(svn r15069) -Change (r14919): Make distant-join less intelligent but more transparent to the user by always showing the selection window, even if there is only one option to choose from. (PhilSophus)

pull/155/head
frosch 16 years ago
parent ec4bdfe611
commit da29e853b1

@ -1226,16 +1226,11 @@ static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
/* Now check if we could build there */
if (CmdFailed(DoCommand(&cmd, CommandFlagsToDCFlags(GetCommandFlags(cmd.cmd))))) return false;
/* First test for adjacent station */
FindStationsNearby(cmd.tile, w, h, false);
int neighbour_station_count = _stations_nearby_list.Length();
/* Now test for stations fully within station spread */
const Station *st = FindStationsNearby(cmd.tile, w, h, true);
if (_settings_game.station.adjacent_stations) {
return (neighbour_station_count == 0 || _stations_nearby_list.Length() > 1) && st == NULL;
} else {
return neighbour_station_count == 0 && _stations_nearby_list.Length() > 0 && st == NULL;
}
/* Test for adjacent station or station below selection.
* If adjacent-stations is disabled and we are building next to a station, do not show the selection window.
* but join the other station immediatelly. */
const Station *st = FindStationsNearby(cmd.tile, w, h, false);
return st == NULL && (_settings_game.station.adjacent_stations || _stations_nearby_list.Length() == 0);
}
/**

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