Fix 4c2e42fa: Wrong town caches when loading pre more-houses savegame

pull/251/head
Jonathan G Rennison 3 years ago
parent 7faa279250
commit e623560120

@ -1416,8 +1416,8 @@ void CheckCaches(bool force_check, std::function<void(const char *)> log)
old_industry_stations_nears.push_back(ind->stations_near);
}
extern void RebuildTownCaches(bool cargo_update_required);
RebuildTownCaches(false);
extern void RebuildTownCaches(bool cargo_update_required, bool old_map_position);
RebuildTownCaches(false, false);
RebuildSubsidisedSourceAndDestinationCache();
Station::RecomputeCatchmentForAll();

@ -19,10 +19,19 @@
#include "../safeguards.h"
HouseID SLGetCleanHouseType(TileIndex t, bool old_map_position)
{
if (old_map_position && SlXvIsFeatureMissing(XSLFI_MORE_HOUSES)) {
return _m[t].m4 | (GB(_m[t].m3, 6, 1) << 8);
} else {
return GetCleanHouseType(t);
}
}
/**
* Rebuild all the cached variables of towns.
*/
void RebuildTownCaches(bool cargo_update_required)
void RebuildTownCaches(bool cargo_update_required, bool old_map_position)
{
InitializeBuildingCounts();
RebuildTownKdtree();
@ -36,7 +45,7 @@ void RebuildTownCaches(bool cargo_update_required)
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = GetHouseType(t);
HouseID house_id = GetTranslatedHouseID(SLGetCleanHouseType(t, old_map_position));
Town *town = Town::GetByTile(t);
IncreaseBuildingCount(town, house_id);
if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
@ -61,17 +70,13 @@ void RebuildTownCaches(bool cargo_update_required)
*/
void UpdateHousesAndTowns(bool cargo_update_required, bool old_map_position)
{
auto get_house_type = [&](TileIndex t) -> HouseID {
if (old_map_position && SlXvIsFeatureMissing(XSLFI_MORE_HOUSES)) {
return _m[t].m4 | (GB(_m[t].m3, 6, 1) << 8);
} else {
return GetCleanHouseType(t);
}
auto get_clean_house_type = [&](TileIndex t) -> HouseID {
return SLGetCleanHouseType(t, old_map_position);
};
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = get_house_type(t);
HouseID house_id = get_clean_house_type(t);
if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
/* The specs for this type of house are not available any more, so
* replace it with the substitute original house type. */
@ -90,24 +95,24 @@ void UpdateHousesAndTowns(bool cargo_update_required, bool old_map_position)
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_type = get_house_type(t);
HouseID house_type = get_clean_house_type(t);
TileIndex north_tile = t + GetHouseNorthPart(house_type); // modifies 'house_type'!
if (t == north_tile) {
const HouseSpec *hs = HouseSpec::Get(house_type);
bool valid_house = true;
if (hs->building_flags & TILE_SIZE_2x1) {
TileIndex tile = t + TileDiffXY(1, 0);
if (!IsTileType(tile, MP_HOUSE) || get_house_type(tile) != house_type + 1) valid_house = false;
if (!IsTileType(tile, MP_HOUSE) || get_clean_house_type(tile) != house_type + 1) valid_house = false;
} else if (hs->building_flags & TILE_SIZE_1x2) {
TileIndex tile = t + TileDiffXY(0, 1);
if (!IsTileType(tile, MP_HOUSE) || get_house_type(tile) != house_type + 1) valid_house = false;
if (!IsTileType(tile, MP_HOUSE) || get_clean_house_type(tile) != house_type + 1) valid_house = false;
} else if (hs->building_flags & TILE_SIZE_2x2) {
TileIndex tile = t + TileDiffXY(0, 1);
if (!IsTileType(tile, MP_HOUSE) || get_house_type(tile) != house_type + 1) valid_house = false;
if (!IsTileType(tile, MP_HOUSE) || get_clean_house_type(tile) != house_type + 1) valid_house = false;
tile = t + TileDiffXY(1, 0);
if (!IsTileType(tile, MP_HOUSE) || get_house_type(tile) != house_type + 2) valid_house = false;
if (!IsTileType(tile, MP_HOUSE) || get_clean_house_type(tile) != house_type + 2) valid_house = false;
tile = t + TileDiffXY(1, 1);
if (!IsTileType(tile, MP_HOUSE) || get_house_type(tile) != house_type + 3) valid_house = false;
if (!IsTileType(tile, MP_HOUSE) || get_clean_house_type(tile) != house_type + 3) valid_house = false;
}
/* If not all tiles of this house are present remove the house.
* The other tiles will get removed later in this loop because
@ -116,7 +121,7 @@ void UpdateHousesAndTowns(bool cargo_update_required, bool old_map_position)
DoClearSquare(t);
cargo_update_required = true;
}
} else if (!IsTileType(north_tile, MP_HOUSE) || get_house_type(north_tile) != house_type) {
} else if (!IsTileType(north_tile, MP_HOUSE) || get_clean_house_type(north_tile) != house_type) {
/* This tile should be part of a multi-tile building but the
* north tile of this house isn't on the map. */
DoClearSquare(t);
@ -124,7 +129,7 @@ void UpdateHousesAndTowns(bool cargo_update_required, bool old_map_position)
}
}
RebuildTownCaches(cargo_update_required);
RebuildTownCaches(cargo_update_required, old_map_position);
}
/** Save and load of towns. */

Loading…
Cancel
Save