VSSSF_SORT_SPECIAL=0x80,///< When sorting sprites, if both sprites have this set, special sorting rules apply
VSSSF_SORT_SPECIAL_TYPE_MASK=1,///< Mask to use for getting the special type
VSSSF_SORT_DIAG_VEH=0,///< This is a vehicle moving diagonally with respect to the tile axes
VSSSF_SORT_DIAG_VEH=0,///< This is a vehicle moving diagonally with respect to the tile axes (also used for catenary pylons on diagonal track under bridges for similar reasons)
VSSSF_SORT_SORT_BRIDGE_BB=1,///< This is a bridge BB helper sprite