Fix #6875: Depot building cost does not include foundation build cost (#6883)

pull/73/head
Jonathan G Rennison 6 years ago committed by Michael Lutz
parent d839526365
commit df92a056df

@ -7253,7 +7253,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsBuoyTile(): false
IsLockTile(): false
IsCanalTile(): false
GetBankBalance(): 479851
GetBankBalance(): 479664
BuildWaterDepot(): true
BuildDock(): true
BuildBuoy(): true
@ -7266,7 +7266,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsBuoyTile(): true
IsLockTile(): true
IsCanalTile(): true
GetBankBalance(): 465257
GetBankBalance(): 465070
--AIWaypointList(BUOY)--
Count(): 1
@ -7285,7 +7285,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsBuoyTile(): false
IsLockTile(): false
IsCanalTile(): false
GetBankBalance(): 459862
GetBankBalance(): 459675
BuildWaterDepot(): true
BuildDock(): true

@ -967,6 +967,8 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u
DiagDirection dir = Extract<DiagDirection, 0, 2>(p2);
CommandCost cost(EXPENSES_CONSTRUCTION);
/* Prohibit construction if
* The tile is non-flat AND
* 1) build-on-slopes is disabled
@ -974,14 +976,14 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u
* 3) the exit points in the wrong direction
*/
if (tileh != SLOPE_FLAT && (
!_settings_game.construction.build_on_slopes ||
!CanBuildDepotByTileh(dir, tileh)
)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
if (tileh != SLOPE_FLAT) {
if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
}
cost.AddCost(_price[PR_BUILD_FOUNDATION]);
}
CommandCost cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
if (cost.Failed()) return cost;
if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

@ -1017,15 +1017,17 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if (!IsValidRoadType(rt) || !ValParamRoadType(rt)) return CMD_ERROR;
CommandCost cost(EXPENSES_CONSTRUCTION);
Slope tileh = GetTileSlope(tile);
if (tileh != SLOPE_FLAT && (
!_settings_game.construction.build_on_slopes ||
!CanBuildDepotByTileh(dir, tileh)
)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
if (tileh != SLOPE_FLAT) {
if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
}
cost.AddCost(_price[PR_BUILD_FOUNDATION]);
}
CommandCost cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
if (cost.Failed()) return cost;
if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);

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