(svn r6135) WebTranslator2 update to 2006-08-26 09:44:54

dutch      - 28 fixed by habell (28)
german     - 5 changed by Neonox (5)
portuguese - 2 fixed by izhirahider (2)
pull/155/head
miham 18 years ago
parent f76d4f43af
commit e1b69c4654

@ -718,6 +718,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sla scen
STR_0298_LOAD_SCENARIO :{WHITE}Scenario openen
STR_0299_SAVE_SCENARIO :{WHITE}Scenario opslaan
STR_029A_PLAY_SCENARIO :{BLACK}Scenario spelen
STR_PLAY_HEIGHTMAP :{BLACK}Speel Hoogtekaart
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start een nieuw spel, gebruik een hoogtekaart als landschap
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten?
STR_029C_QUIT_EDITOR :{WHITE}Sluit editor
@ -884,6 +885,7 @@ STR_TOWNNAME_SWISS :Zwitsers
STR_TOWNNAME_DANISH :Deens
STR_TOWNNAME_TURKISH :Turks
STR_TOWNNAME_ITALIAN :Italiaans
STR_TOWNNAME_CATALAN :Catalaans
############ end of townname region
STR_CURR_GBP :Pond (£)
@ -908,6 +910,7 @@ STR_CURR_NOK :Noorweegse Kron
STR_CURR_PLN :Poolse Zloty (PLN)
STR_CURR_ROL :Roemeense Leu (ROL)
STR_CURR_RUR :Russische Rubel (RUR)
STR_CURR_SIT :Sloveense Tolar (SIT)
STR_CURR_SEK :Zweedse Kronen (SEK)
STR_CURR_CUSTOM :Aangepast...
@ -1045,17 +1048,23 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onzicht
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Origineel
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :Terra Genesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max afstand van de rand voor olierafinaderijen {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeuwhoogte: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ruwheid van het terrein (alleen Terra Genesis) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg vlak
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :vlak
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Ruig
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Erg ruig
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Boomplaatser alogeritme: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Geen
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Origineel
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbeterd
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap draaiing: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tegen de klok
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Met de klok mee
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Aanpassingsinterval van de voortgang: {ORANGE}{STRING} ms
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}De hoogte van een plat scenario wordt: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING}
@ -1460,6 +1469,7 @@ STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...kon p
STR_PNGMAP_ERR_MISC :{WHITE}...er ging iets fout. Sorry. (waarschijnlijk corrupt bestand)
STR_BMPMAP_ERROR :{WHITE}Kan het landschap uit de BMP niet laden...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...kan dit type foto niet omzetten.
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Kosten: {CURRENCY}
@ -2894,12 +2904,16 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedre
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Creeër
STR_RANDOM :{BLACK}Willekeurig maken
STR_RANDOM_HELP :{BLACK}Wijzig het willekeurige getal voor terrein creatie
STR_WORLD_GENERATION_CAPTION :{WHITE}Wereld maken
STR_RANDOM_SEED :{BLACK}Willekeurig getal
STR_RANDOM_SEED_HELP :{BLACK}Klik voor een willekeurig getal
STR_LAND_GENERATOR :{BLACK}Land generator:
STR_TREE_PLACER :{BLACK}Bos algoritme:
STR_HEIGHTMAP_ROTATION :{BLACK}Aantal graden hoogtekaart:
STR_TERRAIN_TYPE :{BLACK}Terrein type:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Zee niveau:
STR_SMOOTHNESS :{BLACK}Vlakte:
STR_SNOW_LINE_HEIGHT :{BLACK}Sneeuwlijn hoogte:
STR_DATE :{BLACK}Datum:
@ -2910,7 +2924,10 @@ STR_SNOW_LINE_UP :{BLACK}Verschui
STR_SNOW_LINE_DOWN :{BLACK}Verschuif de sneeuwlijn één naar beneden
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeuwlijn hoogte
STR_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Schaal waarschuwing
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Het aanpassen van de grootte van een bronkaar is niet aan te bevelen. Toch doorgaan?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Hoogtekaart naam:
STR_HEIGHTMAP_SIZE :{BLACK}Grootte: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Wereld creeren
STR_GENERATION_ABORT :{BLACK}Stop
@ -2918,15 +2935,27 @@ STR_GENERATION_ABORT_CAPTION :{WHITE}Stop Wer
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Weet je zeker dat je de actie wilt stoppen?
STR_PROGRESS :{WHITE}{NUM}% compleet
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Wereld maken
STR_TREE_GENERATION :{BLACK}Bos plaatsing
STR_UNMOVABLE_GENERATION :{BLACK}Onverplaatsbare generatie
STR_CLEARING_TILES :{BLACK}Ruig en
STR_SETTINGUP_GAME :{BLACK}Spel aan het instellen
STR_PREPARING_TILELOOP :{BLACK}Bezig met vlakken
STR_PREPARING_GAME :{BLACK}Voorbereiden spel
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Deze aktie past de moeilijkheidsgraag aan naam custom
STR_SE_FLAT_WORLD :{WHITE}Vlak land
STR_SE_FLAT_WORLD_TIP :{BLACK}Genereer een platte kaart
STR_SE_RANDOM_LAND :{WHITE}Willekeurig land
STR_SE_NEW_WORLD :{BLACK}Creeër nieuw scenario
STR_SE_CAPTION :{WHITE}Scenario type
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Maak de hoogte van plat land een lager
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Maak de hoogte van plat land een hoger
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander hoogte van vlak land
STR_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte grond:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
STR_SMALLMAP_CENTER :{BLACK}Centreerd de kleine kaart op heidige positie
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Klein
STR_CITY_AIRPORT :{BLACK}Stad

@ -605,8 +605,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfl
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nutze Reliefkarte
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nutze Reliefkarte
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
@ -719,7 +719,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Szenario
STR_0298_LOAD_SCENARIO :{WHITE}Szenario laden
STR_0299_SAVE_SCENARIO :{WHITE}Szenario speichern
STR_029A_PLAY_SCENARIO :{BLACK}Szenario spielen
STR_PLAY_HEIGHTMAP :{BLACK}Spiele Reliefkarte
STR_PLAY_HEIGHTMAP :{BLACK}Reliefkarte spielen
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Ein neues Spiel mit Reliefkarte als Landschaft starten
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Bist du dir sicher, dass du das Szenario verlassen willst?
STR_029C_QUIT_EDITOR :{WHITE}Bearbeitung beenden
@ -1795,7 +1795,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Speicher
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Neues Spiel auswählen
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Wähle Szenario (grün), vorgegebens Spiel (blau), oder ein Spiel nach dem Zufallsprinzip
STR_4010_GENERATE_RANDOM_NEW_GAME :Spiel nach Zufallsprinzip erstellen
STR_4011_LOAD_HEIGHTMAP :{WHITE}Lade Reliefkarte
STR_4011_LOAD_HEIGHTMAP :{WHITE}Reliefkarte laden
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} im Weg
@ -2916,7 +2916,7 @@ STR_HEIGHTMAP_ROTATION :{BLACK}Kartendr
STR_TERRAIN_TYPE :{BLACK}Landschaftstyp:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Gewässermenge:
STR_SMOOTHNESS :{BLACK}Weichheit:
STR_SNOW_LINE_HEIGHT :{BLACK}Höhe der Schneegrenze
STR_SNOW_LINE_HEIGHT :{BLACK}Schneegrenze
STR_DATE :{BLACK}Datum:
STR_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:

@ -2910,7 +2910,9 @@ STR_GENERATION_ABORT :{BLACK}Cancelar
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Quer mesmo cancelar a criação?
STR_PROGRESS :{WHITE}{NUM}% completo
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_TREE_GENERATION :{BLACK}A gerar árvores
STR_SETTINGUP_GAME :{BLACK}Definindo jogo
STR_PREPARING_TILELOOP :{BLACK}A preparar o terreno
STR_PREPARING_GAME :{BLACK}A preparar jogo
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acção mudou o nível de dificuldade para Personalizado
STR_SE_FLAT_WORLD :{WHITE}Terra plana

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