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Saveload: Use table format for animated tiles
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@ -16,21 +16,59 @@
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#include "../safeguards.h"
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using AnimatedTilePair = std::pair<const TileIndex, AnimatedTileInfo>;
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struct AnimatedTileStructHandler : public SaveLoadStructHandler {
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NamedSaveLoadTable GetDescription() const override
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{
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static const NamedSaveLoad _anim_tiles_sub_desc[] = {
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NSLT("tile", SLTAG(SLTAG_CUSTOM_START, SLE_VAR(AnimatedTilePair, first, SLE_UINT32))),
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NSLT("speed", SLTAG(SLTAG_CUSTOM_START + 1, SLE_VAR(AnimatedTilePair, second.speed, SLE_UINT8))),
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};
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return _anim_tiles_sub_desc;
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}
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void Save([[maybe_unused]] void *object) const override
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{
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uint count = 0;
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for (const auto &it : _animated_tiles) {
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if (!it.second.pending_deletion) count++;
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}
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SlSetStructListLength(count);
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for (const auto &it : _animated_tiles) {
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if (it.second.pending_deletion) continue;
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SlWriteUint32(it.first);
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SlWriteByte(it.second.speed);
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}
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}
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void Load([[maybe_unused]] void *object) const override
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{
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auto slt = this->GetLoadDescription();
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if (slt.size() != 2 || slt[0].label_tag != SLTAG_CUSTOM_START || slt[1].label_tag != SLTAG_CUSTOM_START + 1) {
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SlErrorCorrupt("Table format ANIT chunk fields not as expected");
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}
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size_t count = SlGetStructListLength(MAX_MAP_TILES);
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for (size_t i = 0; i < count; i++) {
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TileIndex tile = SlReadUint32();
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AnimatedTileInfo info = {};
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info.speed = SlReadByte();
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_animated_tiles[tile] = info;
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}
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}
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};
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static const NamedSaveLoad _anim_tiles_desc[] = {
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NSLT_STRUCTLIST<AnimatedTileStructHandler>("animated_tiles"),
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};
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/**
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* Save the ANIT chunk.
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*/
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static void Save_ANIT()
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{
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uint count = 0;
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for (const auto &it : _animated_tiles) {
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if (!it.second.pending_deletion) count++;
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}
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SlSetLength(count * 5);
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for (const auto &it : _animated_tiles) {
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if (it.second.pending_deletion) continue;
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SlWriteUint32(it.first);
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SlWriteByte(it.second.speed);
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}
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SlSaveTableObjectChunk(_anim_tiles_desc);
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}
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/**
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@ -38,6 +76,14 @@ static void Save_ANIT()
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*/
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static void Load_ANIT()
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{
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_animated_tiles.clear();
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if (SlIsTableChunk()) {
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if (SlXvIsFeatureMissing(XSLFI_ANIMATED_TILE_EXTRA, 2)) SlErrorCorrupt("Table format ANIT chunk without XSLFI_ANIMATED_TILE_EXTRA v2");
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SlLoadTableObjectChunk(_anim_tiles_desc);
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return;
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}
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/* Before version 80 we did NOT have a variable length animated tile table */
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if (IsSavegameVersionBefore(SLV_80)) {
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/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
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@ -51,7 +97,6 @@ static void Load_ANIT()
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return;
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}
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_animated_tiles.clear();
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if (SlXvIsFeaturePresent(XSLFI_ANIMATED_TILE_EXTRA)) {
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uint count = (uint)SlGetFieldLength() / 5;
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for (uint i = 0; i < count; i++) {
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@ -73,7 +118,7 @@ static void Load_ANIT()
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* the animated tile table.
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*/
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static const ChunkHandler animated_tile_chunk_handlers[] = {
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{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF },
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{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_TABLE },
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};
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extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);
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@ -154,7 +154,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_ONE_WAY_DT_ROAD_STOP, XSCF_NULL, 1, 1, "one_way_dt_road_stop", nullptr, nullptr, nullptr },
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{ XSLFI_ONE_WAY_ROAD_STATE, XSCF_NULL, 1, 1, "one_way_road_state", nullptr, nullptr, nullptr },
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{ XSLFI_VENC_CHUNK, XSCF_IGNORABLE_ALL, 0, 1, "venc_chunk", nullptr, nullptr, "VENC" },
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{ XSLFI_ANIMATED_TILE_EXTRA, XSCF_NULL, 1, 1, "animated_tile_extra", nullptr, nullptr, nullptr },
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{ XSLFI_ANIMATED_TILE_EXTRA, XSCF_NULL, 2, 2, "animated_tile_extra", nullptr, nullptr, nullptr },
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{ XSLFI_NEWGRF_INFO_EXTRA, XSCF_NULL, 1, 1, "newgrf_info_extra", nullptr, nullptr, nullptr },
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{ XSLFI_INDUSTRY_CARGO_ADJ, XSCF_IGNORABLE_UNKNOWN, 2, 2, "industry_cargo_adj", nullptr, nullptr, nullptr },
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{ XSLFI_REALISTIC_TRAIN_BRAKING, XSCF_NULL, 11, 11, "realistic_train_braking", nullptr, nullptr, "VLKA" },
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