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(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)
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@ -3388,17 +3388,6 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
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// check if the aircraft stuff can be built there.
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rule = AiFindBestDefaultAirportBlock(aib->use_tile, aib->cargo, p->ai.build_kind, &cost);
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#if 0
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if (!IsTileType(aib->use_tile, MP_STREET) &&
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!IsTileType(aib->use_tile, MP_RAILWAY) &&
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!IsTileType(aib->use_tile, MP_STATION)
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) {
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SetTileHeight(aib->use_tile, 1);
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MakeCompanyHQ(aib->use_tile, _current_player);
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MarkTileDirtyByTile(aib->use_tile);
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}
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#endif
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// SetRedErrorSquare(aib->use_tile);
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if (rule == -1) {
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42
viewport.c
42
viewport.c
@ -546,44 +546,6 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par
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return ss;
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}
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#ifdef DEBUG_HILIGHT_MARKED_TILES
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static void DrawHighlighedTile(const TileInfo *ti)
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{
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if (_m[ti->tile].extra & 0x80) {
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DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
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}
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}
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int _debug_marked_tiles, _debug_red_tiles;
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// Helper functions that allow you mark a tile as red.
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void DebugMarkTile(TileIndex tile) {
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_debug_marked_tiles++;
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if (_m[tile].extra & 0x80)
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return;
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_debug_red_tiles++;
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MarkTileDirtyByTile(tile);
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_m[tile].extra = (_m[tile].extra & ~0xE0) | 0x80;
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}
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void DebugClearMarkedTiles()
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{
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uint size = MapSize(), i;
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for (i = 0; i != size; i++) {
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if (_m[i].extra & 0x80) {
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_m[i].extra &= ~0x80;
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MarkTileDirtyByTile(i);
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}
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}
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_debug_red_tiles = 0;
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_debug_red_tiles = 0;
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}
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#endif
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static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
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{
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if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
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@ -629,10 +591,6 @@ static void DrawTileSelection(const TileInfo *ti)
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{
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uint32 image;
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#ifdef DEBUG_HILIGHT_MARKED_TILES
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DrawHighlighedTile(ti);
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#endif
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// Draw a red error square?
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if (_thd.redsq != 0 && _thd.redsq == ti->tile) {
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DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
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