(svn r25446) -Codechange: call sprite fontcache code from freetype font cache in case a sprite must be shown

pull/155/head
rubidium 11 years ago
parent 67dc369a82
commit e326a4b865

@ -241,6 +241,8 @@ static const byte SHADOW_COLOUR = 2;
*/ */
FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), glyph_to_sprite(NULL) FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), glyph_to_sprite(NULL)
{ {
assert(face != NULL);
if (pixels == 0) { if (pixels == 0) {
/* Try to determine a good height based on the minimal height recommended by the font. */ /* Try to determine a good height based on the minimal height recommended by the font. */
pixels = _default_font_height[this->fs]; pixels = _default_font_height[this->fs];
@ -351,8 +353,7 @@ found_face:
*/ */
FreeTypeFontCache::~FreeTypeFontCache() FreeTypeFontCache::~FreeTypeFontCache()
{ {
if (this->face != NULL) FT_Done_Face(this->face); FT_Done_Face(this->face);
this->ClearFontCache(); this->ClearFontCache();
} }
@ -428,41 +429,23 @@ static bool GetFontAAState(FontSize size)
const Sprite *FreeTypeFontCache::GetGlyph(WChar key) const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
{ {
FT_GlyphSlot slot;
GlyphEntry new_glyph;
GlyphEntry *glyph;
SpriteLoader::Sprite sprite;
int width;
int height;
int x;
int y;
assert(IsPrintable(key)); assert(IsPrintable(key));
/* Bail out if no face loaded, or for our special characters */ /* Bail out for our special characters */
if (this->face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
SpriteID sprite = this->GetUnicodeGlyph(key); return parent->GetGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
/* Load the sprite if it's known. */
if (sprite != 0) return GetSprite(sprite, ST_FONT);
/* For the 'rare' case there is no font available at all. */
if (this->face == NULL) error("No sprite font and no real font either... bailing!");
/* Use the '?' from the freetype font. */
key = '?';
} }
/* Check for the glyph in our cache */ /* Check for the glyph in our cache */
glyph = this->GetGlyphPtr(key); GlyphEntry *glyph = this->GetGlyphPtr(key);
if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite; if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
slot = this->face->glyph; FT_GlyphSlot slot = this->face->glyph;
bool aa = GetFontAAState(this->fs); bool aa = GetFontAAState(this->fs);
FT_UInt glyph_index = FT_Get_Char_Index(this->face, key); FT_UInt glyph_index = FT_Get_Char_Index(this->face, key);
GlyphEntry new_glyph;
if (glyph_index == 0) { if (glyph_index == 0) {
if (key == '?') { if (key == '?') {
/* The font misses the '?' character. Use sprite font. */ /* The font misses the '?' character. Use sprite font. */
@ -488,13 +471,14 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY); aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL)); int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL)); int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
/* Limit glyph size to prevent overflows later on. */ /* Limit glyph size to prevent overflows later on. */
if (width > 256 || height > 256) usererror("Font glyph is too large"); if (width > 256 || height > 256) usererror("Font glyph is too large");
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */ /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
SpriteLoader::Sprite sprite;
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height); sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
sprite.type = ST_FONT; sprite.type = ST_FONT;
sprite.width = width; sprite.width = width;
@ -504,8 +488,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
/* Draw shadow for medium size */ /* Draw shadow for medium size */
if (this->fs == FS_NORMAL && !aa) { if (this->fs == FS_NORMAL && !aa) {
for (y = 0; y < slot->bitmap.rows; y++) { for (int y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) { for (int x = 0; x < slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
@ -514,8 +498,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(WChar key)
} }
} }
for (y = 0; y < slot->bitmap.rows; y++) { for (int y = 0; y < slot->bitmap.rows; y++) {
for (x = 0; x < slot->bitmap.width; x++) { for (int x = 0; x < slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR; sprite.data[x + y * sprite.width].m = FACE_COLOUR;
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
@ -540,15 +524,11 @@ bool FreeTypeFontCache::GetDrawGlyphShadow()
uint FreeTypeFontCache::GetGlyphWidth(WChar key) uint FreeTypeFontCache::GetGlyphWidth(WChar key)
{ {
GlyphEntry *glyph; if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
return this->parent->GetGlyphWidth(key);
if (this->face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (this->fs != FS_NORMAL && this->fs != FS_MONO) : 0;
} }
glyph = this->GetGlyphPtr(key); GlyphEntry *glyph = this->GetGlyphPtr(key);
if (glyph == NULL || glyph->sprite == NULL) { if (glyph == NULL || glyph->sprite == NULL) {
this->GetGlyph(key); this->GetGlyph(key);
glyph = this->GetGlyphPtr(key); glyph = this->GetGlyphPtr(key);

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