(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player

This commit is contained in:
tron 2006-05-21 16:18:58 +00:00
parent f233b89efd
commit d9e968e759
7 changed files with 9 additions and 8 deletions

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@ -45,7 +45,7 @@ static void AI_DequeueCommands(PlayerID player)
* Needed for SP; we need to delay DoCommand with 1 tick, because else events
* will make infinite loops (AIScript).
*/
static void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uint32 p2, uint procc)
{
AICommand *com;
@ -80,7 +80,7 @@ static void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, u
/**
* Executes a raw DoCommand for the AI.
*/
int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{
PlayerID old_lp;
int32 res = 0;

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@ -45,7 +45,7 @@ void AI_PlayerDied(PlayerID player);
void AI_RunGameLoop(void);
void AI_Initialize(void);
void AI_Uninitialize(void);
int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
/** Is it allowed to start a new AI.
* This function checks some boundries to see if we should launch a new AI.

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@ -233,11 +233,12 @@ EngineID AiNew_PickVehicle(Player *p)
// Let's check it backwards.. we simply want to best engine available..
for (i = end - 1; i >= start; i--) {
const Engine* e = GetEngine(i);
int32 ret;
// Is it availiable?
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
if (!HASBIT(GetEngine(i)->player_avail, _current_player) || GetEngine(i)->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
// Can we build it?
ret = AI_DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_ROAD_VEH);
if (!CmdFailed(ret)) return i;

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@ -86,7 +86,7 @@ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
}
}
void CcCloneAircraft(bool success, uint tile, uint32 p1, uint32 p2)
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) ShowAircraftViewWindow(GetVehicle(_new_aircraft_id));
}

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@ -222,7 +222,7 @@ static void ShowRoadVehDetailsWindow(const Vehicle* v)
w->caption_color = v->owner;
}
void CcCloneRoadVeh(bool success, uint tile, uint32 p1, uint32 p2)
void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) ShowRoadVehViewWindow(GetVehicle(_new_roadveh_id));
}

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@ -312,7 +312,7 @@ void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
ShowShipViewWindow(v);
}
void CcCloneShip(bool success, uint tile, uint32 p1, uint32 p2)
void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) ShowShipViewWindow(GetVehicle(_new_ship_id));
}

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@ -171,7 +171,7 @@ void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
ShowTrainViewWindow(v);
}
void CcCloneTrain(bool success, uint tile, uint32 p1, uint32 p2)
void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) ShowTrainViewWindow(GetVehicle(_new_train_id));
}