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@ -556,9 +556,17 @@ private:
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uint16 count; ///< Number of elements in the list.
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uint16 cap; ///< Number of visible elements of the scroll bar.
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uint16 pos; ///< Index of first visible item of the list.
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uint16 stepsize; ///< Distance to scroll, when pressing the buttons or using the wheel.
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public:
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Scrollbar(bool is_vertical) : is_vertical(is_vertical)
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/** Stepping sizes when scrolling */
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enum ScrollbarStepping {
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SS_RAW, ///< Step in single units.
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SS_SMALL, ///< Step in #stepsize units.
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SS_BIG, ///< Step in #cap units.
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};
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Scrollbar(bool is_vertical) : is_vertical(is_vertical), stepsize(1)
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{
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}
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@ -608,6 +616,16 @@ public:
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return this->is_vertical;
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}
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/**
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* Set the distance to scroll when using the buttons or the wheel.
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* @param stepsize Scrolling speed.
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*/
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void SetStepSize(uint16 stepsize)
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{
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assert(stepsize > 0);
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this->stepsize = stepsize;
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}
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/**
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* Sets the number of elements in the list
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* @param num the number of elements in the list
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@ -655,10 +673,16 @@ public:
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* Updates the position of the first visible element by the given amount.
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* If the position would be too low or high it will be clamped appropriately
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* @param difference the amount of change requested
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* @param unit The stepping unit of \a difference
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*/
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void UpdatePosition(int difference)
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void UpdatePosition(int difference, ScrollbarStepping unit = SS_SMALL)
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{
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if (difference == 0) return;
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switch (unit) {
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case SS_SMALL: difference *= this->stepsize; break;
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case SS_BIG: difference *= this->cap; break;
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default: break;
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}
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this->SetPosition(Clamp(this->pos + difference, 0, max(this->count - this->cap, 0)));
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}
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