(svn r18154) -Codechange: let the depot window better scale with bigger fonts

pull/155/head
rubidium 15 years ago
parent ed583ca939
commit df69324aa6

@ -157,16 +157,7 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh
/** Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
* @note The train vehicle type uses the entire row for each train. */
static Dimension _block_sizes[4];
/** Array containing the default number of cells in horizontal and vertical direction in the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
* @note The train vehicle type uses the entire row for each train. */
static const Dimension _resize_cap[] = {
{10 * 29, 6}, ///< VEH_TRAIN
{ 5, 5}, ///< VEH_ROAD
{ 3, 3}, ///< VEH_SHIP
{ 4, 3}, ///< VEH_AIRCRAFT
};
static Dimension _base_block_sizes[4];
static void InitBlocksizeForShipAircraft(VehicleType type)
{
@ -190,24 +181,24 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
switch (type) {
default: NOT_REACHED();
case VEH_SHIP:
_block_sizes[VEH_SHIP].width = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
_base_block_sizes[VEH_SHIP].width = max(76U, max_width);
break;
case VEH_AIRCRAFT:
_block_sizes[VEH_AIRCRAFT].width = max(74U, max_width);
_base_block_sizes[VEH_AIRCRAFT].width = max(67U, max_width);
break;
}
_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
_base_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
}
/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
* @note Calling this function once for each game is enough. */
void InitDepotWindowBlockSizes()
{
_block_sizes[VEH_TRAIN].width = 1;
_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
_base_block_sizes[VEH_TRAIN].width = 0;
_base_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
_block_sizes[VEH_ROAD].width = 56;
_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
_base_block_sizes[VEH_ROAD].width = 32;
_base_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
InitBlocksizeForShipAircraft(VEH_SHIP);
InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
@ -254,7 +245,7 @@ struct DepotWindow : Window {
void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
{
bool free_wagon = false;
int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
int x = left + 2;
switch (v->type) {
@ -263,19 +254,19 @@ struct DepotWindow : Window {
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
DrawTrainImage(u, x + 24 + x_space, right - 10, sprite_y - 1, this->sel, this->hscroll.GetPosition());
DrawTrainImage(u, x + this->header_width + x_space, right - count_width, sprite_y - 1, this->sel, free_wagon ? 0 : this->hscroll.GetPosition());
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
DrawString(left, right - 1, y + 4, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
DrawString(left, right - 1, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
break;
}
case VEH_ROAD: DrawRoadVehImage( v, x + 24, right, sprite_y, this->sel); break;
case VEH_SHIP: DrawShipImage( v, x + 12, right, sprite_y - 1, this->sel); break;
case VEH_ROAD: DrawRoadVehImage( v, x + this->header_width, right, sprite_y, this->sel); break;
case VEH_SHIP: DrawShipImage( v, x + this->header_width, right, sprite_y - 1, this->sel); break;
case VEH_AIRCRAFT: {
const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
DrawAircraftImage(v, x + 12, right,
DrawAircraftImage(v, x + this->header_width, right,
y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
this->sel);
} break;
@ -289,16 +280,17 @@ struct DepotWindow : Window {
if (v->type == VEH_TRAIN || v->type == VEH_ROAD) {
/* Arrange unitnumber and flag horizontally */
diff_x = 15;
diff_x = this->flag_width;
diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
} else {
/* Arrange unitnumber and flag vertically */
diff_y = 12;
diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
}
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x + diff_x, y + diff_y);
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x, y + diff_y);
SetDParam(0, v->unitnumber);
DrawString(x, right - 1, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
DrawString(x + diff_x, right - 1, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
}
}
@ -362,26 +354,26 @@ struct DepotWindow : Window {
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
{
uint xt, xm = 0, ym = 0;
uint xt = 0, xm = 0, ym = 0;
if (this->type == VEH_TRAIN) {
xt = 0;
x -= 23;
xm = x;
} else {
xt = x / this->resize.step_width;
xm = x % this->resize.step_width;
if (xt >= this->hscroll.GetCapacity()) return MODE_ERROR;
ym = y % this->resize.step_height;
}
ym = y % this->resize.step_height;
uint row = y / this->resize.step_height;
if (row >= this->vscroll.GetCapacity()) return MODE_ERROR;
uint16 boxes_in_each_row = GB(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data, MAT_COL_START, MAT_COL_BITS);
int pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
uint boxes_in_each_row = GB(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data, MAT_COL_START, MAT_COL_BITS);
uint pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
if ((int)(this->vehicle_list.Length() + this->wagon_list.Length()) <= pos) {
if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
/* Clicking on 'line' / 'block' without a vehicle */
if (this->type == VEH_TRAIN) {
/* End the dragging */
d->head = NULL;
d->wagon = NULL;
return MODE_DRAG_VEHICLE;
@ -390,10 +382,10 @@ struct DepotWindow : Window {
}
}
int skip = 0;
if ((int)this->vehicle_list.Length() > pos) {
if (this->vehicle_list.Length() > pos) {
*veh = this->vehicle_list[pos];
skip = this->hscroll.GetPosition();
/* Skip vehicles that are scrolled off the list */
x += this->hscroll.GetPosition();
} else {
pos -= this->vehicle_list.Length();
*veh = this->wagon_list[pos];
@ -401,46 +393,43 @@ struct DepotWindow : Window {
x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
}
switch (this->type) {
case VEH_TRAIN: {
const Train *v = Train::From(*veh);
d->head = d->wagon = v;
/* either pressed the flag or the number, but only when it's a loco */
if (x < 0 && v->IsFrontEngine()) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
/* Skip vehicles that are scrolled off the list */
x += skip;
const Train *v = NULL;
if (this->type == VEH_TRAIN) {
v = Train::From(*veh);
d->head = d->wagon = v;
}
/* find the vehicle in this row that was clicked */
for (; v != NULL; v = v->Next()) {
x -= v->GetDisplayImageWidth();
if (x < 0) break;
}
if (xm <= this->header_width) {
switch (this->type) {
case VEH_TRAIN:
case VEH_ROAD:
if (xm <= this->flag_width) return MODE_START_STOP;
break;
d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
case VEH_SHIP:
case VEH_AIRCRAFT:
if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
break;
return MODE_DRAG_VEHICLE;
default: NOT_REACHED();
}
return MODE_SHOW_VEHICLE;
}
case VEH_ROAD:
if (xm >= 24) return MODE_DRAG_VEHICLE;
if (xm <= 16) return MODE_SHOW_VEHICLE;
break;
if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
case VEH_SHIP:
if (xm >= 19) return MODE_DRAG_VEHICLE;
if (ym <= 10) return MODE_SHOW_VEHICLE;
break;
/* Account for the header */
x -= this->header_width;
case VEH_AIRCRAFT:
if (xm >= 12) return MODE_DRAG_VEHICLE;
if (ym <= 12) return MODE_SHOW_VEHICLE;
break;
default: NOT_REACHED();
/* find the vehicle in this row that was clicked */
for (; v != NULL; v = v->Next()) {
x -= v->GetDisplayImageWidth();
if (x < 0) break;
}
return MODE_START_STOP;
d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
return MODE_DRAG_VEHICLE;
}
/** Handle click in the depot matrix.
@ -597,6 +586,11 @@ struct DepotWindow : Window {
}
}
uint count_width;
uint header_width;
uint flag_width;
uint flag_height;
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
switch (widget) {
@ -609,13 +603,42 @@ struct DepotWindow : Window {
}
break;
case DEPOT_WIDGET_MATRIX:
resize->width = _block_sizes[this->type].width;
resize->height = _block_sizes[this->type].height;
size->width = _block_sizes[this->type].width * ((this->type == VEH_TRAIN) ? 1 : _resize_cap[this->type].width);
size->height = _block_sizes[this->type].height * _resize_cap[this->type].height;
if (this->type == VEH_TRAIN) size->width += 36; // Make space for the horizontal scrollbar vertically, and the unit number, flag, and length counter horizontally.
break;
case DEPOT_WIDGET_MATRIX: {
uint min_height = 0;
uint base_width = 0;
if (this->type == VEH_TRAIN) {
SetDParam(0, 100);
this->count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
base_width += this->count_width;
}
SetDParam(0, 999);
Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
this->flag_width = spr->width + WD_FRAMERECT_RIGHT;
this->flag_height = spr->height;
if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
min_height = max<uint>(unumber.height + WD_MATRIX_TOP, spr->height);
this->header_width = unumber.width + this->flag_width;
} else {
min_height = unumber.height + spr->height + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
}
base_width += this->header_width;
resize->height = max(_base_block_sizes[this->type].height, min_height);
if (this->type == VEH_TRAIN) {
resize->width = 1;
size->width = base_width + 10 * 29; // about 10 parts
size->height = resize->height * 5;
} else {
resize->width = base_width + _base_block_sizes[this->type].width;
size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
}
} break;
}
}

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