(svn r3129) -Fix: [autoreplace] fixed bug that made the player pay twice for autoreplacing and could end up with negative money

this is not the same bug as in rev 3128, which means you actually paid 3 times. Now it pays correctly
This commit is contained in:
bjarni 2005-11-03 21:22:38 +00:00
parent 6af8bd605e
commit e40dea16e9

View File

@ -1681,6 +1681,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
} }
if (stopped) if (stopped)
v->vehstatus &= ~VS_STOPPED; //we start the vehicle again v->vehstatus &= ~VS_STOPPED; //we start the vehicle again
_current_player = OWNER_NONE;
return; return;
} }
@ -1691,8 +1692,6 @@ static void MaybeReplaceVehicle(Vehicle *v)
flags |= DC_EXEC; flags |= DC_EXEC;
} }
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
SubtractMoneyFromPlayer(cost);
if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost); if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
if (stopped) if (stopped)