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(svn r6638) -Fix r5652: restored each vehicle list type to their type classes, so it's possible to redraw all lists of one vehicle type again (instead of all types)
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@ -1760,14 +1760,6 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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}
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}
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static const WindowDesc _player_vehicle_list_large_desc = {
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-1, -1, 260, 182,
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WC_SHIPS_LIST,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_vehicle_list_widgets,
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PlayerVehWndProc
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};
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static const WindowDesc _player_vehicle_list_train_desc = {
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-1, -1, 325, 220,
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WC_TRAINS_LIST,0,
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@ -1778,7 +1770,23 @@ static const WindowDesc _player_vehicle_list_train_desc = {
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static const WindowDesc _player_vehicle_list_road_veh_desc = {
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-1, -1, 260, 220,
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WC_TRAINS_LIST,0,
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WC_ROADVEH_LIST,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_vehicle_list_widgets,
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PlayerVehWndProc
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};
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static const WindowDesc _player_vehicle_list_ship_desc = {
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-1, -1, 260, 182,
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WC_SHIPS_LIST,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_vehicle_list_widgets,
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PlayerVehWndProc
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};
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static const WindowDesc _player_vehicle_list_aircraft_desc = {
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-1, -1, 260, 182,
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WC_AIRCRAFT_LIST,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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_vehicle_list_widgets,
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PlayerVehWndProc
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@ -1799,12 +1807,12 @@ static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, Stati
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num |= (station << 16) | VLW_STATION_LIST;
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}
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if (vehicle_type == VEH_Train) {
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w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num);
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} else if (vehicle_type == VEH_Road) {
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w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num);
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} else {
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w = AllocateWindowDescFront(&_player_vehicle_list_large_desc, num);
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switch (vehicle_type) {
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case VEH_Train: w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num); break;
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case VEH_Road: w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num); break;
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case VEH_Ship: w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num); break;
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case VEH_Aircraft: w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num); break;
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default: NOT_REACHED();
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}
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}
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