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@ -258,12 +258,6 @@ public:
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void HandleLoading(bool mode = false);
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/**
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* Get a string 'representation' of the vehicle type.
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* @return the string representation.
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*/
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virtual const char *GetTypeString() const { return "base vehicle"; }
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/**
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* Marks the vehicles to be redrawn and updates cached variables
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*
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@ -916,7 +910,6 @@ struct DisasterVehicle : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER
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/** We want to 'destruct' the right class. */
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virtual ~DisasterVehicle() {}
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const char *GetTypeString() const { return "disaster vehicle"; }
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void UpdateDeltaXY(Direction direction);
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bool Tick();
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};
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