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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r19039) -Feature: Add zoom-out to smallmap.
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@ -36,6 +36,8 @@ enum SmallMapWindowWidgets {
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SM_WIDGET_MAP_BORDER, ///< Border around the smallmap.
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SM_WIDGET_MAP, ///< Panel containing the smallmap.
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SM_WIDGET_LEGEND, ///< Bottom panel to display smallmap legends.
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SM_WIDGET_ZOOM_IN, ///< Button to zoom in one step.
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SM_WIDGET_ZOOM_OUT, ///< Button to zoom out one step.
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SM_WIDGET_CONTOUR, ///< Button to select the contour view (height map).
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SM_WIDGET_VEHICLES, ///< Button to select the vehicles view.
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SM_WIDGET_INDUSTRIES, ///< Button to select the industries view.
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@ -440,6 +442,13 @@ class SmallMapWindow : public Window {
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SMT_OWNER,
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};
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/** Available kinds of zoomlevel changes. */
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enum ZoomLevelChange {
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ZLC_INITIALIZE, ///< Initialize zoom level.
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ZLC_ZOOM_OUT, ///< Zoom out.
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ZLC_ZOOM_IN, ///< Zoom in.
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};
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static SmallMapType map_type; ///< Currently displayed legends.
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static bool show_towns; ///< Display town names in the smallmap.
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@ -452,6 +461,7 @@ class SmallMapWindow : public Window {
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int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
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int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
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int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
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int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
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static const uint8 FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
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uint8 refresh; ///< refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks
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@ -464,8 +474,16 @@ class SmallMapWindow : public Window {
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*/
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FORCEINLINE Point RemapTile(int tile_x, int tile_y) const
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{
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return RemapCoords(tile_x - this->scroll_x / TILE_SIZE,
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tile_y - this->scroll_y / TILE_SIZE, 0);
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int x_offset = tile_x - this->scroll_x / TILE_SIZE;
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int y_offset = tile_y - this->scroll_y / TILE_SIZE;
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if (this->zoom == 1) return RemapCoords(x_offset, y_offset, 0);
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/* For negative offsets, round towards -inf. */
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if (x_offset < 0) x_offset -= this->zoom - 1;
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if (y_offset < 0) y_offset -= this->zoom - 1;
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return RemapCoords(x_offset / this->zoom, y_offset / this->zoom, 0);
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}
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/**
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@ -483,15 +501,15 @@ class SmallMapWindow : public Window {
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/* For each two rows down, add a x and a y tile, and
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* For each four pixels to the right, move a tile to the right. */
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Point pt = {(dy >> 1) - (dx >> 2), (dy >> 1) + (dx >> 2)};
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Point pt = {((dy >> 1) - (dx >> 2)) * this->zoom, ((dy >> 1) + (dx >> 2)) * this->zoom};
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dx &= 3;
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if (dy & 1) { // Odd number of rows, handle the 2 pixel shift.
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if (dx < 2) {
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pt.x++;
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pt.x += this->zoom;
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dx += 2;
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} else {
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pt.y++;
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pt.y += this->zoom;
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dx -= 2;
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}
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}
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@ -500,6 +518,51 @@ class SmallMapWindow : public Window {
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return pt;
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}
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/** Initialize or change the zoom level.
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* @param change Way to change the zoom level.
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*/
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void SetZoomLevel(ZoomLevelChange change)
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{
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static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
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static const int MIN_ZOOM_INDEX = 0;
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static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
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int new_index, cur_index, sub;
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Point tile;
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const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
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switch (change) {
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case ZLC_INITIALIZE:
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cur_index = - 1; // Definitely different from new_index.
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new_index = MIN_ZOOM_INDEX;
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break;
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case ZLC_ZOOM_IN:
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case ZLC_ZOOM_OUT:
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for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
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if (this->zoom == zoomlevels[cur_index]) break;
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}
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assert(cur_index <= MAX_ZOOM_INDEX);
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tile = this->PixelToTile(wid->current_x / 2, wid->current_y / 2, &sub);
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new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
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break;
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default: NOT_REACHED();
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}
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if (new_index != cur_index) {
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this->zoom = zoomlevels[new_index];
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if (cur_index >= 0) {
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Point new_tile = this->PixelToTile(wid->current_x / 2, wid->current_y / 2, &sub);
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this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
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this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
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}
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this->SetWidgetDisabledState(SM_WIDGET_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
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this->SetWidgetDisabledState(SM_WIDGET_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
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this->SetDirty();
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}
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}
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/**
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* Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
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*
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@ -536,7 +599,7 @@ class SmallMapWindow : public Window {
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}
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}
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/* Switch to next tile in the column */
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} while (xc++, yc++, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
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} while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
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}
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/**
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@ -636,23 +699,22 @@ class SmallMapWindow : public Window {
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/* Find main viewport. */
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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Point pt = RemapCoords(this->scroll_x, this->scroll_y, 0);
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int tx = ((vp->virtual_top << 1) - vp->virtual_left) >> 6;
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int ty = ((vp->virtual_top << 1) + vp->virtual_left) >> 6;
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Point tl = this->RemapTile(tx, ty);
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int x = vp->virtual_left - pt.x;
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int y = vp->virtual_top - pt.y;
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int x2 = (x + vp->virtual_width) / TILE_SIZE;
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int y2 = (y + vp->virtual_height) / TILE_SIZE;
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x /= TILE_SIZE;
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y /= TILE_SIZE;
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tx = (((vp->virtual_top + vp->virtual_height) << 1) - (vp->virtual_left + vp->virtual_width)) >> 6;
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ty = (((vp->virtual_top + vp->virtual_height) << 1) + (vp->virtual_left + vp->virtual_width)) >> 6;
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Point br = this->RemapTile(tx, ty);
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x -= this->subscroll;
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x2 -= this->subscroll;
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tl.x -= this->subscroll;
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br.x -= this->subscroll;
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SmallMapWindow::DrawVertMapIndicator(x, y, y2);
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SmallMapWindow::DrawVertMapIndicator(x2, y, y2);
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SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y);
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SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y);
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SmallMapWindow::DrawHorizMapIndicator(x, x2, y);
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SmallMapWindow::DrawHorizMapIndicator(x, x2, y2);
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SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y);
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SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y);
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}
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/**
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@ -716,11 +778,11 @@ class SmallMapWindow : public Window {
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}
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if (y == 0) {
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tile_y++;
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tile_y += this->zoom;
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y++;
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ptr = blitter->MoveTo(ptr, 0, 1);
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} else {
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tile_x--;
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tile_x -= this->zoom;
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y--;
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ptr = blitter->MoveTo(ptr, 0, -1);
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}
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@ -752,6 +814,7 @@ public:
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this->SetWidgetLoweredState(SM_WIDGET_TOGGLETOWNNAME, this->show_towns);
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this->GetWidget<NWidgetStacked>(SM_WIDGET_SELECTINDUSTRIES)->SetDisplayedPlane(this->map_type != SMT_INDUSTRY);
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this->SetZoomLevel(ZLC_INITIALIZE);
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this->SmallMapCenterOnCurrentPos();
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}
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@ -912,15 +975,27 @@ public:
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_left_button_clicked = false;
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const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
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Point pt = RemapCoords(this->scroll_x, this->scroll_y, 0);
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Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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int sub;
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pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
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pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4),
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this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0);
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w->viewport->follow_vehicle = INVALID_VEHICLE;
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w->viewport->dest_scrollpos_x = pt.x + ((_cursor.pos.x - this->left + wid->pos_x) << 4) - (w->viewport->virtual_width >> 1);
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w->viewport->dest_scrollpos_y = pt.y + ((_cursor.pos.y - this->top - wid->pos_y) << 4) - (w->viewport->virtual_height >> 1);
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w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1);
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w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1);
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this->SetDirty();
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} break;
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case SM_WIDGET_ZOOM_IN:
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this->SetZoomLevel(ZLC_ZOOM_IN);
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break;
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case SM_WIDGET_ZOOM_OUT:
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this->SetZoomLevel(ZLC_ZOOM_OUT);
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break;
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case SM_WIDGET_CONTOUR: // Show land contours
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case SM_WIDGET_VEHICLES: // Show vehicles
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case SM_WIDGET_INDUSTRIES: // Show industries
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@ -1025,6 +1100,42 @@ public:
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this->SetDirty();
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}
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/**
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* Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center
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* of the smallmap always contains a part of the map.
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* @param sx Proposed new #scroll_x
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* @param sy Proposed new #scroll_y
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* @param sub Proposed new #subscroll
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*/
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void SetNewScroll(int sx, int sy, int sub)
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{
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const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
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int hx = wi->current_x / 2;
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int hy = wi->current_y / 2;
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int hvx = (hx * -4 + hy * 8) * this->zoom;
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int hvy = (hx * 4 + hy * 8) * this->zoom;
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if (sx < -hvx) {
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sx = -hvx;
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sub = 0;
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}
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if (sx > (int)MapMaxX() * TILE_SIZE - hvx) {
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sx = MapMaxX() * TILE_SIZE - hvx;
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sub = 0;
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}
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if (sy < -hvy) {
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sy = -hvy;
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sub = 0;
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}
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if (sy > (int)MapMaxY() * TILE_SIZE - hvy) {
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sy = MapMaxY() * TILE_SIZE - hvy;
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sub = 0;
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}
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this->scroll_x = sx;
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this->scroll_y = sy;
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this->subscroll = sub;
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}
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virtual void OnScroll(Point delta)
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{
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_cursor.fix_at = true;
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@ -1032,34 +1143,7 @@ public:
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/* While tile is at (delta.x, delta.y)? */
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int sub;
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Point pt = this->PixelToTile(delta.x, delta.y, &sub);
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int x = this->scroll_x + pt.x * TILE_SIZE;
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int y = this->scroll_y + pt.y * TILE_SIZE;
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const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
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int hx = wi->current_x / 2;
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int hy = wi->current_y / 2;
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int hvx = hx * -4 + hy * 8;
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int hvy = hx * 4 + hy * 8;
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if (x < -hvx) {
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x = -hvx;
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sub = 0;
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}
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if (x > (int)MapMaxX() * TILE_SIZE - hvx) {
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x = MapMaxX() * TILE_SIZE - hvx;
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sub = 0;
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}
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if (y < -hvy) {
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y = -hvy;
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sub = 0;
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}
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if (y > (int)MapMaxY() * TILE_SIZE - hvy) {
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y = MapMaxY() * TILE_SIZE - hvy;
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sub = 0;
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}
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this->scroll_x = x;
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this->scroll_y = y;
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this->subscroll = sub;
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this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
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this->SetDirty();
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}
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@ -1067,12 +1151,18 @@ public:
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void SmallMapCenterOnCurrentPos()
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{
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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const NWidgetBase *wi = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
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int x = ((vp->virtual_width - (int)wi->current_x * TILE_SIZE) / 2 + vp->virtual_left) / 4;
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int y = ((vp->virtual_height - (int)wi->current_y * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2;
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this->scroll_x = (y - x) & ~0xF;
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this->scroll_y = (x + y) & ~0xF;
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int x = vp->virtual_left + vp->virtual_width / 2;
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int y = vp->virtual_top + vp->virtual_height / 2;
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int tx = (y * 2 - x) >> 2;
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int ty = (y * 2 + x) >> 2;
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int sub;
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const NWidgetBase *wid = this->GetWidget<NWidgetBase>(SM_WIDGET_MAP);
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Point tile = this->PixelToTile(wid->current_x / 2, wid->current_y / 2, &sub);
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this->SetNewScroll(tx - tile.x * TILE_SIZE, ty - tile.y * TILE_SIZE, sub);
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this->SetDirty();
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}
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};
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@ -1168,6 +1258,7 @@ static const NWidgetPart _nested_smallmap_bar[] = {
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NWidget(NWID_VERTICAL),
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/* Top button row. */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_ZOOM_IN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN),
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NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_CENTERMAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_CONTOUR), SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_VEHICLES), SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP),
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@ -1175,6 +1266,7 @@ static const NWidgetPart _nested_smallmap_bar[] = {
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EndContainer(),
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/* Bottom button row. */
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, SM_WIDGET_ZOOM_OUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_TOGGLETOWNNAME), SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_ROUTES), SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON),
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NWidget(WWT_IMGBTN, COLOUR_BROWN, SM_WIDGET_VEGETATION), SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP),
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