargoPacket_pool, index)) {
error("CargoPackets: failed loading savegame: too many cargo packets");
}
CargoPacket *cp = GetCargoPacket(index);
CargoPacket *cp = new (index) CargoPacket();
SlObject(cp, _cargopacket_desc);
}
}

@ -7,14 +7,17 @@
#include <list>
typedef uint32 CargoPacketID;
struct CargoPacket;
/** We want to use a pool */
DECLARE_OLD_POOL(CargoPacket, CargoPacket, 10, 1000)
/**
* Container for cargo from the same location and time
*/
struct CargoPacket {
typedef uint32 ID; ///< Type for cargopacket identifiers
ID index; ///< The unique index of this packet
struct CargoPacket : PoolItem<CargoPacket, CargoPacketID, &_CargoPacket_pool> {
StationID source; ///< The station where the cargo came from first
TileIndex source_xy; ///< The origin of the cargo (first station in feeder chain)
TileIndex loaded_at_xy; ///< Location where this cargo has been loaded into the vehicle
@ -33,7 +36,7 @@ struct CargoPacket {
CargoPacket(StationID source = INVALID_STATION, uint16 count = 0);
/** Destroy the packet */
~CargoPacket();
virtual ~CargoPacket();
/**
@ -49,27 +52,8 @@ struct CargoPacket {
* @return true if and only if days_in_transit and source_xy are equal
*/
bool SameSource(CargoPacket *cp);
/* normal new/delete operators. Used when building/removing cargo packet */
void *operator new (size_t size);
void operator delete(void *p);
/* new/delete operators accepting cargo packet index. Used when loading cargo packets from savegame. */
void *operator new (size_t size, CargoPacket::ID cp_idx);
void operator delete(void *p, CargoPacket::ID cp_idx);
private:
/**
* Allocate the raw memory for this cargo packet
* @return the allocated memory
*/
static CargoPacket *AllocateRaw();
};
/** We want to use a pool */
DECLARE_OLD_POOL(CargoPacket, CargoPacket, 10, 1000)
/**
* Iterate over all _valid_ cargo packets from the given start
* @param cp the variable used as "iterator"

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