@ -152,12 +152,6 @@ void NetworkContentSocketHandler::Close()
this->sock = INVALID_SOCKET;
}
/**
* Defines a simple (switch) case for each network packet
* @param type the packet type to create the case for
*/
#define CONTENT_COMMAND(type) case type: return this->NetworkPacketReceive_ ## type ## _command(p); break;
* Handle the given packet, i.e. pass it to the right
* parser receive command.
@ -56,12 +56,6 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
#define GAME_COMMAND(type) case type: return this->NetworkPacketReceive_ ## type ## _command(p); break;
* Handle the given packet, i.e. pass it to the right parser receive command.
* @param p the packet to handle
@ -282,12 +282,6 @@ void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo
#define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break;
* Handle an incoming packets by sending it to the correct function.
* @param p the received packet