(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.

This is only possible in SP (or in the intro menu). During game play you will
 get a confirmation window when applying the changes as some actions can crash
 OpenTTD and/or make your current game unplayable.
pull/155/head
Darkvater 18 years ago
parent 5cd081b6cd
commit dbb36b67d8

@ -84,7 +84,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
case 12: ShowGameOptions(); break;
case 13: ShowGameDifficulty(); break;
case 14: ShowPatchesSelection(); break;
case 15: ShowNewGRFSettings(true, true, &_grfconfig_newgame); break;
case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
case 16: HandleExitGameRequest(); break;
}
break;

@ -154,6 +154,7 @@ STR_00B0_MAP :{WHITE}Map - {S
STR_00B1_GAME_OPTIONS :{WHITE}Game Options
STR_00B2_MESSAGE :{YELLOW}Message
STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING1}
STR_POPUP_CAUTION_CAPTION :{WHITE}Caution!
STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
@ -2889,6 +2890,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}There ar
STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
STR_NEWGRF_ADD :{BLACK}Add
STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list

@ -153,7 +153,7 @@ static void MenuClickSettings(int index)
case 0: ShowGameOptions(); return;
case 1: ShowGameDifficulty(); return;
case 2: ShowPatchesSelection(); return;
case 3: ShowNewGRFSettings(false, true, &_grfconfig); return;
case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
case 5: _display_opt ^= DO_SHOW_TOWN_NAMES; break;
case 6: _display_opt ^= DO_SHOW_STATION_NAMES; break;

@ -6,7 +6,7 @@
#include "heightmap.h"
#include "debug.h"
#include "functions.h"
#include "gfxinit.h"
#include "newgrf.h"
#include "saveload.h"
#include "strings.h"
#include "table/sprites.h"
@ -1658,9 +1658,7 @@ static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
if (p1 == -1) p1 = 3;
if (p1 == 4) p1 = 0;
_opt.landscape = p1;
GfxLoadSprites();
LoadStringWidthTable();
MarkWholeScreenDirty();
ReloadNewGRFData();
return _opt.landscape;
}

@ -442,7 +442,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
NetworkQueryServer(nd->server->info.hostname, nd->server->port, true);
break;
case 18: // NewGRF Settings
if (nd->server != NULL) ShowNewGRFSettings(false, false, &nd->server->info.grfconfig);
if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig);
break;
} break;

@ -66,5 +66,6 @@ extern bool _have_2cc;
void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage);
void LoadNewGRF(uint load_index, uint file_index);
void ReloadNewGRFData(void); // in openttd.c
#endif /* NEWGRF_H */

@ -52,7 +52,7 @@ bool FillGRFDetails(GRFConfig *config, bool is_static);
char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last);
/* In newgrf_gui.c */
void ShowNewGRFSettings(bool editable, bool show_params, GRFConfig **config);
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config);
/* For communication about GRFs over the network */
#define UNKNOWN_GRF_NAME_PLACEHOLDER "<Unknown>"

@ -9,6 +9,7 @@
#include "window.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "newgrf.h"
#include "newgrf_config.h"
@ -219,13 +220,16 @@ static const WindowDesc _newgrf_add_dlg_desc = {
/* 'NewGRF Settings' dialogue */
typedef struct newgrf_d {
GRFConfig **list;
GRFConfig *sel;
bool editable;
bool show_params;
GRFConfig **orig_list; ///< grf list the window is shown with
GRFConfig **list; ///< temporary grf list to which changes are made
GRFConfig *sel; ///< selected grf item
bool editable; ///< is the window editable
bool show_params; ///< are the grf-parameters shown in the info-panel
bool execute; ///< on pressing 'apply changes' are grf changes applied immediately, or only list is updated
} newgrf_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(newgrf_d));
enum ShowNewGRFStateWidgets {
SNGRFS_ADD = 3,
SNGRFS_REMOVE,
@ -234,8 +238,10 @@ enum ShowNewGRFStateWidgets {
SNGRFS_FILE_LIST = 7,
SNGRFS_NEWGRF_INFO = 9,
SNGRFS_SET_PARAMETERS,
SNGRFS_APPLY_CHANGES,
};
static void SetupNewGRFState(Window *w)
{
bool disable_all = WP(w, newgrf_d).sel == NULL || !WP(w, newgrf_d).editable;
@ -266,6 +272,21 @@ static void SetupNewGRFWindow(Window *w)
w->vscroll.cap = (w->widget[SNGRFS_FILE_LIST].bottom - w->widget[SNGRFS_FILE_LIST].top) / 14 + 1;
SetVScrollCount(w, i);
SetWindowWidgetDisabledState(w, SNGRFS_APPLY_CHANGES, !WP(w, newgrf_d).editable);
}
/** Callback function for the newgrf 'apply changes' confirmation window
* @param yes_clicked boolean value, true when yes was clicked, false otherwise */
static void NewGRFConfirmationCallback(bool yes_clicked)
{
if (yes_clicked) {
Window *w = FindWindowById(WC_GAME_OPTIONS, 0);
newgrf_d *nd = &WP(w, newgrf_d);
CopyGRFConfigList(nd->orig_list, *nd->list);
ReloadNewGRFData();
}
}
@ -398,6 +419,20 @@ static void NewGRFWndProc(Window *w, WindowEvent *e)
break;
}
case SNGRFS_APPLY_CHANGES: /* Apply changes made to GRF list */
if (WP(w, newgrf_d).execute) {
ShowQuery(
STR_POPUP_CAUTION_CAPTION,
STR_NEWGRF_CONFIRMATION_TEXT,
NewGRFConfirmationCallback,
w->window_class,
w->window_number
);
} else {
CopyGRFConfigList(WP(w, newgrf_d).orig_list, *WP(w, newgrf_d).list);
}
break;
case SNGRFS_SET_PARAMETERS: { /* Edit parameters */
char buff[512];
if (WP(w, newgrf_d).sel == NULL) break;
@ -421,6 +456,11 @@ static void NewGRFWndProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
break;
case WE_DESTROY:
/* Remove the temporary copy of grf-list used in window */
ClearGRFConfigList(WP(w, newgrf_d).list);
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 14;
w->widget[SNGRFS_FILE_LIST].data = (w->vscroll.cap << 8) + 1;
@ -447,8 +487,10 @@ static const Widget _newgrf_widgets[] = {
/* NewGRF file info */
{ WWT_PANEL, RESIZE_RTB, 10, 0, 299, 100, 199, STR_NULL, STR_NULL },
/* Edit parameter button... */
{ WWT_PUSHTXTBTN, RESIZE_RTB, 10, 0, 287, 200, 211, STR_NEWGRF_SET_PARAMETERS, STR_NULL },
/* Edit parameter and apply changes button... */
{ WWT_PUSHTXTBTN, RESIZE_TB, 10, 0, 143, 200, 211, STR_NEWGRF_SET_PARAMETERS, STR_NULL },
{ WWT_PUSHTXTBTN, RESIZE_RTB, 10, 144, 287, 200, 211, STR_NEWGRF_APPLY_CHANGES, STR_NULL },
{ WWT_RESIZEBOX, RESIZE_LRTB, 10, 288, 299, 200, 211, 0x0, STR_RESIZE_BUTTON },
{ WIDGETS_END },
@ -464,8 +506,15 @@ static const WindowDesc _newgrf_desc = {
};
void ShowNewGRFSettings(bool editable, bool show_params, GRFConfig **config)
/** Setup the NewGRF gui
* @param editable allow the user to make changes to the grfconfig in the window
* @param show_params show information about what parameters are set for the grf files
* @param exec_changes if changes are made to the list (editable is true), apply these
* changes immediately or only update the list
* @param config pointer to a linked-list of grfconfig's that will be shown */
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
{
static GRFConfig *local = NULL;
Window *w;
DeleteWindowByClass(WC_GAME_OPTIONS);
@ -473,11 +522,14 @@ void ShowNewGRFSettings(bool editable, bool show_params, GRFConfig **config)
if (w == NULL) return;
w->resize.step_height = 14;
CopyGRFConfigList(&local, *config);
/* Clear selections */
WP(w, newgrf_d).sel = NULL;
WP(w, newgrf_d).list = config;
WP(w, newgrf_d).list = &local;
WP(w, newgrf_d).orig_list = config;
WP(w, newgrf_d).editable = editable;
WP(w, newgrf_d).execute = exec_changes;
WP(w, newgrf_d).show_params = show_params;
SetupNewGRFWindow(w);

@ -1559,3 +1559,24 @@ bool AfterLoadGame(void)
return true;
}
/** Reload all NewGRF files during a running game. This is a cut-down
* version of AfterLoadGame().
* XXX - We need to reset the vehicle position hash because with a non-empty
* hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles()
* to recalculate vehicle data as some NewGRF vehicle sets could have been
* removed or added and changed statistics */
void ReloadNewGRFData(void)
{
/* reload grf data */
GfxLoadSprites();
LoadStringWidthTable();
/* reload vehicles */
ResetVehiclePosHash();
AfterLoadVehicles();
/* update station and waypoint graphics */
AfterLoadWaypoints();
AfterLoadStations();
/* redraw the whole screen */
MarkWholeScreenDirty();
}

@ -440,6 +440,14 @@ static void UpdateVehiclePosHash(Vehicle* v, int x, int y)
}
}
void ResetVehiclePosHash(void)
{
uint i;
for (i = 0; i < lengthof(_vehicle_position_hash); i++) {
_vehicle_position_hash[i] = INVALID_VEHICLE;
}
}
void InitializeVehicles(void)
{
uint i;
@ -449,12 +457,11 @@ void InitializeVehicles(void)
* vehicles (which is increased on-the-fly) */
CleanPool(&_Vehicle_pool);
AddBlockToPool(&_Vehicle_pool);
for (i = 0; i < BLOCKS_FOR_SPECIAL_VEHICLES; i++)
for (i = 0; i < BLOCKS_FOR_SPECIAL_VEHICLES; i++) {
AddBlockToPool(&_Vehicle_pool);
for (i = 0; i < lengthof(_vehicle_position_hash); i++) {
_vehicle_position_hash[i] = INVALID_VEHICLE;
}
ResetVehiclePosHash();
}
Vehicle *GetLastVehicleInChain(Vehicle *v)

@ -277,6 +277,7 @@ Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
void InitializeTrains(void);
byte VehicleRandomBits(void);
void ResetVehiclePosHash(void);
bool CanFillVehicle(Vehicle *v);
bool CanRefitTo(EngineID engine_type, CargoID cid_to);

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