(svn r11376) -Fix: fill the town a oil rig is associated with before creating the name, otherwise every oil rig will become "<TOWN> Oilrig" which effectively means that there can be several oil rigs with exactly the same name.

pull/155/head
rubidium 17 years ago
parent 464ee0a02a
commit e3134d6e2b

@ -2759,14 +2759,16 @@ void BuildOilRig(TileIndex tile)
DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
return;
}
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, STATIONNAMING_OILRIG)) {
DEBUG(misc, 0, "Can't allocate station-name for oilrig at 0x%X, reverting to oilrig only", tile);
delete st;
return;
}
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
MakeOilrig(tile, st->index);
st->owner = OWNER_NONE;

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