(svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily changable now.

- Codechange: [NPF] Improved the NPF hash calculation slightly.
- Codechange: [NPF] Increased hash size, should speed up somewhat.
This commit is contained in:
matthijs 2005-04-07 19:19:16 +00:00
parent 9c3813e213
commit da3621c180
4 changed files with 69 additions and 5 deletions

12
npf.c
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@ -102,9 +102,19 @@ static const uint _trackdir_length[14] = {
uint NTPHash(uint key1, uint key2) uint NTPHash(uint key1, uint key2)
{ {
/* This function uses the old hash, which is fixed on 10 bits (1024 buckets) */
return PATHFIND_HASH_TILE(key1); return PATHFIND_HASH_TILE(key1);
} }
uint NPFHash(uint key1, uint key2)
{
/* TODO: think of a better hash? */
uint part1 = TileX(key1) & NPF_HASH_HALFMASK;
uint part2 = TileY(key1) & NPF_HASH_HALFMASK;
/* The value of 14 below is based on the maximum value of key2 (13) */
return ((((part1 << NPF_HASH_HALFBITS) | part2)) + (NPF_HASH_SIZE * key2 / 14)) % NPF_HASH_SIZE;
}
int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent) { int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent) {
return 0; return 0;
} }
@ -809,7 +819,7 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, byte trackdir, Tran
void InitializeNPF(void) void InitializeNPF(void)
{ {
init_AyStar(&_npf_aystar, NTPHash, 1024); init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE);
_npf_aystar.loops_per_tick = 0; _npf_aystar.loops_per_tick = 0;
_npf_aystar.max_path_cost = 0; _npf_aystar.max_path_cost = 0;
_npf_aystar.max_search_nodes = 0; _npf_aystar.max_search_nodes = 0;

7
npf.h
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@ -8,6 +8,13 @@
//#define NPF_DEBUG //#define NPF_DEBUG
//#define NPF_MARKROUTE //Mark the routes considered by the pathfinder by //#define NPF_MARKROUTE //Mark the routes considered by the pathfinder by
//mowing grass //mowing grass
enum {
NPF_HASH_BITS = 12, /* The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value. */
/* Do no change below values */
NPF_HASH_SIZE = 1 << NPF_HASH_BITS,
NPF_HASH_HALFBITS = NPF_HASH_BITS / 2,
NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1
};
typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.targetdata */ typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.targetdata */
TileIndex dest_coords; /* An indication of where the station is, for heuristic purposes, or the target tile */ TileIndex dest_coords; /* An indication of where the station is, for heuristic purposes, or the target tile */

49
queue.c
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@ -443,9 +443,10 @@ Queue* new_BinaryHeap(uint max_size) {
* Hash * Hash
*/ */
void init_Hash(Hash* h, Hash_HashProc* hash, int num_buckets) { void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets) {
/* Allocate space for the Hash, the buckets and the bucket flags */ /* Allocate space for the Hash, the buckets and the bucket flags */
int i; uint i;
uint max_hash;
assert(h); assert(h);
#ifdef HASH_DEBUG #ifdef HASH_DEBUG
debug("Allocated hash: %p", h); debug("Allocated hash: %p", h);
@ -502,10 +503,54 @@ void delete_Hash(Hash* h, bool free_values) {
free(h); free(h);
} }
void stat_Hash(Hash* h)
{
uint used_buckets = 0;
uint max_collision = 0;
uint max_usage = 0;
uint usage[200];
uint i,j;
uint collision;
HashNode* node;
for (i=0;i<200;i++) usage[i] = 0;
for (i=0;i<h->num_buckets;i++) {
collision = 0;
if (h->buckets_in_use[i]) {
used_buckets++;
node = &h->buckets[i];
while (node != NULL) {
collision++;
node = node->next;
}
if (collision > max_collision) max_collision = collision;
}
if (collision > 199) collision = 199;
usage[collision]++;
if (collision >0 && usage[collision] >= max_usage) max_usage = usage[collision];
}
printf("---\nHash size: %d\nNodes used: %d\nNon empty buckets: %d\nMax collision: %d\n", h->num_buckets, h->size, used_buckets, max_collision);
printf("{ ");
for (i=0;i<=max_collision;i++)
if (usage[i]) {
printf("%d:%d ", i, usage[i]);
/*if (i>0)
for (j=0;j<(usage[i] * 160 / 800);j++)
printf("#");
printf("\n");
*/
}
printf ("}\n");
}
void clear_Hash(Hash* h, bool free_values) void clear_Hash(Hash* h, bool free_values)
{ {
uint i; uint i;
HashNode* node; HashNode* node;
#ifdef HASH_STATS
if (h->size > 2000)
stat_Hash(h);
#endif
/* Iterate all buckets */ /* Iterate all buckets */
for (i=0;i<h->num_buckets;i++) for (i=0;i<h->num_buckets;i++)
{ {

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@ -4,6 +4,7 @@
//#define NOFREE //#define NOFREE
//#define QUEUE_DEBUG //#define QUEUE_DEBUG
//#define HASH_DEBUG //#define HASH_DEBUG
//#define HASH_STATS
typedef struct Queue Queue; typedef struct Queue Queue;
@ -142,7 +143,8 @@ struct HashNode {
void* value; void* value;
HashNode* next; HashNode* next;
}; };
/* Generates a hash code from the given key pair. You should make sure that /**
* Generates a hash code from the given key pair. You should make sure that
* the resulting range is clearly defined. * the resulting range is clearly defined.
*/ */
typedef uint Hash_HashProc(uint key1, uint key2); typedef uint Hash_HashProc(uint key1, uint key2);
@ -184,7 +186,7 @@ void* Hash_Get(Hash* h, uint key1, uint key2);
Hash* new_Hash(Hash_HashProc* hash, int num_buckets); Hash* new_Hash(Hash_HashProc* hash, int num_buckets);
/* Builds a new hash in an existing struct. Make sure that hash() always /* Builds a new hash in an existing struct. Make sure that hash() always
* returns a hash less than num_buckets! Call delete_hash after use */ * returns a hash less than num_buckets! Call delete_hash after use */
void init_Hash(Hash* h, Hash_HashProc* hash, int num_buckets); void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets);
/* /*
* Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
* & friends. If free is true, it will call free() on all the values that * & friends. If free is true, it will call free() on all the values that