(svn r13183) -Codechange: make a window class of the VehicleViewWindow.

pull/155/head
rubidium 16 years ago
parent 8560c8f16f
commit df6446c07c

@ -1649,15 +1649,13 @@ static const Widget _vehicle_view_widgets[] = {
};
static void VehicleViewWndProc(Window *w, WindowEvent *e);
/** Vehicle view window descriptor for all vehicles but trains. */
static const WindowDesc _vehicle_view_desc = {
WDP_AUTO, WDP_AUTO, 250, 116, 250, 116,
WC_VEHICLE_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_view_widgets,
VehicleViewWndProc
NULL
};
/** Vehicle view window descriptor for trains. Only minimum_height and
@ -1668,7 +1666,7 @@ static const WindowDesc _train_view_desc = {
WC_VEHICLE_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_view_widgets,
VehicleViewWndProc
NULL
};
@ -1694,435 +1692,424 @@ static const int VV_INITIAL_VIEWPORT_WIDTH = 226;
static const int VV_INITIAL_VIEWPORT_HEIGHT = 84;
static const int VV_INITIAL_VIEWPORT_HEIGHT_TRAIN = 102;
/** Shows the vehicle view window of the given vehicle. */
void ShowVehicleViewWindow(const Vehicle *v)
{
Window *w = AllocateWindowDescFront<Window>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
/** Command indices for the _vehicle_command_translation_table. */
enum VehicleCommandTranslation {
VCT_CMD_START_STOP = 0,
VCT_CMD_GOTO_DEPOT,
VCT_CMD_CLONE_VEH,
VCT_CMD_TURN_AROUND,
};
if (w != NULL) {
w->caption_color = v->owner;
InitializeWindowViewport(w, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH,
(v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT,
w->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]);
}
}
/** Command codes for the shared buttons indexed by VehicleCommandTranslation and vehicle type. */
static const uint32 _vehicle_command_translation_table[][4] = {
{ // VCT_CMD_START_STOP
CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN),
CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE),
CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP),
CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT)
},
{ // VCT_CMD_GOTO_DEPOT
/* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */
CMD_SEND_TRAIN_TO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT),
CMD_SEND_ROADVEH_TO_DEPOT | CMD_MSG(STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT),
CMD_SEND_SHIP_TO_DEPOT | CMD_MSG(STR_9819_CAN_T_SEND_SHIP_TO_DEPOT),
CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_A012_CAN_T_SEND_AIRCRAFT_TO)
},
{ // VCT_CMD_CLONE_VEH
CMD_CLONE_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE),
CMD_CLONE_VEHICLE | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE),
CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP),
CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT)
},
{ // VCT_CMD_TURN_AROUND
CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_8869_CAN_T_REVERSE_DIRECTION),
CMD_TURN_ROADVEH | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN),
0xffffffff, // invalid for ships
0xffffffff // invalid for aircrafts
},
};
/** Initialize a newly created vehicle view window */
static void CreateVehicleViewWindow(Window *w)
/** Checks whether the vehicle may be refitted at the moment.*/
static bool IsVehicleRefitable(const Vehicle *v)
{
const Vehicle *v = GetVehicle(w->window_number);
/*
* fill in data and tooltip codes for the widgets and
* move some of the buttons for trains
/* Why is this so different for different vehicles?
* Does maybe work one solution for all?
*/
switch (v->type) {
case VEH_TRAIN:
w->widget[VVW_WIDGET_CAPTION].data = STR_882E;
case VEH_TRAIN: return false;
case VEH_ROAD: return EngInfo(v->engine_type)->refit_mask != 0 && v->IsStoppedInDepot();
case VEH_SHIP: return ShipVehInfo(v->engine_type)->refittable && v->IsStoppedInDepot();
case VEH_AIRCRAFT: return v->IsStoppedInDepot();
default: NOT_REACHED();
}
}
struct VehicleViewWindow : Window {
VehicleViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
const Vehicle *v = GetVehicle(this->window_number);
this->caption_color = v->owner;
InitializeWindowViewport(this, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH,
(v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT,
this->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]);
w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_8846_CURRENT_TRAIN_ACTION_CLICK;
/*
* fill in data and tooltip codes for the widgets and
* move some of the buttons for trains
*/
switch (v->type) {
case VEH_TRAIN:
this->widget[VVW_WIDGET_CAPTION].data = STR_882E;
w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_8848_CENTER_MAIN_VIEW_ON_TRAIN;
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_8846_CURRENT_TRAIN_ACTION_CLICK;
w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_TRAIN_TODEPOT;
w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_8849_SEND_TRAIN_TO_DEPOT;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_8848_CENTER_MAIN_VIEW_ON_TRAIN;
w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_RAIL_REFIT_VEHICLE_TO_CARRY;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_TRAIN_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_8849_SEND_TRAIN_TO_DEPOT;
w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_8847_SHOW_TRAIN_S_ORDERS;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_RAIL_REFIT_VEHICLE_TO_CARRY;
w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_884C_SHOW_TRAIN_DETAILS;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_8847_SHOW_TRAIN_S_ORDERS;
w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_TRAIN;
w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_TRAIN_INFO;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_884C_SHOW_TRAIN_DETAILS;
w->widget[VVW_WIDGET_TURN_AROUND].tooltips = STR_884B_REVERSE_DIRECTION_OF_TRAIN;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_TRAIN;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_TRAIN_INFO;
this->widget[VVW_WIDGET_TURN_AROUND].tooltips = STR_884B_REVERSE_DIRECTION_OF_TRAIN;
/* due to more buttons we must modify the layout a bit for trains */
w->widget[VVW_WIDGET_PANEL].bottom = 121;
w->widget[VVW_WIDGET_VIEWPORT].bottom = 119;
w->widget[VVW_WIDGET_START_STOP_VEH].top = 122;
w->widget[VVW_WIDGET_START_STOP_VEH].bottom = 133;
/* due to more buttons we must modify the layout a bit for trains */
this->widget[VVW_WIDGET_PANEL].bottom = 121;
this->widget[VVW_WIDGET_VIEWPORT].bottom = 119;
w->widget[VVW_WIDGET_REFIT_VEH].top = 68;
w->widget[VVW_WIDGET_REFIT_VEH].bottom = 85;
this->widget[VVW_WIDGET_START_STOP_VEH].top = 122;
this->widget[VVW_WIDGET_START_STOP_VEH].bottom = 133;
w->widget[VVW_WIDGET_SHOW_ORDERS].top = 86;
w->widget[VVW_WIDGET_SHOW_ORDERS].bottom = 103;
this->widget[VVW_WIDGET_REFIT_VEH].top = 68;
this->widget[VVW_WIDGET_REFIT_VEH].bottom = 85;
w->widget[VVW_WIDGET_SHOW_DETAILS].top = 104;
w->widget[VVW_WIDGET_SHOW_DETAILS].bottom = 121;
this->widget[VVW_WIDGET_SHOW_ORDERS].top = 86;
this->widget[VVW_WIDGET_SHOW_ORDERS].bottom = 103;
w->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].top = 122;
w->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].bottom = 121;
this->widget[VVW_WIDGET_SHOW_DETAILS].top = 104;
this->widget[VVW_WIDGET_SHOW_DETAILS].bottom = 121;
w->widget[VVW_WIDGET_RESIZE].top = 122;
w->widget[VVW_WIDGET_RESIZE].bottom = 133;
this->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].top = 122;
this->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].bottom = 121;
w->widget[VVW_WIDGET_TURN_AROUND].top = 68;
w->widget[VVW_WIDGET_TURN_AROUND].bottom = 85;
break;
this->widget[VVW_WIDGET_RESIZE].top = 122;
this->widget[VVW_WIDGET_RESIZE].bottom = 133;
case VEH_ROAD:
w->widget[VVW_WIDGET_CAPTION].data = STR_9002;
this->widget[VVW_WIDGET_TURN_AROUND].top = 68;
this->widget[VVW_WIDGET_TURN_AROUND].bottom = 85;
break;
w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_901C_CURRENT_VEHICLE_ACTION;
case VEH_ROAD:
this->widget[VVW_WIDGET_CAPTION].data = STR_9002;
w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE;
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_901C_CURRENT_VEHICLE_ACTION;
w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_ROADVEH_TODEPOT;
w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_901F_SEND_VEHICLE_TO_DEPOT;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE;
w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_ROADVEH_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_901F_SEND_VEHICLE_TO_DEPOT;
w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_901D_SHOW_VEHICLE_S_ORDERS;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY;
w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_9021_SHOW_ROAD_VEHICLE_DETAILS;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_901D_SHOW_VEHICLE_S_ORDERS;
w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_ROADVEH;
w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_ROAD_VEHICLE_INFO;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_9021_SHOW_ROAD_VEHICLE_DETAILS;
w->SetWidgetHiddenState(VVW_WIDGET_FORCE_PROCEED, true);
break;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_ROADVEH;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_ROAD_VEHICLE_INFO;
case VEH_SHIP:
w->widget[VVW_WIDGET_CAPTION].data = STR_980F;
this->SetWidgetHiddenState(VVW_WIDGET_FORCE_PROCEED, true);
break;
w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_9827_CURRENT_SHIP_ACTION_CLICK;
case VEH_SHIP:
this->widget[VVW_WIDGET_CAPTION].data = STR_980F;
w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_9829_CENTER_MAIN_VIEW_ON_SHIP;
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_9827_CURRENT_SHIP_ACTION_CLICK;
w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_SHIP_TODEPOT;
w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_982A_SEND_SHIP_TO_DEPOT;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_9829_CENTER_MAIN_VIEW_ON_SHIP;
w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_983A_REFIT_CARGO_SHIP_TO_CARRY;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_SHIP_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_982A_SEND_SHIP_TO_DEPOT;
w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_9828_SHOW_SHIP_S_ORDERS;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_983A_REFIT_CARGO_SHIP_TO_CARRY;
w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_982B_SHOW_SHIP_DETAILS;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_9828_SHOW_SHIP_S_ORDERS;
w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_SHIP;
w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_SHIP_INFO;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_982B_SHOW_SHIP_DETAILS;
w->SetWidgetsHiddenState(true,
VVW_WIDGET_TURN_AROUND,
VVW_WIDGET_FORCE_PROCEED,
WIDGET_LIST_END);
break;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_SHIP;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_SHIP_INFO;
case VEH_AIRCRAFT:
w->widget[VVW_WIDGET_CAPTION].data = STR_A00A;
this->SetWidgetsHiddenState(true,
VVW_WIDGET_TURN_AROUND,
VVW_WIDGET_FORCE_PROCEED,
WIDGET_LIST_END);
break;
w->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_A027_CURRENT_AIRCRAFT_ACTION;
case VEH_AIRCRAFT:
this->widget[VVW_WIDGET_CAPTION].data = STR_A00A;
w->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT;
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_A027_CURRENT_AIRCRAFT_ACTION;
w->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_AIRCRAFT_TODEPOT;
w->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_A02A_SEND_AIRCRAFT_TO_HANGAR;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT;
w->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_A03B_REFIT_AIRCRAFT_TO_CARRY;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_AIRCRAFT_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_A02A_SEND_AIRCRAFT_TO_HANGAR;
w->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_A028_SHOW_AIRCRAFT_S_ORDERS;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_A03B_REFIT_AIRCRAFT_TO_CARRY;
w->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_A02B_SHOW_AIRCRAFT_DETAILS;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_A028_SHOW_AIRCRAFT_S_ORDERS;
w->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_AIRCRAFT;
w->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_AIRCRAFT_INFO;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_A02B_SHOW_AIRCRAFT_DETAILS;
w->SetWidgetsHiddenState(true,
VVW_WIDGET_TURN_AROUND,
VVW_WIDGET_FORCE_PROCEED,
WIDGET_LIST_END);
break;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_AIRCRAFT;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_AIRCRAFT_INFO;
default: NOT_REACHED();
this->SetWidgetsHiddenState(true,
VVW_WIDGET_TURN_AROUND,
VVW_WIDGET_FORCE_PROCEED,
WIDGET_LIST_END);
break;
default: NOT_REACHED();
}
}
}
/** Checks whether the vehicle may be refitted at the moment.*/
static bool IsVehicleRefitable(const Vehicle *v)
{
/* Why is this so different for different vehicles?
* Does maybe work one solution for all?
*/
switch (v->type) {
case VEH_TRAIN: return false;
case VEH_ROAD: return EngInfo(v->engine_type)->refit_mask != 0 && v->IsStoppedInDepot();
case VEH_SHIP: return ShipVehInfo(v->engine_type)->refittable && v->IsStoppedInDepot();
case VEH_AIRCRAFT: return v->IsStoppedInDepot();
default: NOT_REACHED();
~VehicleViewWindow()
{
DeleteWindowById(WC_VEHICLE_ORDERS, this->window_number);
DeleteWindowById(WC_VEHICLE_REFIT, this->window_number);
DeleteWindowById(WC_VEHICLE_DETAILS, this->window_number);
DeleteWindowById(WC_VEHICLE_TIMETABLE, this->window_number);
}
}
/** Message strings for heading to depot indexed by vehicle type. */
static const StringID _heading_for_depot_strings[] = {
STR_HEADING_FOR_TRAIN_DEPOT,
STR_HEADING_FOR_ROAD_DEPOT,
STR_HEADING_FOR_SHIP_DEPOT,
STR_HEADING_FOR_HANGAR,
};
virtual void OnPaint()
{
/** Message strings for heading to depot indexed by vehicle type. */
static const StringID _heading_for_depot_strings[] = {
STR_HEADING_FOR_TRAIN_DEPOT,
STR_HEADING_FOR_ROAD_DEPOT,
STR_HEADING_FOR_SHIP_DEPOT,
STR_HEADING_FOR_HANGAR,
};
/** Message strings for heading to depot and servicing indexed by vehicle type. */
static const StringID _heading_for_depot_service_strings[] = {
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE,
STR_HEADING_FOR_ROAD_DEPOT_SERVICE,
STR_HEADING_FOR_SHIP_DEPOT_SERVICE,
STR_HEADING_FOR_HANGAR_SERVICE,
};
/** Message strings for heading to depot and servicing indexed by vehicle type. */
static const StringID _heading_for_depot_service_strings[] = {
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE,
STR_HEADING_FOR_ROAD_DEPOT_SERVICE,
STR_HEADING_FOR_SHIP_DEPOT_SERVICE,
STR_HEADING_FOR_HANGAR_SERVICE,
};
/** Repaint vehicle view window. */
static void DrawVehicleViewWindow(Window *w)
{
const Vehicle *v = GetVehicle(w->window_number);
StringID str;
bool is_localplayer = v->owner == _local_player;
bool refitable_and_stopped_in_depot = IsVehicleRefitable(v);
w->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localplayer);
w->SetWidgetDisabledState(VVW_WIDGET_REFIT_VEH,
!refitable_and_stopped_in_depot || !is_localplayer);
w->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localplayer);
if (v->type == VEH_TRAIN) {
w->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localplayer);
w->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localplayer);
/* Cargo refit button is disabled, until we know we can enable it below. */
if (is_localplayer) {
/* See if any vehicle can be refitted */
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (EngInfo(u->engine_type)->refit_mask != 0 ||
(RailVehInfo(v->engine_type)->railveh_type != RAILVEH_WAGON && v->cargo_cap != 0)) {
w->EnableWidget(VVW_WIDGET_REFIT_VEH);
/* We have a refittable carriage, bail out */
break;
const Vehicle *v = GetVehicle(this->window_number);
StringID str;
bool is_localplayer = v->owner == _local_player;
bool refitable_and_stopped_in_depot = IsVehicleRefitable(v);
this->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localplayer);
this->SetWidgetDisabledState(VVW_WIDGET_REFIT_VEH,
!refitable_and_stopped_in_depot || !is_localplayer);
this->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localplayer);
if (v->type == VEH_TRAIN) {
this->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localplayer);
this->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localplayer);
/* Cargo refit button is disabled, until we know we can enable it below. */
if (is_localplayer) {
/* See if any vehicle can be refitted */
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (EngInfo(u->engine_type)->refit_mask != 0 ||
(RailVehInfo(v->engine_type)->railveh_type != RAILVEH_WAGON && v->cargo_cap != 0)) {
this->EnableWidget(VVW_WIDGET_REFIT_VEH);
/* We have a refittable carriage, bail out */
break;
}
}
}
}
}
/* draw widgets & caption */
SetDParam(0, v->index);
w->DrawWidgets();
/* draw widgets & caption */
SetDParam(0, v->index);
this->DrawWidgets();
if (v->vehstatus & VS_CRASHED) {
str = STR_8863_CRASHED;
} else if (v->type != VEH_AIRCRAFT && v->breakdown_ctr == 1) { // check for aircraft necessary?
str = STR_885C_BROKEN_DOWN;
} else if (v->vehstatus & VS_STOPPED) {
if (v->type == VEH_TRAIN) {
if (v->cur_speed == 0) {
if (v->u.rail.cached_power == 0) {
str = STR_TRAIN_NO_POWER;
if (v->vehstatus & VS_CRASHED) {
str = STR_8863_CRASHED;
} else if (v->type != VEH_AIRCRAFT && v->breakdown_ctr == 1) { // check for aircraft necessary?
str = STR_885C_BROKEN_DOWN;
} else if (v->vehstatus & VS_STOPPED) {
if (v->type == VEH_TRAIN) {
if (v->cur_speed == 0) {
if (v->u.rail.cached_power == 0) {
str = STR_TRAIN_NO_POWER;
} else {
str = STR_8861_STOPPED;
}
} else {
str = STR_8861_STOPPED;
SetDParam(0, v->GetDisplaySpeed());
str = STR_TRAIN_STOPPING + _patches.vehicle_speed;
}
} else {
SetDParam(0, v->GetDisplaySpeed());
str = STR_TRAIN_STOPPING + _patches.vehicle_speed;
} else { // no train
str = STR_8861_STOPPED;
}
} else { // no train
str = STR_8861_STOPPED;
}
} else { // vehicle is in a "normal" state, show current order
switch (v->current_order.GetType()) {
case OT_GOTO_STATION: {
SetDParam(0, v->current_order.GetDestination());
SetDParam(1, v->GetDisplaySpeed());
str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
} break;
case OT_GOTO_DEPOT: {
if (v->type == VEH_AIRCRAFT) {
/* Aircrafts always go to a station, even if you say depot */
} else { // vehicle is in a "normal" state, show current order
switch (v->current_order.GetType()) {
case OT_GOTO_STATION: {
SetDParam(0, v->current_order.GetDestination());
SetDParam(1, v->GetDisplaySpeed());
} else {
Depot *depot = GetDepot(v->current_order.GetDestination());
SetDParam(0, depot->town_index);
str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
} break;
case OT_GOTO_DEPOT: {
if (v->type == VEH_AIRCRAFT) {
/* Aircrafts always go to a station, even if you say depot */
SetDParam(0, v->current_order.GetDestination());
SetDParam(1, v->GetDisplaySpeed());
} else {
Depot *depot = GetDepot(v->current_order.GetDestination());
SetDParam(0, depot->town_index);
SetDParam(1, v->GetDisplaySpeed());
}
if ((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
str = _heading_for_depot_strings[v->type] + _patches.vehicle_speed;
} else {
str = _heading_for_depot_service_strings[v->type] + _patches.vehicle_speed;
}
} break;
case OT_LOADING:
str = STR_882F_LOADING_UNLOADING;
break;
case OT_GOTO_WAYPOINT: {
assert(v->type == VEH_TRAIN);
SetDParam(0, v->current_order.GetDestination());
str = STR_HEADING_FOR_WAYPOINT + _patches.vehicle_speed;
SetDParam(1, v->GetDisplaySpeed());
break;
}
if ((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
str = _heading_for_depot_strings[v->type] + _patches.vehicle_speed;
} else {
str = _heading_for_depot_service_strings[v->type] + _patches.vehicle_speed;
}
} break;
case OT_LOADING:
str = STR_882F_LOADING_UNLOADING;
break;
case OT_LEAVESTATION:
if (v->type != VEH_AIRCRAFT) {
str = STR_LEAVING;
break;
}
/* fall-through if aircraft. Does this even happen? */
case OT_GOTO_WAYPOINT: {
assert(v->type == VEH_TRAIN);
SetDParam(0, v->current_order.GetDestination());
str = STR_HEADING_FOR_WAYPOINT + _patches.vehicle_speed;
SetDParam(1, v->GetDisplaySpeed());
break;
default:
if (v->num_orders == 0) {
str = STR_NO_ORDERS + _patches.vehicle_speed;
SetDParam(0, v->GetDisplaySpeed());
} else {
str = STR_EMPTY;
}
break;
}
}
case OT_LEAVESTATION:
if (v->type != VEH_AIRCRAFT) {
str = STR_LEAVING;
break;
/* draw the flag plus orders */
DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, this->widget[VVW_WIDGET_START_STOP_VEH].top + 1);
DrawStringCenteredTruncated(this->widget[VVW_WIDGET_START_STOP_VEH].left + 8, this->widget[VVW_WIDGET_START_STOP_VEH].right, this->widget[VVW_WIDGET_START_STOP_VEH].top + 1, str, TC_FROMSTRING);
this->DrawViewport();
}
virtual void OnClick(Point pt, int widget)
{
const Vehicle *v = GetVehicle(this->window_number);
switch (widget) {
case VVW_WIDGET_START_STOP_VEH: // start stop
DoCommandP(v->tile, v->index, 0, NULL,
_vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]);
break;
case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */
const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
/* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */
if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
mainwindow->viewport->follow_vehicle = v->index;
} else {
ScrollMainWindowTo(v->x_pos, v->y_pos);
}
/* fall-through if aircraft. Does this even happen? */
} break;
default:
if (v->num_orders == 0) {
str = STR_NO_ORDERS + _patches.vehicle_speed;
SetDParam(0, v->GetDisplaySpeed());
case VVW_WIDGET_GOTO_DEPOT: // goto hangar
DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL,
_vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]);
break;
case VVW_WIDGET_REFIT_VEH: // refit
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
break;
case VVW_WIDGET_SHOW_ORDERS: // show orders
if (_ctrl_pressed) {
ShowTimetableWindow(v);
} else {
str = STR_EMPTY;
ShowOrdersWindow(v);
}
break;
case VVW_WIDGET_SHOW_DETAILS: // show details
ShowVehicleDetailsWindow(v);
break;
case VVW_WIDGET_CLONE_VEH: // clone vehicle
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle,
_vehicle_command_translation_table[VCT_CMD_CLONE_VEH][v->type]);
break;
case VVW_WIDGET_TURN_AROUND: // turn around
assert(v->type == VEH_TRAIN || v->type == VEH_ROAD);
DoCommandP(v->tile, v->index, 0, NULL,
_vehicle_command_translation_table[VCT_CMD_TURN_AROUND][v->type]);
break;
case VVW_WIDGET_FORCE_PROCEED: // force proceed
assert(v->type == VEH_TRAIN);
DoCommandP(v->tile, v->index, 0, NULL, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL));
break;
}
}
/* draw the flag plus orders */
DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, w->widget[VVW_WIDGET_START_STOP_VEH].top + 1);
DrawStringCenteredTruncated(w->widget[VVW_WIDGET_START_STOP_VEH].left + 8, w->widget[VVW_WIDGET_START_STOP_VEH].right, w->widget[VVW_WIDGET_START_STOP_VEH].top + 1, str, TC_FROMSTRING);
w->DrawViewport();
}
virtual void OnResize(Point new_size, Point delta)
{
this->viewport->width += delta.x;
this->viewport->height += delta.y;
this->viewport->virtual_width += delta.x;
this->viewport->virtual_height += delta.y;
}
/** Command indices for the _vehicle_command_translation_table. */
enum VehicleCommandTranslation {
VCT_CMD_START_STOP = 0,
VCT_CMD_GOTO_DEPOT,
VCT_CMD_CLONE_VEH,
VCT_CMD_TURN_AROUND,
virtual void OnTick()
{
const Vehicle *v = GetVehicle(this->window_number);
bool veh_stopped = v->IsStoppedInDepot();
/* Widget VVW_WIDGET_GOTO_DEPOT must be hidden if the vehicle is already
* stopped in depot.
* Widget VVW_WIDGET_CLONE_VEH should then be shown, since cloning is
* allowed only while in depot and stopped.
* This sytem allows to have two buttons, on top of each other.
* The same system applies to widget VVW_WIDGET_REFIT_VEH and VVW_WIDGET_TURN_AROUND.*/
if (veh_stopped != this->IsWidgetHidden(VVW_WIDGET_GOTO_DEPOT) || veh_stopped == this->IsWidgetHidden(VVW_WIDGET_CLONE_VEH)) {
this->SetWidgetHiddenState( VVW_WIDGET_GOTO_DEPOT, veh_stopped); // send to depot
this->SetWidgetHiddenState(VVW_WIDGET_CLONE_VEH, !veh_stopped); // clone
if (v->type == VEH_ROAD || v->type == VEH_TRAIN) {
this->SetWidgetHiddenState( VVW_WIDGET_REFIT_VEH, !veh_stopped); // refit
this->SetWidgetHiddenState(VVW_WIDGET_TURN_AROUND, veh_stopped); // force turn around
}
this->SetDirty();
}
}
};
/** Command codes for the shared buttons indexed by VehicleCommandTranslation and vehicle type. */
static const uint32 _vehicle_command_translation_table[][4] = {
{ // VCT_CMD_START_STOP
CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN),
CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE),
CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP),
CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT)
},
{ // VCT_CMD_GOTO_DEPOT
/* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */
CMD_SEND_TRAIN_TO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT),
CMD_SEND_ROADVEH_TO_DEPOT | CMD_MSG(STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT),
CMD_SEND_SHIP_TO_DEPOT | CMD_MSG(STR_9819_CAN_T_SEND_SHIP_TO_DEPOT),
CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_A012_CAN_T_SEND_AIRCRAFT_TO)
},
{ // VCT_CMD_CLONE_VEH
CMD_CLONE_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE),
CMD_CLONE_VEHICLE | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE),
CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP),
CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT)
},
{ // VCT_CMD_TURN_AROUND
CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_8869_CAN_T_REVERSE_DIRECTION),
CMD_TURN_ROADVEH | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN),
0xffffffff, // invalid for ships
0xffffffff // invalid for aircrafts
},
};
/** Window event hook for vehicle view. */
static void VehicleViewWndProc(Window *w, WindowEvent *e)
/** Shows the vehicle view window of the given vehicle. */
void ShowVehicleViewWindow(const Vehicle *v)
{
switch (e->event) {
case WE_CREATE:
CreateVehicleViewWindow(w);
break;
case WE_PAINT:
DrawVehicleViewWindow(w);
break;
case WE_CLICK: {
const Vehicle *v = GetVehicle(w->window_number);
switch (e->we.click.widget) {
case VVW_WIDGET_START_STOP_VEH: /* start stop */
DoCommandP(v->tile, v->index, 0, NULL,
_vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]);
break;
case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */
const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
/* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */
if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
mainwindow->viewport->follow_vehicle = v->index;
} else {
ScrollMainWindowTo(v->x_pos, v->y_pos);
}
} break;
case VVW_WIDGET_GOTO_DEPOT: /* goto hangar */
DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL,
_vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]);
break;
case VVW_WIDGET_REFIT_VEH: /* refit */
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
break;
case VVW_WIDGET_SHOW_ORDERS: /* show orders */
if (_ctrl_pressed) {
ShowTimetableWindow(v);
} else {
ShowOrdersWindow(v);
}
break;
case VVW_WIDGET_SHOW_DETAILS: /* show details */
ShowVehicleDetailsWindow(v);
break;
case VVW_WIDGET_CLONE_VEH: /* clone vehicle */
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle,
_vehicle_command_translation_table[VCT_CMD_CLONE_VEH][v->type]);
break;
case VVW_WIDGET_TURN_AROUND: /* turn around */
assert(v->type == VEH_TRAIN || v->type == VEH_ROAD);
DoCommandP(v->tile, v->index, 0, NULL,
_vehicle_command_translation_table[VCT_CMD_TURN_AROUND][v->type]);
break;
case VVW_WIDGET_FORCE_PROCEED: /* force proceed */
assert(v->type == VEH_TRAIN);
DoCommandP(v->tile, v->index, 0, NULL, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL));
break;
}
} break;
case WE_RESIZE:
w->viewport->width += e->we.sizing.diff.x;
w->viewport->height += e->we.sizing.diff.y;
w->viewport->virtual_width += e->we.sizing.diff.x;
w->viewport->virtual_height += e->we.sizing.diff.y;
break;
case WE_DESTROY:
DeleteWindowById(WC_VEHICLE_ORDERS, w->window_number);
DeleteWindowById(WC_VEHICLE_REFIT, w->window_number);
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
DeleteWindowById(WC_VEHICLE_TIMETABLE, w->window_number);
break;
case WE_TICK: {
const Vehicle *v = GetVehicle(w->window_number);
bool veh_stopped = v->IsStoppedInDepot();
/* Widget VVW_WIDGET_GOTO_DEPOT must be hidden if the vehicle is already
* stopped in depot.
* Widget VVW_WIDGET_CLONE_VEH should then be shown, since cloning is
* allowed only while in depot and stopped.
* This sytem allows to have two buttons, on top of each other.
* The same system applies to widget VVW_WIDGET_REFIT_VEH and VVW_WIDGET_TURN_AROUND.*/
if (veh_stopped != w->IsWidgetHidden(VVW_WIDGET_GOTO_DEPOT) || veh_stopped == w->IsWidgetHidden(VVW_WIDGET_CLONE_VEH)) {
w->SetWidgetHiddenState( VVW_WIDGET_GOTO_DEPOT, veh_stopped); // send to depot
w->SetWidgetHiddenState(VVW_WIDGET_CLONE_VEH, !veh_stopped); // clone
if (v->type == VEH_ROAD || v->type == VEH_TRAIN) {
w->SetWidgetHiddenState( VVW_WIDGET_REFIT_VEH, !veh_stopped); // refit
w->SetWidgetHiddenState(VVW_WIDGET_TURN_AROUND, veh_stopped); // force turn around
}
w->SetDirty();
}
} break;
}
AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
}
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)

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