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(svn r14827) -Feature [FS#1984]: few (optional) optimisations to making (initial) orders (sulai)
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@ -1144,6 +1144,7 @@ STR_CONFIG_PATCHES_LOADING_INDICATORS_OWN :Own company
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STR_CONFIG_PATCHES_LOADING_INDICATORS_ALL :All companies
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STR_CONFIG_PATCHES_TIMETABLE_ALLOW :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_QUICKGOTO :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_RAIL :Normal Rail
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STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_ELRAIL :Electrified Rail
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@ -305,6 +305,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_company)) {
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if (IsRailDepot(tile)) {
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order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
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if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
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if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
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return order;
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}
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@ -314,6 +315,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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case MP_ROAD:
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if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_company)) {
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order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS);
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if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
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if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
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return order;
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}
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@ -323,6 +325,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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if (v->type != VEH_AIRCRAFT) break;
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if (IsHangar(tile) && IsTileOwner(tile, _local_company)) {
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order.MakeGoToDepot(GetStationIndex(tile), ODTFB_PART_OF_ORDERS);
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if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
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return order;
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}
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break;
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@ -333,6 +336,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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TileIndex tile2 = GetOtherShipDepotTile(tile);
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order.MakeGoToDepot(GetDepotByTile(tile < tile2 ? tile : tile2)->index, ODTFB_PART_OF_ORDERS);
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if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE));
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return order;
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}
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@ -346,7 +350,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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v->type == VEH_TRAIN &&
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IsTileOwner(tile, _local_company)) {
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order.MakeGoToWaypoint(GetWaypointByTile(tile)->index);
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if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
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if (_settings_client.gui.new_nonstop != _ctrl_pressed) order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
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return order;
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}
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@ -363,6 +367,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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(facil = FACIL_TRUCK_STOP, 1);
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if (st->facilities & facil) {
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order.MakeGoToStation(st_index);
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if (_ctrl_pressed) order.SetLoadType(OLF_FULL_LOAD_ANY);
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if (_settings_client.gui.new_nonstop && (v->type == VEH_TRAIN || v->type == VEH_ROAD)) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
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return order;
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}
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@ -631,6 +636,18 @@ public:
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this->resize.step_height = 10;
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this->selected_order = -1;
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this->vehicle = v;
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if (_settings_client.gui.quick_goto) {
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/* If there are less than 2 station, make Go To active. */
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int station_orders = 0;
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->IsType(OT_GOTO_STATION)) station_orders++;
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}
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if (station_orders < 2) OrderClick_Goto(this, 0);
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}
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if (_settings_game.order.timetabling) {
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this->widget[ORDER_WIDGET_CAPTION].right -= 61;
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} else {
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@ -1071,7 +1088,8 @@ public:
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if (!cmd.IsValid()) return;
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if (DoCommandP(this->vehicle->tile, this->vehicle->index + (this->OrderGetSel() << 16), cmd.Pack(), CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) {
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ResetObjectToPlace();
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/* With quick goto the Go To button stays active */
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if (!_settings_client.gui.quick_goto) ResetObjectToPlace();
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}
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}
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}
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@ -1439,6 +1439,7 @@ const SettingDesc _patch_settings[] = {
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SDTC_BOOL(gui.pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL),
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SDTC_VAR(gui.advanced_vehicle_list, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL),
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SDTC_BOOL(gui.timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL),
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SDTC_BOOL(gui.quick_goto, S, 0, false, STR_CONFIG_PATCHES_QUICKGOTO, NULL),
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SDTC_VAR(gui.loading_indicators, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen),
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SDTC_VAR(gui.default_rail_type, SLE_UINT8, S, MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL),
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SDTC_BOOL(gui.enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI),
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@ -635,6 +635,7 @@ static const char *_patches_ui[] = {
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"gui.advanced_vehicle_list",
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"gui.loading_indicators",
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"gui.timetable_in_ticks",
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"gui.quick_goto",
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"gui.default_rail_type",
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"gui.always_build_infrastructure",
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"gui.show_track_reservation",
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@ -72,6 +72,7 @@ struct GUISettings {
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bool enable_signal_gui; ///< show the signal GUI when the signal button is pressed
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Year colored_news_year; ///< when does newspaper become colored?
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bool timetable_in_ticks; ///< whether to show the timetable in ticks rather than days
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bool quick_goto; ///< Allow quick access to 'goto button' in vehicle orders window
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bool bridge_pillars; ///< show bridge pillars for high bridges
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bool auto_euro; ///< automatically switch to euro in 2002
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byte drag_signals_density; ///< many signals density
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