(svn r10942) -Fix [FS#1133]: make the AI not crash when it has ships as the AI does not support them.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent 0fed821efb
commit e56e520673

@ -241,14 +241,6 @@ static Money AiGetBasePrice(const Player* p)
return base;
}
#if 0
static EngineID AiChooseShipToBuild(byte cargo, Money money)
{
// XXX: not done
return INVALID_ENGINE;
}
#endif
static EngineID AiChooseRoadVehToReplaceWith(const Player* p, const Vehicle* v)
{
Money avail_money = p->player_money + v->value;
@ -279,9 +271,7 @@ static EngineID AiChooseTrainToReplaceWith(const Player* p, const Vehicle* v)
static EngineID AiChooseShipToReplaceWith(const Player* p, const Vehicle* v)
{
error("!AiChooseShipToReplaceWith");
/* maybe useless, but avoids compiler warning this way */
/* Ships are not implemented in this (broken) AI */
return INVALID_ENGINE;
}
@ -402,7 +392,7 @@ static void AiHandleReplaceAircraft(Player *p)
static void AiHandleReplaceShip(Player *p)
{
error("!AiHandleReplaceShip");
/* Ships are not implemented in this (broken) AI */
}
typedef EngineID CheckReplaceProc(const Player* p, const Vehicle* v);
@ -1550,12 +1540,6 @@ static void AiWantAircraftRoute(Player *p)
}
}
static void AiWantShipRoute(Player *p)
{
// XXX
// error("AiWaitShipRoute");
}
static void AiStateWantNewRoute(Player *p)
@ -1589,8 +1573,7 @@ static void AiStateWantNewRoute(Player *p)
if (_patches.ai_disable_veh_aircraft) continue;
AiWantAircraftRoute(p);
} else {
if (_patches.ai_disable_veh_ship) continue;
AiWantShipRoute(p);
/* Ships are not implemented in this (broken) AI */
}
// got a route?
@ -3565,20 +3548,17 @@ static void AiStateBuildAircraftVehicles(Player *p)
static void AiStateCheckShipStuff(Player *p)
{
// XXX
error("!AiStateCheckShipStuff");
/* Ships are not implemented in this (broken) AI */
}
static void AiStateBuildDefaultShipBlocks(Player *p)
{
// XXX
error("!AiStateBuildDefaultShipBlocks");
/* Ships are not implemented in this (broken) AI */
}
static void AiStateDoShipStuff(Player *p)
{
// XXX
error("!AiStateDoShipStuff");
/* Ships are not implemented in this (broken) AI */
}
static void AiStateSellVeh(Player *p)
@ -3613,9 +3593,8 @@ static void AiStateSellVeh(Player *p)
}
DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT);
} else if (v->type == VEH_SHIP) {
// XXX: not implemented
error("!v->type == VEH_SHIP");
} else if (v->type == VEH_SHIP) {
/* Ships are not implemented in this (broken) AI */
}
}

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