(svn r18388) -Codechange: move entering/leaving of road stops to functions of RoadStop

pull/155/head
rubidium 15 years ago
parent a5759dba37
commit e4dd60d428

@ -10,10 +10,9 @@
/** @file yapf_road.cpp The road pathfinding. */
#include "../../stdafx.h"
#include "../../roadstop_base.h"
#include "yapf.hpp"
#include "yapf_node_road.hpp"
#include "../../roadstop_base.h"
template <class Types>

@ -46,6 +46,63 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
return NULL;
}
/**
* Leave the road stop
* @param rv the vehicle that leaves the stop
*/
void RoadStop::Leave(RoadVehicle *rv)
{
/* Vehicle is leaving a road stop tile, mark bay as free
* For drive-through stops, only do it if the vehicle stopped here */
if (IsStandardRoadStopTile(rv->tile) || HasBit(rv->state, RVS_IS_STOPPING)) {
this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY));
ClrBit(rv->state, RVS_IS_STOPPING);
}
if (IsStandardRoadStopTile(rv->tile)) this->SetEntranceBusy(false);
}
/**
* Enter the road stop
* @param rv the vehicle that enters the stop
* @return whether the road stop could actually be entered
*/
bool RoadStop::Enter(RoadVehicle *rv)
{
if (IsStandardRoadStopTile(this->xy)) {
/* For normal (non drive-through) road stops
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false;
SetBit(rv->state, RVS_IN_ROAD_STOP);
/* Allocate a bay and update the road state */
uint bay_nr = this->AllocateBay();
SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr);
/* Mark the station entrace as busy */
this->SetEntranceBusy(true);
return true;
}
/* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
byte side = ((DirToDiagDir(rv->direction) == ReverseDiagDir(GetRoadStopDir(this->xy))) == (rv->overtaking == 0)) ? 0 : 1;
if (!this->IsFreeBay(side)) return false;
/* Check if the vehicle is stopping at this road stop */
if (GetRoadStopType(this->xy) == (rv->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
rv->current_order.ShouldStopAtStation(rv, GetStationIndex(this->xy))) {
SetBit(rv->state, RVS_IS_STOPPING);
this->AllocateDriveThroughBay(side);
}
/* Indicate if vehicle is using second bay. */
if (side == 1) SetBit(rv->state, RVS_USING_SECOND_BAY);
/* Indicate a drive-through stop */
SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
return true;
}
/**
* Find a roadstop at given tile
* @param tile tile with roadstop

@ -62,6 +62,32 @@ struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
return HasBit(this->status, nr);
}
/**
* Checks whether the entrance of the road stop is occupied by a vehicle
* @return is entrance busy?
*/
FORCEINLINE bool IsEntranceBusy() const
{
return HasBit(this->status, RSSFB_ENTRY_BUSY);
}
/**
* Makes an entrance occupied or free
* @param busy if true, marks busy; free otherwise
*/
FORCEINLINE void SetEntranceBusy(bool busy)
{
SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
}
void Leave(RoadVehicle *rv);
bool Enter(RoadVehicle *rv);
RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
static RoadStop *GetByTile(TileIndex tile, RoadStopType type);
private:
/**
* Allocates a bay
* @return the allocated bay number
@ -98,29 +124,6 @@ struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
assert(nr < RSSFB_BAY_COUNT);
SetBit(this->status, nr);
}
/**
* Checks whether the entrance of the road stop is occupied by a vehicle
* @return is entrance busy?
*/
FORCEINLINE bool IsEntranceBusy() const
{
return HasBit(this->status, RSSFB_ENTRY_BUSY);
}
/**
* Makes an entrance occupied or free
* @param busy if true, marks busy; free otherwise
*/
FORCEINLINE void SetEntranceBusy(bool busy)
{
SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
}
RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
static RoadStop *GetByTile(TileIndex tile, RoadStopType type);
};
#define FOR_ALL_ROADSTOPS_FROM(var, start) FOR_ALL_ITEMS_FROM(RoadStop, roadstop_index, var, start)

@ -465,13 +465,7 @@ void RoadVehicle::UpdateDeltaXY(Direction direction)
static void ClearCrashedStation(RoadVehicle *v)
{
RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
/* Mark the station entrance as not busy */
rs->SetEntranceBusy(false);
/* Free the parking bay */
rs->FreeBay(HasBit(v->state, RVS_USING_SECOND_BAY));
RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
}
static void DeleteLastRoadVeh(RoadVehicle *v)
@ -1317,17 +1311,7 @@ again:
v->cur_speed = 0;
return false;
}
if (IsRoadStop(v->tile)) {
RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
/* Vehicle is leaving a road stop tile, mark bay as free
* For drive-through stops, only do it if the vehicle stopped here */
if (IsStandardRoadStopTile(v->tile) || HasBit(v->state, RVS_IS_STOPPING)) {
rs->FreeBay(HasBit(v->state, RVS_USING_SECOND_BAY));
ClrBit(v->state, RVS_IS_STOPPING);
}
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(false);
}
if (IsRoadStop(v->tile)) RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
}
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {

@ -12,7 +12,6 @@
#include "../stdafx.h"
#include "../void_map.h"
#include "../signs_base.h"
#include "../roadstop_base.h"
#include "../depot_base.h"
#include "../window_func.h"
#include "../fios.h"
@ -33,6 +32,7 @@
#include "../train.h"
#include "../station_base.h"
#include "../waypoint_base.h"
#include "../roadstop_base.h"
#include "../tunnelbridge_map.h"
#include "../landscape.h"
#include "../pathfinder/yapf/yapf_cache.h"

@ -2648,9 +2648,8 @@ static bool ClickTile_Station(TileIndex tile)
static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
{
StationID station_id = GetStationIndex(tile);
if (v->type == VEH_TRAIN) {
StationID station_id = GetStationIndex(tile);
if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
if (!IsRailStation(tile) || !Train::From(v)->IsFrontEngine()) return VETSB_CONTINUE;
@ -2688,42 +2687,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
if (IsRoadStop(tile) && rv->IsRoadVehFront()) {
/* Attempt to allocate a parking bay in a road stop */
RoadStop *rs = RoadStop::GetByTile(tile, GetRoadStopType(tile));
if (IsDriveThroughStopTile(tile)) {
if (!rv->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
/* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
byte side = ((DirToDiagDir(rv->direction) == ReverseDiagDir(GetRoadStopDir(tile))) == (rv->overtaking == 0)) ? 0 : 1;
if (!rs->IsFreeBay(side)) return VETSB_CANNOT_ENTER;
/* Check if the vehicle is stopping at this road stop */
if (GetRoadStopType(tile) == (rv->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
rv->current_order.GetDestination() == GetStationIndex(tile)) {
SetBit(rv->state, RVS_IS_STOPPING);
rs->AllocateDriveThroughBay(side);
}
/* Indicate if vehicle is using second bay. */
if (side == 1) SetBit(rv->state, RVS_USING_SECOND_BAY);
/* Indicate a drive-through stop */
SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
return VETSB_CONTINUE;
}
/* For normal (non drive-through) road stops
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
if (rs->IsEntranceBusy() || !rs->HasFreeBay() || rv->HasArticulatedPart()) return VETSB_CANNOT_ENTER;
SetBit(rv->state, RVS_IN_ROAD_STOP);
/* Allocate a bay and update the road state */
uint bay_nr = rs->AllocateBay();
SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr);
/* Mark the station entrace as busy */
rs->SetEntranceBusy(true);
return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT_ENTER;
}
}
}

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