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(svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1 and name_german_hardcoded were renamed to *_real. - name_slovakish_1 was renamed to name_slovak_real. - name_finnish_2[ab] was renamed to name_finnish[12]. - Added comment near the town_names setting definition about the "Slovakish" pigginess.
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28
namegen.c
28
namegen.c
@ -160,11 +160,11 @@ static byte MakeGermanTownName(char *buf, uint32 seed)
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}
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// mandatory middle segments including option of hardcoded name
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i = SeedChance(3, lengthof(name_german_hardcoded) + lengthof(name_german_1), seed);
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if (i < lengthof(name_german_hardcoded)) {
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strcat(buf,name_german_hardcoded[i]);
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i = SeedChance(3, lengthof(name_german_real) + lengthof(name_german_1), seed);
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if (i < lengthof(name_german_real)) {
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strcat(buf,name_german_real[i]);
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} else {
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strcat(buf, name_german_1[i - lengthof(name_german_hardcoded)]);
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strcat(buf, name_german_1[i - lengthof(name_german_real)]);
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i = SeedChance(5, lengthof(name_german_2), seed);
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strcat(buf, name_german_2[i]);
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@ -187,13 +187,13 @@ static byte MakeGermanTownName(char *buf, uint32 seed)
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static byte MakeSpanishTownName(char *buf, uint32 seed)
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{
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strcpy(buf, name_spanish_1[SeedChance(0, lengthof(name_spanish_1), seed)]);
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strcpy(buf, name_spanish_real[SeedChance(0, lengthof(name_spanish_real), seed)]);
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return 0;
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}
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static byte MakeFrenchTownName(char *buf, uint32 seed)
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{
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strcpy(buf, name_french_1[SeedChance(0, lengthof(name_french_1), seed)]);
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strcpy(buf, name_french_real[SeedChance(0, lengthof(name_french_real), seed)]);
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return 0;
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}
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@ -261,10 +261,10 @@ static byte MakeFinnishTownName(char *buf, uint32 seed)
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// Select randomly if town name should consists of one or two parts.
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if (SeedChance(0, 15, seed) >= 10) {
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strcat(buf, name_finnish_1[SeedChance( 2, lengthof(name_finnish_1), seed)]);
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strcat(buf, name_finnish_real[SeedChance( 2, lengthof(name_finnish_real), seed)]);
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} else {
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strcat(buf, name_finnish_2a[SeedChance( 2, lengthof(name_finnish_2a), seed)]);
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strcat(buf, name_finnish_2b[SeedChance(10, lengthof(name_finnish_2b), seed)]);
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strcat(buf, name_finnish_1[SeedChance( 2, lengthof(name_finnish_1), seed)]);
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strcat(buf, name_finnish_2[SeedChance(10, lengthof(name_finnish_2), seed)]);
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}
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return 0;
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@ -318,19 +318,19 @@ static byte MakePolishTownName(char *buf, uint32 seed)
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static byte MakeCzechTownName(char *buf, uint32 seed)
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{
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strcpy(buf, name_czech_1[SeedChance(0, lengthof(name_czech_1), seed)]);
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strcpy(buf, name_czech_real[SeedChance(0, lengthof(name_czech_real), seed)]);
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return 0;
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}
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static byte MakeRomanianTownName(char *buf, uint32 seed)
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{
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strcpy(buf, name_romanian_1[SeedChance(0, lengthof(name_romanian_1), seed)]);
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strcpy(buf, name_romanian_real[SeedChance(0, lengthof(name_romanian_real), seed)]);
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return 0;
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}
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static byte MakeSlovakTownName(char *buf, uint32 seed)
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{
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strcpy(buf, name_slovakish_1[SeedChance(0, lengthof(name_slovakish_1), seed)]);
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strcpy(buf, name_slovak_real[SeedChance(0, lengthof(name_slovak_real), seed)]);
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return 0;
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}
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@ -422,7 +422,7 @@ uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type)
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case 1: /* French */
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/* For some reason 86 needs to be subtracted from townnameparts
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* 0000 0000 0000 0000 0000 0000 1111 1111 */
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return FIXNUM(townnameparts - 86, lengthof(name_french_1), 0);
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return FIXNUM(townnameparts - 86, lengthof(name_french_real), 0);
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case 2: /* German */
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DEBUG(misc, 0) ("German Townnames are buggy... (%d)", townnameparts);
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@ -430,7 +430,7 @@ uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type)
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case 4: /* Latin-American */
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/* 0000 0000 0000 0000 0000 0000 1111 1111 */
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return FIXNUM(townnameparts, lengthof(name_spanish_1), 0);
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return FIXNUM(townnameparts, lengthof(name_spanish_real), 0);
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case 5: /* Silly */
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/* NUM_SILLY_1 - lower 16 bits
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@ -787,6 +787,8 @@ static const SettingDesc gameopt_settings[] = {
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{"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, &_new_opt.diff, NULL},
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{"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_new_opt.currency, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom" },
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{"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_new_opt.kilometers, "imperial|metric" },
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// XXX: Slovakish is an awful nonsense. It is either Slovak or
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// Slovakian, I personally prefer the former. --pasky
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{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_new_opt.town_name, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss" },
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{"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_new_opt.landscape, "normal|hilly|desert|candy" },
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{"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_new_opt.autosave, "off|monthly|quarterly|half year|yearly" },
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@ -443,7 +443,7 @@ static const char *name_austrian_b2[] = {
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"Ziller"
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};
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static const char *name_german_hardcoded[] = {
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static const char *name_german_real[] = {
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"Berlin",
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"Bonn",
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"Bremen",
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@ -608,7 +608,7 @@ static const char *name_german_4_am[] = {
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"Main"
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};
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static const char *name_spanish_1[] = {
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static const char *name_spanish_real[] = {
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"Caracas",
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"Maracay",
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"Maracaibo",
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@ -697,7 +697,7 @@ static const char *name_spanish_1[] = {
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"Santa Rosa"
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};
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static const char *name_french_1[] = {
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static const char *name_french_real[] = {
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"Agincourt",
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"Lille",
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"Dinan",
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@ -1206,7 +1206,7 @@ static const char *name_dutch_5[] = {
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"end"
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};
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static const char *name_finnish_1[] = {
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static const char *name_finnish_real[] = {
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"Aijala",
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"Kisko",
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"Espoo",
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@ -1234,7 +1234,7 @@ static const char *name_finnish_1[] = {
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"Pasila"
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};
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static const char *name_finnish_2a[] = {
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static const char *name_finnish_1[] = {
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"Hiekka",
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"Haapa",
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"Mylly",
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@ -1263,7 +1263,7 @@ static const char *name_finnish_2a[] = {
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"Koivu"
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};
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static const char *name_finnish_2b[] = {
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static const char *name_finnish_2[] = {
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"harju",
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"linna",
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"järvi",
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@ -1574,7 +1574,7 @@ static const char *name_polish_3_n[] = {
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" Lesne"
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};
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static const char *name_czech_1[] = {
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static const char *name_czech_real[] = {
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"As",
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"Benesov",
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"Beroun",
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@ -1659,7 +1659,7 @@ static const char *name_czech_1[] = {
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"Znojmo"
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};
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static const char *name_romanian_1[]= {
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static const char *name_romanian_real[]= {
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"Adjud",
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"Alba Iulia",
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"Alexandria",
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@ -1756,7 +1756,7 @@ static const char *name_romanian_1[]= {
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"Zalãu"
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};
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static const char *name_slovakish_1[] = {
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static const char *name_slovak_real[] = {
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"Bratislava",
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"Banovce nad Bebravou",
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"Banska Bystrica",
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