(svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced

This commit is contained in:
bjarni 2005-01-28 17:31:42 +00:00
parent 3617d24318
commit dce0bbad6c

View File

@ -291,6 +291,9 @@ static int FindClosestRoadDepot(Vehicle *v)
return GetDepotByTile(rfdd.tile); return GetDepotByTile(rfdd.tile);
} }
/* Send a road vehicle to the nearest depot
p1 = index of the road vehicle
p2 = bit 0 = do not stop in depot, bit 1 = have depot in orders */
int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{ {
Vehicle *v = GetVehicle(p1); Vehicle *v = GetVehicle(p1);
@ -299,6 +302,10 @@ int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Road || !CheckOwnership(v->owner)) if (v->type != VEH_Road || !CheckOwnership(v->owner))
return CMD_ERROR; return CMD_ERROR;
if (HASBIT(p2, 0)) v->set_for_replacement = true;
if (HASBIT(p2, 1)) return CMD_ERROR; // vehicle has a depot in schedule. It just needed to set set_for_replacement
if (v->current_order.type == OT_GOTO_DEPOT) { if (v->current_order.type == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
if (v->current_order.flags & OF_UNLOAD) if (v->current_order.flags & OF_UNLOAD)
@ -316,7 +323,7 @@ int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
v->current_order.type = OT_GOTO_DEPOT; v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP | OF_FULL_LOAD; v->current_order.flags = p2 == 0 ? OF_NON_STOP | OF_FULL_LOAD : 0;
v->current_order.station = (byte)depot; v->current_order.station = (byte)depot;
v->dest_tile = _depots[depot].xy; v->dest_tile = _depots[depot].xy;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
@ -568,7 +575,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
if (v->current_order.type == OT_GOTO_DEPOT && if (v->current_order.type == OT_GOTO_DEPOT &&
(v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) && (v->current_order.flags & (OF_UNLOAD | OF_FULL_LOAD)) == (OF_UNLOAD | OF_FULL_LOAD) &&
!VehicleNeedsService(v)) { !VehicleNeedsService(v) && !v->set_for_replacement) {
v->cur_order_index++; v->cur_order_index++;
} }
@ -638,6 +645,21 @@ static void HandleRoadVehLoading(Vehicle *v)
v->cur_order_index++; v->cur_order_index++;
InvalidateVehicleOrder(v); InvalidateVehicleOrder(v);
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
// only the vehicle owner needs to calculate the rest (locally)
if ((_autoreplace_array[v->engine_type] != v->engine_type) ||
(_patches.autorenew && v->age - v->max_age > (_patches.autorenew_months * 30))) {
byte flags = 1;
// the flags means, bit 0 = needs to go to depot, bit 1 = have depot in orders
if (VehicleHasDepotOrders(v)) SETBIT(flags, 1);
if (!(HASBIT(flags, 1) && v->set_for_replacement)) {
_current_player = _local_player;
DoCommandP(v->tile, v->index, flags, NULL, CMD_SEND_ROADVEH_TO_DEPOT | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
}
}
}
} }
static void StartRoadVehSound(Vehicle *v) static void StartRoadVehSound(Vehicle *v)
@ -1431,10 +1453,10 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
{ {
int i; int i;
if (_patches.servint_roadveh == 0) if (_patches.servint_roadveh == 0 && !v->set_for_replacement)
return; return;
if (!VehicleNeedsService(v)) if (!VehicleNeedsService(v) && !v->set_for_replacement)
return; return;
if (v->vehstatus & VS_STOPPED) if (v->vehstatus & VS_STOPPED)
@ -1452,7 +1474,10 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
i = FindClosestRoadDepot(v); i = FindClosestRoadDepot(v);
if (i < 0 || GetTileDist(v->tile, (&_depots[i])->xy) > 12) { if (i < 0 || GetTileDist(v->tile, (&_depots[i])->xy) > 12) {
if (v->current_order.type == OT_GOTO_DEPOT) { if (v->current_order.type == OT_GOTO_DEPOT && !(
GetTileDist(v->tile, v->dest_tile) > 25 && v->set_for_replacement)) {
/* a vehicle needs a greater distance to a depot to loose it than to find it since
they can circle forever othervise if they are in a loop with an unlucky distance */
v->current_order.type = OT_DUMMY; v->current_order.type = OT_DUMMY;
v->current_order.flags = 0; v->current_order.flags = 0;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);