(svn r24381) -Revert (r24380): RoadVehicle::IsInDepot was supposed to behave different to Train::IsInDepot.

This commit is contained in:
frosch 2012-07-07 15:22:21 +00:00
parent 00a84fc4ce
commit e4f0539cae
2 changed files with 3 additions and 8 deletions

View File

@ -112,7 +112,7 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const;
int GetDisplayImageWidth(Point *offset = NULL) const;
bool IsInDepot() const;
bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
bool IsStoppedInDepot() const;
bool Tick();
void OnNewDay();

View File

@ -307,16 +307,11 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
}
bool RoadVehicle::IsStoppedInDepot() const
{
if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
return this->IsInDepot();
}
bool RoadVehicle::IsInDepot() const
{
TileIndex tile = this->tile;
if (!IsRoadDepotTile(tile)) return false;
if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;