(svn r15700) -Codechange: split Cmd* from signs.cpp to signs_cmd.cpp.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 070320f25b
commit e6353a1a22

@ -1971,6 +1971,10 @@
RelativePath=".\..\src\ship_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\signs_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\station_cmd.cpp"
>

@ -1968,6 +1968,10 @@
RelativePath=".\..\src\ship_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\signs_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\station_cmd.cpp"
>

@ -441,6 +441,7 @@ rail_cmd.cpp
road_cmd.cpp
roadveh_cmd.cpp
ship_cmd.cpp
signs_cmd.cpp
station_cmd.cpp
terraform_cmd.cpp
timetable_cmd.cpp

@ -4,24 +4,17 @@
#include "stdafx.h"
#include "landscape.h"
#include "company_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "command_func.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "tilehighlight_func.h"
#include "zoom_func.h"
#include "functions.h"
#include "window_func.h"
#include "map_func.h"
#include "string_func.h"
#include "oldpool_func.h"
#include "table/strings.h"
SignID _new_sign_id;
/* Initialize the sign-pool */
DEFINE_OLD_POOL_GENERIC(Sign, Sign)
@ -46,7 +39,7 @@ Sign::~Sign()
* @param si Pointer to the Sign
*
*/
static void UpdateSignVirtCoords(Sign *si)
void UpdateSignVirtCoords(Sign *si)
{
Point pt = RemapCoords(si->x, si->y, si->z);
SetDParam(0, si->index);
@ -69,7 +62,7 @@ void UpdateAllSignVirtCoords()
* @param si Pointer to the Sign
* @ingroup dirty
*/
static void MarkSignDirty(Sign *si)
void MarkSignDirty(Sign *si)
{
/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
* and there is no way for us to know which is the biggest. So make the
@ -81,116 +74,6 @@ static void MarkSignDirty(Sign *si)
si->sign.top + ScaleByZoom(12, ZOOM_LVL_MAX));
}
/**
* Place a sign at the given coordinates. Ownership of sign has
* no effect whatsoever except for the colour the sign gets for easy recognition,
* but everybody is able to rename/remove it.
* @param tile tile to place sign at
* @param flags type of operation
* @param p1 unused
* @param p2 unused
*/
CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Try to locate a new sign */
if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
/* Check sign text length if any */
if (!StrEmpty(text) && strlen(text) >= MAX_LENGTH_SIGN_NAME_BYTES) return CMD_ERROR;
/* When we execute, really make the sign */
if (flags & DC_EXEC) {
Sign *si = new Sign(_current_company);
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
si->x = x;
si->y = y;
si->z = GetSlopeZ(x, y);
if (!StrEmpty(text)) {
si->name = strdup(text);
}
UpdateSignVirtCoords(si);
MarkSignDirty(si);
InvalidateWindowData(WC_SIGN_LIST, 0, 0);
_new_sign_id = si->index;
}
return CommandCost();
}
/** Rename a sign. If the new name of the sign is empty, we assume
* the user wanted to delete it. So delete it. Ownership of signs
* has no meaning/effect whatsoever except for eyecandy
* @param tile unused
* @param flags type of operation
* @param p1 index of the sign to be renamed/removed
* @param p2 unused
* @return 0 if succesfull, otherwise CMD_ERROR
*/
CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!IsValidSignID(p1)) return CMD_ERROR;
/* Rename the signs when empty, otherwise remove it */
if (!StrEmpty(text)) {
if (strlen(text) >= MAX_LENGTH_SIGN_NAME_BYTES) return CMD_ERROR;
if (flags & DC_EXEC) {
Sign *si = GetSign(p1);
/* Delete the old name */
free(si->name);
/* Assign the new one */
si->name = strdup(text);
si->owner = _current_company;
/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
MarkSignDirty(si);
UpdateSignVirtCoords(si);
MarkSignDirty(si);
InvalidateWindowData(WC_SIGN_LIST, 0, 1);
}
} else { // Delete sign
if (flags & DC_EXEC) {
Sign *si = GetSign(p1);
MarkSignDirty(si);
delete si;
InvalidateWindowData(WC_SIGN_LIST, 0, 0);
}
}
return CommandCost();
}
/**
* Callback function that is called after a sign is placed
* @param success of the operation
* @param tile unused
* @param p1 unused
* @param p2 unused
*/
void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
ShowRenameSignWindow(GetSign(_new_sign_id));
ResetObjectToPlace();
}
}
/**
*
* PlaceProc function, called when someone pressed the button if the
* sign-tool is selected
* @param tile on which to place the sign
*/
void PlaceProc_Sign(TileIndex tile)
{
DoCommandP(tile, 0, 0, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE), CcPlaceSign);
}
/**
*
* Initialize the signs

@ -0,0 +1,129 @@
/* $Id$ */
/** @file signs_cmd.cpp Handling of sign related commands. */
#include "stdafx.h"
#include "landscape.h"
#include "company_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "command_func.h"
#include "strings_func.h"
#include "tilehighlight_func.h"
#include "window_func.h"
#include "map_func.h"
#include "string_func.h"
#include "table/strings.h"
SignID _new_sign_id;
/**
* Place a sign at the given coordinates. Ownership of sign has
* no effect whatsoever except for the colour the sign gets for easy recognition,
* but everybody is able to rename/remove it.
* @param tile tile to place sign at
* @param flags type of operation
* @param p1 unused
* @param p2 unused
*/
CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Try to locate a new sign */
if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
/* Check sign text length if any */
if (!StrEmpty(text) && strlen(text) >= MAX_LENGTH_SIGN_NAME_BYTES) return CMD_ERROR;
/* When we execute, really make the sign */
if (flags & DC_EXEC) {
Sign *si = new Sign(_current_company);
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
si->x = x;
si->y = y;
si->z = GetSlopeZ(x, y);
if (!StrEmpty(text)) {
si->name = strdup(text);
}
UpdateSignVirtCoords(si);
MarkSignDirty(si);
InvalidateWindowData(WC_SIGN_LIST, 0, 0);
_new_sign_id = si->index;
}
return CommandCost();
}
/** Rename a sign. If the new name of the sign is empty, we assume
* the user wanted to delete it. So delete it. Ownership of signs
* has no meaning/effect whatsoever except for eyecandy
* @param tile unused
* @param flags type of operation
* @param p1 index of the sign to be renamed/removed
* @param p2 unused
* @return 0 if succesfull, otherwise CMD_ERROR
*/
CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!IsValidSignID(p1)) return CMD_ERROR;
/* Rename the signs when empty, otherwise remove it */
if (!StrEmpty(text)) {
if (strlen(text) >= MAX_LENGTH_SIGN_NAME_BYTES) return CMD_ERROR;
if (flags & DC_EXEC) {
Sign *si = GetSign(p1);
/* Delete the old name */
free(si->name);
/* Assign the new one */
si->name = strdup(text);
si->owner = _current_company;
/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
MarkSignDirty(si);
UpdateSignVirtCoords(si);
MarkSignDirty(si);
InvalidateWindowData(WC_SIGN_LIST, 0, 1);
}
} else { // Delete sign
if (flags & DC_EXEC) {
Sign *si = GetSign(p1);
MarkSignDirty(si);
delete si;
InvalidateWindowData(WC_SIGN_LIST, 0, 0);
}
}
return CommandCost();
}
/**
* Callback function that is called after a sign is placed
* @param success of the operation
* @param tile unused
* @param p1 unused
* @param p2 unused
*/
void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
ShowRenameSignWindow(GetSign(_new_sign_id));
ResetObjectToPlace();
}
}
/**
*
* PlaceProc function, called when someone pressed the button if the
* sign-tool is selected
* @param tile on which to place the sign
*/
void PlaceProc_Sign(TileIndex tile)
{
DoCommandP(tile, 0, 0, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE), CcPlaceSign);
}

@ -11,6 +11,8 @@ extern SignID _new_sign_id;
void UpdateAllSignVirtCoords();
void PlaceProc_Sign(TileIndex tile);
void MarkSignDirty(Sign *si);
void UpdateSignVirtCoords(Sign *si);
/* signs_gui.cpp */
void ShowRenameSignWindow(const Sign *si);

@ -1,6 +1,6 @@
/* $Id$ */
/** @file vehicle.cpp Base implementations of all vehicles. */
/** @file vehicle_cmd.cpp Commands for vehicles. */
#include "stdafx.h"
#include "openttd.h"

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