(svn r20123) -Add [FS#3721]: Use all available space when drawing articulated road vehicles.

pull/155/head
terkhen 14 years ago
parent b905bb293e
commit da87125878

@ -1635,10 +1635,15 @@ struct VehicleDetailsWindow : Window {
uint text_left = r.left + (rtl ? 0 : sprite_width);
uint text_right = r.right - (rtl ? sprite_width : 0);
uint sprite_left = rtl ? text_right : r.left;
uint sprite_right = rtl ? r.right : text_left;
/* Articulated road vehicles use a complete line. */
if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
DrawVehicleImage(v, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
} else {
uint sprite_left = rtl ? text_right : r.left;
uint sprite_right = rtl ? r.right : text_left;
DrawVehicleImage(v, sprite_left + WD_FRAMERECT_LEFT, sprite_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
DrawVehicleImage(v, sprite_left + WD_FRAMERECT_LEFT, sprite_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
}
DrawVehicleDetails(v, text_left + WD_FRAMERECT_LEFT, text_right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, this->vscroll.GetPosition(), this->vscroll.GetCapacity(), this->tab);
} break;

Loading…
Cancel
Save