(svn r11080) -Fix r11079: fix it, still dirty, correctly, as the last commit was ... wrong ;)

This commit is contained in:
truelight 2007-09-09 23:57:47 +00:00
parent b823cc2b6b
commit e2fe88fb70

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@ -21,7 +21,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
this->anim_buf_width = _screen.width; this->anim_buf_width = _screen.width;
this->anim_buf_height = _screen.height; this->anim_buf_height = _screen.height;
} }
anim_end = this->anim_buf + this->anim_buf_width + this->anim_buf_height * this->anim_buf_width; anim_end = this->anim_buf + this->anim_buf_height * this->anim_buf_width - 1;
/* Find where to start reading in the source sprite */ /* Find where to start reading in the source sprite */
src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
@ -37,6 +37,9 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
anim = anim_line; anim = anim_line;
anim_line += this->anim_buf_width; anim_line += this->anim_buf_width;
/* Don't allow values of 'anim' greater than 'anim_end' to avoid buffer overflows.
* This only happens when we are doing a big-screenshot, so it should be relative safe */
if (anim >= anim_end || anim < this->anim_buf) anim = anim_end;
for (int x = 0; x < bp->width; x++) { for (int x = 0; x < bp->width; x++) {
if (src->a == 0) { if (src->a == 0) {
@ -45,8 +48,10 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
dst += skip; dst += skip;
/* Make sure the anim-buffer is cleared */ /* Make sure the anim-buffer is cleared */
if (anim < anim_end) memset(anim, 0, skip); if (anim < anim_end - skip) {
memset(anim, 0, skip);
anim += skip; anim += skip;
}
x += skip - 1; x += skip - 1;
src += ScaleByZoom(1, zoom) * skip; src += ScaleByZoom(1, zoom) * skip;
continue; continue;
@ -57,11 +62,11 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
/* In case the m-channel is zero, do not remap this pixel in any way */ /* In case the m-channel is zero, do not remap this pixel in any way */
if (src->m == 0) { if (src->m == 0) {
*dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst);
if (anim < anim_end) *anim = 0; *anim = 0;
} else { } else {
if (bp->remap[src->m] != 0) { if (bp->remap[src->m] != 0) {
*dst = ComposeColourPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst); *dst = ComposeColourPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst);
if (anim < anim_end) *anim = bp->remap[src->m]; *anim = bp->remap[src->m];
} }
} }
break; break;
@ -73,18 +78,20 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
/* Make the current color a bit more black, so it looks like this image is transparent */ /* Make the current color a bit more black, so it looks like this image is transparent */
*dst = MakeTransparent(*dst, 192); *dst = MakeTransparent(*dst, 192);
if (anim < anim_end) *anim = bp->remap[*anim]; *anim = bp->remap[*anim];
break; break;
default: default:
/* Above 217 is palette animation */ /* Above 217 is palette animation */
if (src->m >= 217) *dst = ComposeColourPA(this->LookupColourInPalette(src->m), src->a, *dst); if (src->m >= 217) *dst = ComposeColourPA(this->LookupColourInPalette(src->m), src->a, *dst);
else *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); else *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst);
if (anim < anim_end) *anim = src->m; *anim = src->m;
break; break;
} }
dst++; dst++;
anim++; /* Don't increase the anim buffer anymore if we tend to run out of the buffer...
* This only happens when we are doing a big-screenshot, so it should be relative safe */
if (anim < anim_end) anim++;
src += ScaleByZoom(1, zoom); src += ScaleByZoom(1, zoom);
} }
} }