(svn r19416) -Codechange: Code style, move variable declarations to their first use.

pull/155/head
alberth 14 years ago
parent cb10444807
commit df772274cf

@ -104,13 +104,9 @@ static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
*/
CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
TileIndex tile2;
CommandCost ret;
Axis axis = Extract<Axis, 0>(p1);
tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
if (!IsWaterTile(tile) || !IsWaterTile(tile2)) {
return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
@ -125,7 +121,7 @@ CommandCost CmdBuildShipDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
WaterClass wc1 = GetWaterClass(tile);
WaterClass wc2 = GetWaterClass(tile2);
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
@ -199,14 +195,11 @@ static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
/** build a shiplift */
static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
{
CommandCost ret;
int delta;
/* middle tile */
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
delta = TileOffsByDiagDir(dir);
int delta = TileOffsByDiagDir(dir);
/* lower tile */
WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;
@ -245,14 +238,14 @@ static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, DoCommandF
static CommandCost RemoveShiplift(TileIndex tile, DoCommandFlag flags)
{
TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
if (GetTileOwner(tile) != OWNER_NONE) {
CommandCost ret = CheckTileOwnership(tile);
ret.SetGlobalErrorMessage();
if (ret.Failed()) return ret;
}
TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
/* make sure no vehicle is on the tile. */
CommandCost ret = EnsureNoVehicleOnGround(tile);
if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
@ -302,8 +295,6 @@ CommandCost CmdBuildLock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
*/
CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
if (p1 >= MapSize()) return CMD_ERROR;
/* Outside of the editor you can only build canals, not oceans */
@ -314,6 +305,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Outside the editor you can only drag canals, and not areas */
if (_game_mode != GM_EDITOR && ta.w != 1 && ta.h != 1) return CMD_ERROR;
CommandCost cost(EXPENSES_CONSTRUCTION);
TILE_AREA_LOOP(tile, ta) {
CommandCost ret;
@ -559,7 +551,6 @@ struct LocksDrawTileStruct {
static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
PaletteID palette, uint base, bool draw_ground)
{
SpriteID image;
SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);
@ -572,7 +563,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
base = 0;
}
image = wdts++->image;
SpriteID image = wdts++->image;
if (image < 4) image += water_base;
if (draw_ground) DrawGroundSprite(image, PAL_NONE);
@ -1010,12 +1001,10 @@ void TileLoop_Water(TileIndex tile)
void ConvertGroundTilesIntoWaterTiles()
{
TileIndex tile;
uint z;
Slope slope;
for (tile = 0; tile < MapSize(); ++tile) {
slope = GetTileSlope(tile, &z);
for (TileIndex tile = 0; tile < MapSize(); ++tile) {
Slope slope = GetTileSlope(tile, &z);
if (IsTileType(tile, MP_CLEAR) && z == 0) {
/* Make both water for tiles at level 0
* and make shore, as that looks much better

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