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@ -1080,21 +1080,25 @@ static const SpriteID _signal_base_sprites[16] = {
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0x1476,
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};
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// used to determine the side of the road for the signal
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static const byte _signal_position[24] = {
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/* original: left side position */
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0x58, 0x1E, 0xE1, 0xB9, 0x01, 0xA3, 0x4B, 0xEE, 0x3B, 0xD4, 0x43, 0xBD,
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/* patch: ride side position */
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0x1E, 0xAC, 0x64, 0xE1, 0x4A, 0x10, 0xEE, 0xC5, 0xDB, 0x34, 0x4D, 0xB3
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};
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static void DrawSignalHelper(const TileInfo *ti, byte condition, uint32 image_and_pos)
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{
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bool otherside = _opt.road_side & _patches.signal_side;
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static const Point SignalPositions[2][12] = {
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{ /* Signals on the left side */
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/* LEFT LEFT RIGHT RIGHT UPPER UPPER */
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{ 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
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/* LOWER LOWER X X Y Y */
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{11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
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}, { /* Signals on the right side */
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/* LEFT LEFT RIGHT RIGHT UPPER UPPER */
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{14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
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/* LOWER LOWER X X Y Y */
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{14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
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}
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};
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uint v = _signal_position[(image_and_pos & 0xF) + (otherside ? 12 : 0)];
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uint x = ti->x | (v&0xF);
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uint y = ti->y | (v>>4);
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uint x = ti->x + SignalPositions[otherside][image_and_pos & 0xF].x;
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uint y = ti->y + SignalPositions[otherside][image_and_pos & 0xF].y;
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uint sprite = _signal_base_sprites[(_m[ti->tile].m4 & 0x7) + (otherside ? 8 : 0)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
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AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
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}
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