Add support for save/loading std::strings.

pull/16/head
Jonathan G Rennison 7 years ago
parent f58fe00294
commit dd0666c5f4

@ -1078,6 +1078,18 @@ static inline size_t SlCalcNetStringLen(const char *ptr, size_t length)
return min(strlen(ptr), length - 1);
}
/**
* Calculate the gross length of the std::string that it
* will occupy in the savegame. This includes the real length,
* and the length that the index will occupy.
* @param str reference to the std::string
* @return return the gross length of the string
*/
static inline size_t SlCalcStdStrLen(const std::string &str)
{
return str.size() + SlGetArrayLength(str.size()); // also include the length of the index
}
/**
* Calculate the gross length of the string that it
* will occupy in the savegame. This includes the real length, returned
@ -1189,6 +1201,41 @@ static void SlString(void *ptr, size_t length, VarType conv)
}
}
/**
* Save/Load a std::string.
* @param ptr the std::string being manipulated
* @param conv must be SLE_FILE_STRING
*/
static void SlStdString(std::string &str, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE: {
SlWriteArrayLength(str.size());
SlCopyBytes(const_cast<char *>(str.data()), str.size());
break;
}
case SLA_LOAD_CHECK:
case SLA_LOAD: {
size_t len = SlReadArrayLength();
str.resize(len);
SlCopyBytes(const_cast<char *>(str.c_str()), len);
StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK;
if ((conv & SLF_ALLOW_CONTROL) != 0) {
settings = settings | SVS_ALLOW_CONTROL_CODE;
}
if ((conv & SLF_ALLOW_NEWLINE) != 0) {
settings = settings | SVS_ALLOW_NEWLINE;
}
str_validate(str, settings);
break;
}
case SLA_PTRS: break;
case SLA_NULL: break;
default: NOT_REACHED();
}
}
/**
* Return the size in bytes of a certain type of atomic array
* @param length The length of the array counted in elements
@ -1491,6 +1538,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
case SL_LST:
case SL_DEQ:
case SL_VEC:
case SL_STDSTR:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) break;
@ -1502,6 +1550,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
case SL_LST: return SlCalcListLen<std::list<void *>>(GetVariableAddress(object, sld));
case SL_DEQ: return SlCalcListLen<std::deque<void *>>(GetVariableAddress(object, sld));
case SL_VEC: return SlCalcListLen<std::vector<void *>>(GetVariableAddress(object, sld));
case SL_STDSTR: return SlCalcStdStrLen(*static_cast<std::string *>(GetVariableAddress(object, sld)));
default: NOT_REACHED();
}
break;
@ -1550,6 +1599,9 @@ static bool IsVariableSizeRight(const SaveLoad *sld)
/* These should be pointer sized, or fixed array. */
return sld->size == sizeof(void *) || sld->size == sld->length;
case SL_STDSTR:
return sld->size == sizeof(std::string);
default:
return true;
}
@ -1572,6 +1624,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_LST:
case SL_DEQ:
case SL_VEC:
case SL_STDSTR:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) return false;
if (SlSkipVariableOnLoad(sld)) return false;
@ -1601,6 +1654,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_LST: SlList<std::list<void *>>(ptr, (SLRefType)conv); break;
case SL_DEQ: SlList<std::deque<void *>>(ptr, (SLRefType)conv); break;
case SL_VEC: SlList<std::vector<void *>>(ptr, (SLRefType)conv); break;
case SL_STDSTR: SlStdString(*static_cast<std::string *>(ptr), sld->conv); break;
default: NOT_REACHED();
}
break;

@ -207,6 +207,7 @@ enum SaveLoadTypes {
SL_LST = 4, ///< Save/load a list.
SL_DEQ = 5, ///< Save/load a deque.
SL_VEC = 6, ///< Save/load a vector.
SL_STDSTR = 7, ///< Save/load a std::string.
/* non-normal save-load types */
SL_WRITEBYTE = 8,
SL_VEH_INCLUDE = 9,
@ -300,6 +301,18 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLE_CONDSTR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_STR, base, variable, type, length, from, to, extver)
#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_CONDSTR_X(base, variable, type, length, from, to, SlXvFeatureTest())
/**
* Storage of a std::string in some savegame versions.
* @param base Name of the class or struct containing the string.
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Storage of the data in memory and in the savegame.
* @param from First savegame version that has the string.
* @param to Last savegame version that has the string.
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
*/
#define SLE_CONDSTDSTR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_STDSTR, base, variable, type, 0, from, to, extver)
#define SLE_CONDSTDSTR(base, variable, type, from, to) SLE_CONDSTDSTR_X(base, variable, type, from, to, SlXvFeatureTest())
/**
* Storage of a list in some savegame versions.
* @param base Name of the class or struct containing the list.
@ -370,6 +383,14 @@ typedef SaveLoad SaveLoadGlobVarList;
*/
#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION)
/**
* Storage of a std::string in every savegame version.
* @param base Name of the class or struct containing the string.
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLE_STDSTR(base, variable, type) SLE_CONDSTDSTR(base, variable, type, 0, SL_MAX_VERSION)
/**
* Storage of a list in every savegame version.
* @param base Name of the class or struct containing the list.

@ -180,14 +180,7 @@ void str_fix_scc_encoded(char *str, const char *last)
}
/**
* Scans the string for valid characters and if it finds invalid ones,
* replaces them with a question mark '?' (if not ignored)
* @param str the string to validate
* @param last the last valid character of str
* @param settings the settings for the string validation.
*/
void str_validate(char *str, const char *last, StringValidationSettings settings)
char *str_validate_intl(char *str, const char *last, StringValidationSettings settings)
{
/* Assume the ABSOLUTE WORST to be in str as it comes from the outside. */
@ -228,7 +221,7 @@ void str_validate(char *str, const char *last, StringValidationSettings settings
}
}
*dst = '\0';
return dst;
}
/**

@ -27,6 +27,7 @@
#define STRING_FUNC_H
#include <stdarg.h>
#include <string>
#include "core/bitmath_func.hpp"
#include "string_type.h"
@ -41,7 +42,27 @@ int CDECL vseprintf(char *str, const char *last, const char *format, va_list ap)
char *CDECL str_fmt(const char *str, ...) WARN_FORMAT(1, 2);
char *str_vfmt(const char *str, va_list ap);
void str_validate(char *str, const char *last, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK);
char *str_validate_intl(char *str, const char *last, StringValidationSettings settings);
/**
* Scans the string for valid characters and if it finds invalid ones,
* replaces them with a question mark '?' (if not ignored)
* @param str the string to validate
* @param last the last valid character of str
* @param settings the settings for the string validation.
*/
static inline void str_validate(char *str, const char *last, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK)
{
*str_validate_intl(str, last, settings) = '\0';
}
static inline void str_validate(std::string &str, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK)
{
if (str.empty()) return;
char *buf = const_cast<char *>(str.c_str());
str.resize(str_validate_intl(buf, buf + str.size(), settings) - buf);
}
void ValidateString(const char *str);
void str_fix_scc_encoded(char *str, const char *last);

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