(svn r18459) -Codechange: move the new train validity checking (attach callbacks) to a separate function

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent fddedbe7ac
commit dbe667fbe3

@ -1182,6 +1182,128 @@ static CommandCost CheckNewTrain(const Train *dst, Train *src, bool move_chain,
return CommandCost();
}
/**
* Check/validate the new train(s)
* @param dst_head The destination chain of the to be moved vehicle
* @param dst The destination for the to be moved vehicle
* @param src_head The source chain of the to be moved vehicle
* @param src The to be moved vehicle
* @param move_chain Whether to move all vehicles after src or not
* @return possible error of this command.
*/
static CommandCost CheckNewTrainValidity(Train *dst_head, Train *dst, Train *src_head, Train *src, bool move_chain)
{
/*
* Check whether the vehicles in the source chain are in the destination
* chain. This can easily be done by checking whether the first vehicle
* of the source chain is in the destination chain as the Next/Previous
* pointers always make a doubly linked list of it where the assumption
* v->Next()->Previous() == v holds (assuming v->Next() != NULL).
*/
bool src_in_dst = false;
for (Train *v = dst_head; !src_in_dst && v != NULL; v = v->Next()) src_in_dst = v == src;
/*
* If the source chain is in the destination chain then the user is
* only reordering the vehicles, thus not attaching a new vehicle.
* Therefor the 'allow wagon attach' callback does not need to be
* called. If it would be called strange things would happen because
* one 'attaches' an already 'attached' vehicle causing more trouble
* than it actually solves (infinite loops and such).
*/
if (dst_head == NULL || src_in_dst) return CommandCost();
/* Forget everything, as everything is going to change */
src->InvalidateNewGRFCacheOfChain();
dst->InvalidateNewGRFCacheOfChain();
/*
* When performing the 'allow wagon attach' callback, we have to check
* that for each and every wagon, not only the first one. This means
* that we have to test one wagon, attach it to the train and then test
* the next wagon till we have reached the end. We have to restore it
* to the state it was before we 'tried' attaching the train when the
* attaching fails or succeeds because we are not 'only' doing this
* in the DC_EXEC state.
*/
Train *dst_tail = dst_head;
while (dst_tail->Next() != NULL) dst_tail = dst_tail->Next();
Train *orig_tail = dst_tail;
Train *next_to_attach = src;
Train *src_previous = src->Previous();
while (next_to_attach != NULL) {
/* Don't check callback for articulated or rear dual headed parts */
if (!next_to_attach->IsArticulatedPart() && !next_to_attach->IsRearDualheaded()) {
/* Back up and clear the first_engine data to avoid using wagon override group */
EngineID first_engine = next_to_attach->tcache.first_engine;
next_to_attach->tcache.first_engine = INVALID_ENGINE;
uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head);
/* Restore original first_engine data */
next_to_attach->tcache.first_engine = first_engine;
/* We do not want to remember any cached variables from the test run */
next_to_attach->InvalidateNewGRFCache();
dst_head->InvalidateNewGRFCache();
if (callback != CALLBACK_FAILED) {
StringID error = STR_NULL;
if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
if (callback < 0xFD) error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback);
if (error != STR_NULL) {
/*
* The attaching is not allowed. In this case 'next_to_attach'
* can contain some vehicles of the 'source' and the destination
* train can have some too. We 'just' add the to-be added wagons
* to the chain and then split it where it was previously
* separated, i.e. the tail of the original destination train.
* Furthermore the 'previous' link of the original source vehicle needs
* to be restored, otherwise the train goes missing in the depot.
*/
dst_tail->SetNext(next_to_attach);
orig_tail->SetNext(NULL);
if (src_previous != NULL) src_previous->SetNext(src);
return_cmd_error(error);
}
}
}
/* Only check further wagons if told to move the chain */
if (!move_chain) break;
/*
* Adding a next wagon to the chain so we can test the other wagons.
* First 'take' the first wagon from 'next_to_attach' and move it
* to the next wagon. Then add that to the tail of the destination
* train and update the tail with the new vehicle.
*/
Train *to_add = next_to_attach;
next_to_attach = next_to_attach->Next();
to_add->SetNext(NULL);
dst_tail->SetNext(to_add);
dst_tail = dst_tail->Next();
}
/*
* When we reach this the attaching is allowed. It also means that the
* chain of vehicles to attach is empty, so we do not need to merge that.
* This means only the splitting needs to be done.
* Furthermore the 'previous' link of the original source vehicle needs
* to be restored, otherwise the train goes missing in the depot.
*/
orig_tail->SetNext(NULL);
if (src_previous != NULL) src_previous->SetNext(src);
return CommandCost();
}
/** Move a rail vehicle around inside the depot.
* @param tile unused
* @param flags type of operation
@ -1257,114 +1379,13 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
* new train. As such this can be skipped for autoreplace. */
ret = CheckNewTrain(dst, src, move_chain, flags);
if (ret.Failed()) return ret;
}
/*
* Check whether the vehicles in the source chain are in the destination
* chain. This can easily be done by checking whether the first vehicle
* of the source chain is in the destination chain as the Next/Previous
* pointers always make a doubly linked list of it where the assumption
* v->Next()->Previous() == v holds (assuming v->Next() != NULL).
*/
bool src_in_dst = false;
for (Train *v = dst_head; !src_in_dst && v != NULL; v = v->Next()) src_in_dst = v == src;
/*
* If the source chain is in the destination chain then the user is
* only reordering the vehicles, thus not attaching a new vehicle.
* Therefor the 'allow wagon attach' callback does not need to be
* called. If it would be called strange things would happen because
* one 'attaches' an already 'attached' vehicle causing more trouble
* than it actually solves (infinite loops and such).
*/
if (dst_head != NULL && !src_in_dst && (flags & DC_AUTOREPLACE) == 0) {
/* Forget everything, as everything is going to change */
src->InvalidateNewGRFCacheOfChain();
dst->InvalidateNewGRFCacheOfChain();
/*
* When performing the 'allow wagon attach' callback, we have to check
* that for each and every wagon, not only the first one. This means
* that we have to test one wagon, attach it to the train and then test
* the next wagon till we have reached the end. We have to restore it
* to the state it was before we 'tried' attaching the train when the
* attaching fails or succeeds because we are not 'only' doing this
* in the DC_EXEC state.
*/
Train *dst_tail = dst_head;
while (dst_tail->Next() != NULL) dst_tail = dst_tail->Next();
Train *orig_tail = dst_tail;
Train *next_to_attach = src;
Train *src_previous = src->Previous();
while (next_to_attach != NULL) {
/* Don't check callback for articulated or rear dual headed parts */
if (!next_to_attach->IsArticulatedPart() && !next_to_attach->IsRearDualheaded()) {
/* Back up and clear the first_engine data to avoid using wagon override group */
EngineID first_engine = next_to_attach->tcache.first_engine;
next_to_attach->tcache.first_engine = INVALID_ENGINE;
uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head);
/* Restore original first_engine data */
next_to_attach->tcache.first_engine = first_engine;
/* We do not want to remember any cached variables from the test run */
next_to_attach->InvalidateNewGRFCache();
dst_head->InvalidateNewGRFCache();
if (callback != CALLBACK_FAILED) {
StringID error = STR_NULL;
if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
if (callback < 0xFD) error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback);
if (error != STR_NULL) {
/*
* The attaching is not allowed. In this case 'next_to_attach'
* can contain some vehicles of the 'source' and the destination
* train can have some too. We 'just' add the to-be added wagons
* to the chain and then split it where it was previously
* separated, i.e. the tail of the original destination train.
* Furthermore the 'previous' link of the original source vehicle needs
* to be restored, otherwise the train goes missing in the depot.
*/
dst_tail->SetNext(next_to_attach);
orig_tail->SetNext(NULL);
if (src_previous != NULL) src_previous->SetNext(src);
return_cmd_error(error);
}
}
}
/* Only check further wagons if told to move the chain */
if (!move_chain) break;
/*
* Adding a next wagon to the chain so we can test the other wagons.
* First 'take' the first wagon from 'next_to_attach' and move it
* to the next wagon. Then add that to the tail of the destination
* train and update the tail with the new vehicle.
*/
Train *to_add = next_to_attach;
next_to_attach = next_to_attach->Next();
to_add->SetNext(NULL);
dst_tail->SetNext(to_add);
dst_tail = dst_tail->Next();
}
/*
* When we reach this the attaching is allowed. It also means that the
* chain of vehicles to attach is empty, so we do not need to merge that.
* This means only the splitting needs to be done.
* Furthermore the 'previous' link of the original source vehicle needs
* to be restored, otherwise the train goes missing in the depot.
*/
orig_tail->SetNext(NULL);
if (src_previous != NULL) src_previous->SetNext(src);
/* If the autoreplace flag is set we do not need to test for
* the validity because we are going to revert the train to
* its original state. As we can assume the original state
* was correct this can be skipped for autoreplace. */
ret = CheckNewTrainValidity(dst_head, dst, src_head, src, move_chain);
if (ret.Failed()) return ret;
}
/* do it? */

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