<tr><td>animation_triggers</td><td>bitmask(ANIM_TRIGGER_ROAD_STOP_XXX, ...)</td><td>Bitmask of triggers that will trigger the <spanclass="code">anim_control</span> callback, see the <ahref="#roadstop_anim_triggers">table</a> below.</td></tr>
<spanclass="indent">Do not show one way road overlay sprites, this should only be set if different graphics are provided for the different one-way states using the <spanclass="code">one_way_info</span> variable.</span></p>
</td></tr>
<tr><td>minimum_bridge_height</td><td>Array of 6 items [0..255, ...]</td><td>Minimum clearances required for a bridge for each of the <ahref="#roadstop_views">6 views/rotations</a> (or 0 to not allow any bridge). Values are given in height level units (1 level == 8px).</td></tr>
<tr><td>disallowed_bridge_pillars</td><td>Array of 6 items [bitmask(RST_BRIDGE_PILLAR_FLAG_, ...), ...]</td><td>
<tr><td>0</td><td>1</td><td>Callback 141 needs random bits in variable 10</td></tr>
<tr><td>1</td><td>2</td><td>Do not show one way road overlay sprites, this should only be set if different graphics are provided for the different one-way states using bits 0..1 of variable 50.</td></tr>