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@ -627,7 +627,7 @@ void DrawStringMultiCenter(int x, int y, StringID str, int maxw)
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for (;;) {
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w = GetStringBoundingBox(src).width;
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DoDrawString(src, x - (w >> 1), y, 0xFE);
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DoDrawString(src, x - (w >> 1), y, TC_FROMSTRING, false);
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_cur_fontsize = _last_fontsize;
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for (;;) {
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@ -677,7 +677,7 @@ uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh)
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src = buffer;
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for (;;) {
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DoDrawString(src, x, y, 0xFE);
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DoDrawString(src, x, y, TC_FROMSTRING, false);
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_cur_fontsize = _last_fontsize;
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for (;;) {
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@ -762,40 +762,49 @@ void DrawCharCentered(WChar c, int x, int y, uint16 real_color)
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GfxMainBlitter(GetGlyph(size, c), x - w / 2, y, BM_COLOUR_REMAP);
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}
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/** Draw a string at the given coordinates with the given colour
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* @param string The string to draw
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* @param x Offset from left side of the screen, if negative offset from the right side
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* @param y Offset from top side of the screen, if negative offset from the bottom
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* @param real_color Colour of the string, see _string_colormap in
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* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
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* @return the x-coordinates where the drawing has finished. If nothing is drawn
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* the originally passed x-coordinate is returned */
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int DoDrawString(const char *string, int x, int y, uint16 real_color)
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/** Draw a string at the given coordinates with the given colour.
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* While drawing the string, parse it in case some formatting is specified,
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* like new colour, new size or even positionning.
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* @param string The string to draw
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* @param x Offset from left side of the screen, if negative offset from the right side
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* @param y Offset from top side of the screen, if negative offset from the bottom
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* @param real_colour Colour of the string, see _string_colormap in
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* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
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* @param multiline_skipping By default, always test the available space where to draw the string.
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When in multipline drawing, it would already be done,
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so no need to re-perform the same kind (more or less) of verifications.
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It's not only an optimisation, it's also a way to ensures the string will be parsed
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* @return the x-coordinates where the drawing has finished.
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* If nothing is drawn, the originally passed x-coordinate is returned
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*/
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int DoDrawString(const char *string, int x, int y, uint16 real_colour, bool multiline_skipping)
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{
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DrawPixelInfo *dpi = _cur_dpi;
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FontSize size = _cur_fontsize;
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WChar c;
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int xo = x, yo = y;
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byte color = real_color & 0xFF;
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byte previous_color = color;
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byte colour = real_colour & 0xFF; // extract the 8 bits colour index that is required for the mapping
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byte previous_colour = colour;
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if (color != 0xFE) {
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if (!multiline_skipping) {
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/* in "mode multiline", the available space have been verified. Not in regular one.
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* So if the string cannot be drawn, return the original start to say so.*/
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if (x >= dpi->left + dpi->width ||
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x + _screen.width * 2 <= dpi->left ||
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y >= dpi->top + dpi->height ||
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y + _screen.height <= dpi->top)
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return x;
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if (color != 0xFF) {
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switch_color:;
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if (real_color & IS_PALETTE_COLOR) {
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_string_colorremap[1] = color;
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if (colour != TC_INVALID) { // the invalid colour flag test should not really occur. But better be safe
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switch_colour:;
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if (real_colour & IS_PALETTE_COLOR) {
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_string_colorremap[1] = colour;
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_string_colorremap[2] = _use_dos_palette ? 1 : 215;
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} else {
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uint palette = _use_dos_palette ? 1 : 0;
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_string_colorremap[1] = _string_colormap[palette][color].text;
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_string_colorremap[2] = _string_colormap[palette][color].shadow;
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_string_colorremap[1] = _string_colormap[palette][colour].text;
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_string_colorremap[2] = _string_colormap[palette][colour].shadow;
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}
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_color_remap_ptr = _string_colorremap;
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}
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@ -815,7 +824,7 @@ skip_char:;
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skip_cont:;
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if (c == 0) {
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_last_fontsize = size;
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return x;
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return x; // Nothing more to draw, get out. And here is the new x position
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}
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if (IsPrintable(c)) {
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if (x >= dpi->left + dpi->width) goto skip_char;
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@ -824,16 +833,16 @@ skip_cont:;
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}
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x += GetCharacterWidth(size, c);
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} else if (c == '\n') { // newline = {}
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x = xo;
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x = xo; // We require a new line, so the x coordinate is reset
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y += GetCharacterHeight(size);
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goto check_bounds;
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} else if (c >= SCC_BLUE && c <= SCC_BLACK) { // change color?
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previous_color = color;
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color = (byte)(c - SCC_BLUE);
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goto switch_color;
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} else if (c == SCC_PREVIOUS_COLOUR) { // revert to the previous color
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Swap(color, previous_color);
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goto switch_color;
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} else if (c >= SCC_BLUE && c <= SCC_BLACK) { // change colour?
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previous_colour = colour;
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colour = (byte)(c - SCC_BLUE);
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goto switch_colour;
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} else if (c == SCC_PREVIOUS_COLOUR) { // revert to the previous colour
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Swap(colour, previous_colour);
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goto switch_colour;
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} else if (c == SCC_SETX) { // {SETX}
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x = xo + (byte)*string++;
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} else if (c == SCC_SETXY) {// {SETXY}
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