(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 19 years ago
parent 0f41b99c5e
commit db03c5d5e8

@ -1174,9 +1174,9 @@ STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't re
STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production
TEMP_AI_IN_PROGRESS :{WHITE}Welcome to this new AI, a work in progress. You should expect problems. When you happen take a screenshot and post it in the forum. Enjoy!
TEMP_AI_IN_PROGRESS :{WHITE}Welcome to the new AI under development. If you encounter problems, take a screenshot and post it in the forum.
TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work!
TEMP_AI_MULTIPLAYER :{WHITE}Warning: this function is still experimental. Please report any problems with it to truelight@openttd.org.
TEMP_AI_MULTIPLAYER :{WHITE}Warning: implementation is still experimental (using new AI). Please report any problems to truelight@openttd.org.
############ network gui strings

@ -567,7 +567,10 @@ static int32 AiNew_PatchActive_Warning(int32 p1)
static int32 Ai_In_Multiplayer_Warning(int32 p1)
{
if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
if (p1 == 1) {
ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
_patches.ainew_active = true;
}
return 0;
}

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