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Codefix: Don't claim to allocate new waypoint when just checking (#12792)
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@ -225,7 +225,7 @@ CommandCost CmdBuildRailWaypoint(DoCommandFlag flags, TileIndex start_tile, Axis
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/* Reuse an existing waypoint. */
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if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
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/* check if we want to expand an already existing waypoint? */
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/* Check if we want to expand an already existing waypoint. */
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if (wp->train_station.tile != INVALID_TILE) {
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ret = CanExpandRailStation(wp, new_location);
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if (ret.Failed()) return ret;
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@ -234,7 +234,7 @@ CommandCost CmdBuildRailWaypoint(DoCommandFlag flags, TileIndex start_tile, Axis
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ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST);
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if (ret.Failed()) return ret;
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} else {
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/* allocate and initialize new waypoint */
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/* Check if we can create a new waypoint. */
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if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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}
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