diff --git a/yapf.txt b/yapf.txt deleted file mode 100644 index 9c5bd6c3ba..0000000000 --- a/yapf.txt +++ /dev/null @@ -1,36 +0,0 @@ -Ships: -====== -Set the YAPF (Yet Another Path Finder) type in the "Configure Pathes/Vehicles/YAPF for ships": - - 0 - No YAPF (NPF or old PF) - - 1 - YAPF type 1 (Node = Tile/Trackdir, 90 deg. turns allowed) - - 2 - YAPF type 2 (Node = Tile/ExitDir , 90 deg. turns allowed) - - 3 - YAPF type 3 (Node = Tile/Trackdir, no 90 deg.) - - 4 - YAPF type 4 (Node = Tile/ExitDir , no 90 deg.) - - -Set the "npf_max_search_nodes" value in your openttd.cfg to tune the pathfinder behavior. -This value tells, how many nodes (Tile/Trackdir or Tile/ExitDir) combinations the pathfinder -should visit before it ends. The lower number would mean quicker, but less accurate results. -The "npf_max_search_nodes" value is shared between NPF and YAPF and has the same meaning. - -The pathfinder without such limit would be unusable on large maps, where number of visited -nodes can exceed 10 milions. NPF on my machine (dual code AMD 4400+) with 1 milion of nodes -visited took 2 minutes to finish, but with this limit set to 10000 it takes 20 miliseconds. -The new YAPF had similar results (18 seconds vs. 4 miliseconds). - - -Road Vehicles: -============== -Set the YAPF (Yet Another Path Finder) type in the "Configure Pathes/Vehicles/YAPF for road vehs": - - 0 - No YAPF (NPF or old PF) - - 1 - YAPF type 1 (Node = Tile/Trackdir, 90 deg. turns allowed) - - 2 - YAPF type 2 (Node = Tile/ExitDir , 90 deg. turns allowed) - -Trains: -======= -Same types as for ships: - - 0 - No YAPF (NPF or old PF) - - 1 - YAPF type 1 (Node = Tile/Trackdir, 90 deg. turns allowed) - - 2 - YAPF type 2 (Node = Tile/ExitDir , 90 deg. turns allowed) - - 3 - YAPF type 3 (Node = Tile/Trackdir, no 90 deg.) - - 4 - YAPF type 4 (Node = Tile/ExitDir , no 90 deg.)