Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (#9187)

Increased height of small station building bounding box to cover the build rather than just the platform.

(cherry picked from commit ba193f2e23)
pull/261/head
PeterN 3 years ago committed by Jonathan G Rennison
parent 8677a2a4a2
commit dcb0cc2c52

@ -71,13 +71,13 @@ static const DrawTileSeqStruct _station_display_datas_1[] = {
};
static const DrawTileSeqStruct _station_display_datas_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 16, 5, 2, SPR_RAIL_PLATFORM_BUILDING_X | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_LINE( 0, 0, 0, 16, 5, 15, SPR_RAIL_PLATFORM_BUILDING_X | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_LINE( 0, 11, 0, 16, 5, 2, SPR_RAIL_PLATFORM_X_FRONT | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _station_display_datas_3[] = {
TILE_SEQ_LINE( 0, 0, 0, 5, 16, 2, SPR_RAIL_PLATFORM_BUILDING_Y | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_LINE( 0, 0, 0, 5, 16, 15, SPR_RAIL_PLATFORM_BUILDING_Y | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_LINE(11, 0, 0, 5, 16, 2, SPR_RAIL_PLATFORM_Y_FRONT | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};

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