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@ -381,7 +381,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_TOWN_PULLDOWN:
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if (_game_mode == GM_EDITOR) {
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SetDParam(0, STR_DISASTERS_OFF);
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SetDParam(0, STR_CONFIG_SETTING_OFF);
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} else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
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SetDParam(0, STR_NUM_CUSTOM_NUMBER);
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SetDParam(1, _settings_newgame.game_creation.custom_town_number);
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@ -390,7 +390,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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}
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break;
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case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
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case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
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case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
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case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
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case GLAND_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
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