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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r26206) -Fix [FS#5829]: Run everything from ini, obg, obs, obs, ... files through str_validate.
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5156c3731b
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@ -26,6 +26,8 @@ IniItem::IniItem(IniGroup *parent, const char *name, size_t len) : next(NULL), v
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if (len == 0) len = strlen(name);
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if (len == 0) len = strlen(name);
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this->name = strndup(name, len);
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this->name = strndup(name, len);
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if (this->name != NULL) str_validate(this->name, this->name + len);
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*parent->last_item = this;
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*parent->last_item = this;
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parent->last_item = &this->next;
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parent->last_item = &this->next;
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}
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}
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@ -61,6 +63,8 @@ IniGroup::IniGroup(IniLoadFile *parent, const char *name, size_t len) : next(NUL
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if (len == 0) len = strlen(name);
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if (len == 0) len = strlen(name);
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this->name = strndup(name, len);
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this->name = strndup(name, len);
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if (this->name != NULL) str_validate(this->name, this->name + len);
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this->last_item = &this->item;
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this->last_item = &this->item;
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*parent->last_group = this;
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*parent->last_group = this;
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parent->last_group = &this->next;
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parent->last_group = &this->next;
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@ -305,6 +309,7 @@ void IniLoadFile::LoadFromDisk(const char *filename, Subdirectory subdir)
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/* If the value was not quoted and empty, it must be NULL */
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/* If the value was not quoted and empty, it must be NULL */
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item->value = (!quoted && e == t) ? NULL : strndup(t, e - t);
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item->value = (!quoted && e == t) ? NULL : strndup(t, e - t);
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if (item->value != NULL) str_validate(item->value, item->value + strlen(item->value));
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} else {
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} else {
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/* it's an orphan item */
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/* it's an orphan item */
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this->ReportFileError("ini: '", buffer, "' outside of group");
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this->ReportFileError("ini: '", buffer, "' outside of group");
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@ -29,7 +29,7 @@ static const char *_settings_profiles = "easy|medium|hard";
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static const char *_news_display = "off|summarized|full";
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static const char *_news_display = "off|summarized|full";
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static const SettingDesc _gameopt_settings[] = {
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static const SettingDesc _gameopt_settings[] = {
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/* In version 4 a new difficulty setting has been added to the difficulty settings,
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/* In version 4 a new difficulty setting has been added to the difficulty settings,
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* town attitude towards demolishing. Needs special handling because some dimwit thought
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* town attitude towards demolishing. Needs special handling because some dimwit thought
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* it funny to have the GameDifficulty struct be an array while it is a struct of
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* it funny to have the GameDifficulty struct be an array while it is a struct of
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* same-sized members
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* same-sized members
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