(svn r6638) -Fix r5652: restored each vehicle list type to their type classes, so it's possible to redraw all lists of one vehicle type again (instead of all types)

This commit is contained in:
bjarni 2006-10-04 17:09:17 +00:00
parent f8f0bd4943
commit ddb46fe8d8

View File

@ -1760,14 +1760,6 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
}
}
static const WindowDesc _player_vehicle_list_large_desc = {
-1, -1, 260, 182,
WC_SHIPS_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static const WindowDesc _player_vehicle_list_train_desc = {
-1, -1, 325, 220,
WC_TRAINS_LIST,0,
@ -1778,7 +1770,23 @@ static const WindowDesc _player_vehicle_list_train_desc = {
static const WindowDesc _player_vehicle_list_road_veh_desc = {
-1, -1, 260, 220,
WC_TRAINS_LIST,0,
WC_ROADVEH_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static const WindowDesc _player_vehicle_list_ship_desc = {
-1, -1, 260, 182,
WC_SHIPS_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
};
static const WindowDesc _player_vehicle_list_aircraft_desc = {
-1, -1, 260, 182,
WC_AIRCRAFT_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
@ -1799,12 +1807,12 @@ static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, Stati
num |= (station << 16) | VLW_STATION_LIST;
}
if (vehicle_type == VEH_Train) {
w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num);
} else if (vehicle_type == VEH_Road) {
w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num);
} else {
w = AllocateWindowDescFront(&_player_vehicle_list_large_desc, num);
switch (vehicle_type) {
case VEH_Train: w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num); break;
case VEH_Road: w = AllocateWindowDescFront(&_player_vehicle_list_road_veh_desc, num); break;
case VEH_Ship: w = AllocateWindowDescFront(&_player_vehicle_list_ship_desc, num); break;
case VEH_Aircraft: w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num); break;
default: NOT_REACHED();
}
}