mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
(svn r10621) -Codechange: install a struct holding the user's selection from _fund_gui.
-Codechange: merge WE_TIMEOUT and WE_ABORT_PLACE_OBJ, as they both do the same thing. -Feature: Any time you place an industry, even if it fails, the button will reset and the cursor will return to normal.
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@ -58,11 +58,17 @@ enum {
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DYNA_INDU_RESIZE_WIDGET,
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};
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/** Attached struct to the window extended data */
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struct fnd_d {
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int index; ///< index of the element in the matrix
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IndustryType select; ///< industry corresponding to the above index
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(fnd_d));
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/** Helper struct holding the available industries for current situation */
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static struct IndustryData {
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uint16 count; ///< How many industries are loaded
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IndustryType select;
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byte index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
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IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
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StringID text[NUM_INDUSTRYTYPES + 1]; ///< Text coming from CBM_IND_FUND_MORE_TEXT (if ever)
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} _fund_gui;
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@ -90,9 +96,6 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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memset(&_fund_gui.text, STR_NULL, NUM_INDUSTRYTYPES);
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_fund_gui.count = 0;
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/* first indutry type is selected.
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* I'll be damned if there are none available ;) */
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_fund_gui.select = 0;
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w->vscroll.cap = 8; // rows in grid, same in scroller
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w->resize.step_height = 13;
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@ -120,10 +123,14 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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}
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}
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}
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/* first indutry type is selected.
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* I'll be damned if there are none available ;) */
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WP(w, fnd_d).index = 0;
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WP(w, fnd_d).select = _fund_gui.index[0];
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} break;
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case WE_PAINT: {
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const IndustrySpec *indsp = (_fund_gui.index[_fund_gui.select] == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(_fund_gui.index[_fund_gui.select]);
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const IndustrySpec *indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select);
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StringID str = STR_4827_REQUIRES;
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int x_str = w->widget[DYNA_INDU_INFOPANEL].left + 3;
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int y_str = w->widget[DYNA_INDU_INFOPANEL].top + 3;
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@ -147,7 +154,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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int offset = i * 13;
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int x = 3;
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int y = 16;
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bool selected = _fund_gui.select == i + w->vscroll.pos;
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bool selected = WP(w, fnd_d).index == i + w->vscroll.pos;
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if (_fund_gui.index[i + w->vscroll.pos] == INVALID_INDUSTRYTYPE) {
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DrawString(21, y + offset, STR_MANY_RANDOM_INDUSTRIES, selected ? 12 : 6);
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@ -161,7 +168,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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GfxFillRect(x + 1, y + 2 + offset, x + 9, y + 6 + offset, indsp->map_colour);
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}
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if (_fund_gui.index[_fund_gui.select] == INVALID_INDUSTRYTYPE) {
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if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
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DrawStringMultiLine(x_str, y_str, STR_RANDOM_INDUSTRIES_TIP, max_width, wi->bottom - wi->top - 40);
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break;
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}
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@ -203,12 +210,12 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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DrawStringTruncated(x_str, y_str, str, 0, max_width);
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/* Get the additional purchase info text, if it has not already been */
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if (_fund_gui.text[_fund_gui.select] == STR_NULL) { // Have i been called already?
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if (_fund_gui.text[WP(w, fnd_d).index] == STR_NULL) { // Have i been called already?
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if (HASBIT(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called?
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uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, _fund_gui.index[_fund_gui.select], INVALID_TILE);
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uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, WP(w, fnd_d).select, INVALID_TILE);
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if (callback_res != CALLBACK_FAILED) { // Did it failed?
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StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
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_fund_gui.text[_fund_gui.select] = newtxt; // Store it for further usage
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_fund_gui.text[WP(w, fnd_d).index] = newtxt; // Store it for further usage
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}
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}
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}
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@ -216,7 +223,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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y_str += 11;
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/* Draw the Additional purchase text, provided by newgrf callback, if any.
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* Otherwhise, will print Nothing */
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str = _fund_gui.text[_fund_gui.select];
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str = _fund_gui.text[WP(w, fnd_d).index];
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if (str != STR_NULL && str != STR_UNDEFINED) {
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SetDParam(0, str);
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DrawStringMultiLine(x_str, y_str, STR_JUST_STRING, max_width, wi->bottom - wi->top - 40);
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@ -226,17 +233,18 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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case WE_CLICK:
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switch (e->we.click.widget) {
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case DYNA_INDU_MATRIX_WIDGET: {
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IndustryType type;
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const IndustrySpec *indsp;
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int y = (e->we.click.pt.y - w->widget[DYNA_INDU_MATRIX_WIDGET].top) / 13 + w->vscroll.pos ;
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if (y >= 0 && y < _fund_gui.count) { // Is it within the boundaries of available data?
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_fund_gui.select = y;
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type = _fund_gui.index[_fund_gui.select];
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WP(w, fnd_d).index = y;
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WP(w, fnd_d).select = _fund_gui.index[WP(w, fnd_d).index];
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indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select);
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SetWindowDirty(w);
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if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(type)->IsRawIndustry()) ||
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type == INVALID_INDUSTRYTYPE) {
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if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
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WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
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/* Reset the button state if going to prospecting or "build many industries" */
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RaiseWindowButtons(w);
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ResetObjectToPlace();
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@ -245,11 +253,8 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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} break;
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case DYNA_INDU_FUND_WIDGET: {
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IndustryType type = _fund_gui.index[_fund_gui.select];
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if (type == INVALID_INDUSTRYTYPE) {
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if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
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HandleButtonClick(w, DYNA_INDU_FUND_WIDGET);
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WP(w, def_d).data_1 = -1;
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if (GetNumTowns() == 0) {
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ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
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@ -259,12 +264,11 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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GenerateIndustries();
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_generating_world = false;
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}
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} else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(type)->IsRawIndustry()) {
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DoCommandP(0, type, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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} else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(WP(w, fnd_d).select)->IsRawIndustry()) {
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DoCommandP(0, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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HandleButtonClick(w, DYNA_INDU_FUND_WIDGET);
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WP(w, def_d).data_1 = -1;
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} else if (HandlePlacePushButton(w, DYNA_INDU_FUND_WIDGET, SPR_CURSOR_INDUSTRY, 1, NULL)) {
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WP(w, def_d).data_1 = _fund_gui.select;
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} else {
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HandlePlacePushButton(w, DYNA_INDU_FUND_WIDGET, SPR_CURSOR_INDUSTRY, 1, NULL);
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}
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} break;
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}
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@ -278,13 +282,12 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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case WE_PLACE_OBJ: {
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/* We do not need to protect ourselves against "Random Many Industries" in this mode */
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IndustryType type = _fund_gui.index[_fund_gui.select];
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const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select);
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if (WP(w, def_d).data_1 == -1) break;
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if (_game_mode == GM_EDITOR) {
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/* Show error if no town exists at all */
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if (GetNumTowns() == 0) {
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SetDParam(0, GetIndustrySpec(type)->name);
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SetDParam(0, indsp->name);
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ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
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return;
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}
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@ -292,28 +295,24 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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_current_player = OWNER_NONE;
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_generating_world = true;
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_ignore_restrictions = true;
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if (!TryBuildIndustry(e->we.place.tile, type)) {
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SetDParam(0, GetIndustrySpec(type)->name);
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if (!TryBuildIndustry(e->we.place.tile, WP(w, fnd_d).select)) {
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SetDParam(0, indsp->name);
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ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
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} else {
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ResetObjectToPlace();
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}
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_ignore_restrictions = false;
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_generating_world = false;
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} else if (DoCommandP(e->we.place.tile, type, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY))) {
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ResetObjectToPlace();
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}
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} else DoCommandP(e->we.place.tile, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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/* Whatever the outcome of the actions, just reset the cursor and the system */
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ResetObjectToPlace();
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} break;
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case WE_ABORT_PLACE_OBJ:
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RaiseWindowButtons(w);
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break;
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case WE_TIMEOUT:
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if (WP(w, def_d).data_1 == -1) {
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RaiseWindowButtons(w);
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WP(w, def_d).data_1 = 0;
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}
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case WE_ABORT_PLACE_OBJ:
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RaiseWindowButtons(w);
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break;
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}
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}
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