Fix stray uses of override instead of OVERRIDE macro.

pull/3/head
Jonathan G Rennison 9 years ago
parent 6cb978fa94
commit e191dc959c

@ -1420,7 +1420,7 @@ public:
if (_cur_house != INVALID_HOUSE_ID) matrix->SetClicked(this->house_offset); // set clicked item again to make it visible
}
virtual void OnInit() override
virtual void OnInit() OVERRIDE
{
this->house_list.Build();
this->RestoreSelectedHouseIndex();
@ -1690,12 +1690,12 @@ public:
}
}
virtual void OnPlaceObject(Point pt, TileIndex tile) override
virtual void OnPlaceObject(Point pt, TileIndex tile) OVERRIDE
{
PlaceProc_House(tile);
}
virtual void OnPlaceObjectAbort() override
virtual void OnPlaceObjectAbort() OVERRIDE
{
this->house_offset = -1;
_cur_house = INVALID_HOUSE_ID;

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