mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
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parent
48855806d6
commit
d9e13cef71
67
ai/ai.c
67
ai/ai.c
@ -5,6 +5,7 @@
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#include "../variables.h"
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#include "../variables.h"
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#include "../command.h"
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#include "../command.h"
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#include "../network.h"
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#include "../network.h"
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#include "../debug.h"
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#include "ai.h"
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#include "ai.h"
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#include "default/default.h"
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#include "default/default.h"
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@ -120,18 +121,28 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
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*/
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*/
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static void AI_RunTick(PlayerID player)
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static void AI_RunTick(PlayerID player)
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{
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{
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extern void AiNewDoGameLoop(Player *p);
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Player *p = GetPlayer(player);
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_current_player = player;
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_current_player = player;
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if (_patches.ainew_active) {
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#ifdef GPMI
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AiNewDoGameLoop(p);
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if (_ai.gpmi) {
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} else {
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gpmi_call_RunTick(_ai_player[player].module, _frame_counter);
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/* Enable all kind of cheats the old AI needs in order to operate correctly... */
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return;
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_is_old_ai_player = true;
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}
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AiDoGameLoop(p);
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#endif /* GPMI */
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_is_old_ai_player = false;
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{
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extern void AiNewDoGameLoop(Player *p);
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Player *p = GetPlayer(player);
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if (_patches.ainew_active) {
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AiNewDoGameLoop(p);
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} else {
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/* Enable all kind of cheats the old AI needs in order to operate correctly... */
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_is_old_ai_player = true;
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AiDoGameLoop(p);
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_is_old_ai_player = false;
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}
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}
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}
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}
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}
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@ -171,10 +182,7 @@ void AI_RunGameLoop(void)
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Player *p;
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Player *p;
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FOR_ALL_PLAYERS(p) {
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && p->is_ai) {
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if (p->is_active && p->is_ai && _ai_player[p->index].active) {
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/* This should always be true, else something went wrong... */
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assert(_ai_player[p->index].active);
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/* Run the script */
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/* Run the script */
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AI_DequeueCommands(p->index);
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AI_DequeueCommands(p->index);
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AI_RunTick(p->index);
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AI_RunTick(p->index);
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@ -190,6 +198,21 @@ void AI_RunGameLoop(void)
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*/
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*/
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void AI_StartNewAI(PlayerID player)
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void AI_StartNewAI(PlayerID player)
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{
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{
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#ifdef GPMI
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char library[80];
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char params[80];
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/* XXX -- Todo, make a nice assign for library and params from a nice GUI :) */
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snprintf(library, sizeof(library), "php");
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snprintf(params, sizeof(params), "daeb");
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_ai_player[player].module = gpmi_mod_load(library, params);
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if (_ai_player[player].module == NULL) {
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DEBUG(ai, 0)("[AI] Failed to load AI, aborting..");
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return;
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}
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#endif /* GPMI */
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/* Called if a new AI is booted */
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/* Called if a new AI is booted */
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_ai_player[player].active = true;
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_ai_player[player].active = true;
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}
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}
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@ -204,6 +227,10 @@ void AI_PlayerDied(PlayerID player)
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/* Called if this AI died */
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/* Called if this AI died */
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_ai_player[player].active = false;
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_ai_player[player].active = false;
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#ifdef GPMI
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gpmi_mod_unload(_ai_player[player].module);
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#endif /* GPMI */
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}
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}
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/**
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/**
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@ -211,14 +238,20 @@ void AI_PlayerDied(PlayerID player)
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*/
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*/
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void AI_Initialize(void)
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void AI_Initialize(void)
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{
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{
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bool ai_network_client = _ai.network_client;
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bool tmp_ai_network_client = _ai.network_client;
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#ifdef GPMI
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bool tmp_ai_gpmi = _ai.gpmi;
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#endif /* GPMI */
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memset(&_ai, 0, sizeof(_ai));
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memset(&_ai, 0, sizeof(_ai));
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memset(&_ai_player, 0, sizeof(_ai_player));
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memset(&_ai_player, 0, sizeof(_ai_player));
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_ai.network_client = ai_network_client;
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_ai.network_client = tmp_ai_network_client;
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_ai.network_playas = OWNER_SPECTATOR;
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_ai.network_playas = OWNER_SPECTATOR;
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_ai.enabled = true;
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_ai.enabled = true;
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#ifdef GPMI
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_ai.gpmi = tmp_ai_gpmi;
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#endif /* GPMI */
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}
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}
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/**
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/**
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@ -229,6 +262,6 @@ void AI_Uninitialize(void)
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Player* p;
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Player* p;
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FOR_ALL_PLAYERS(p) {
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
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if (p->is_active && p->is_ai && _ai_player[p->index].active) AI_PlayerDied(p->index);
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}
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}
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}
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}
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10
ai/ai.h
10
ai/ai.h
@ -3,6 +3,9 @@
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#include "../functions.h"
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#include "../functions.h"
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#include "../network.h"
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#include "../network.h"
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#ifdef GPMI
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#include <gpmi.h>
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#endif /* GPMI */
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/* How DoCommands look like for an AI */
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/* How DoCommands look like for an AI */
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typedef struct AICommand {
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typedef struct AICommand {
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@ -21,6 +24,9 @@ typedef struct AIPlayer {
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bool active; //! Is this AI active?
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bool active; //! Is this AI active?
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AICommand *queue; //! The commands that he has in his queue
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AICommand *queue; //! The commands that he has in his queue
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AICommand *queue_tail; //! The tail of this queue
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AICommand *queue_tail; //! The tail of this queue
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#ifdef GPMI
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gpmi_module *module; //! The link to the GPMI module
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#endif /* GPMI */
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} AIPlayer;
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} AIPlayer;
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/* The struct to keep some data about the AI in general */
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/* The struct to keep some data about the AI in general */
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@ -32,6 +38,10 @@ typedef struct AIStruct {
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/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
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/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
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bool network_client; //! Are we a network_client?
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bool network_client; //! Are we a network_client?
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uint8 network_playas; //! The current network player we are connected as
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uint8 network_playas; //! The current network player we are connected as
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#ifdef GPMI
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bool gpmi; //! True if we want GPMI AIs
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#endif /* GPMI */
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} AIStruct;
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} AIStruct;
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VARDEF AIStruct _ai;
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VARDEF AIStruct _ai;
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@ -1012,6 +1012,7 @@ STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Disable
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STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Enable new AI (alpha): {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Enable new AI (alpha): {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_AI_GPMI :{LTBLUE}Enable GPMI-driven AIs: {ORANGE}{STRING1}
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STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/%
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STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/%
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STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled
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STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled
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@ -408,12 +408,15 @@ int ttd_main(int argc, char* argv[])
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/* Set the debug proc */
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/* Set the debug proc */
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gpmi_debug_proc = &gpmi_debug_openttd;
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gpmi_debug_proc = &gpmi_debug_openttd;
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/* Set the script-path (GPMI doesn't support multiple paths, yet!) */
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gpmi_path_scripts = strdup("ai/scripts");
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/* Initialize GPMI */
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/* Initialize GPMI */
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gpmi_init();
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gpmi_init();
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/* Add our paths so we can find our own packages */
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/* Add our paths so we can find our own packages */
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gpmi_path_append(&gpmi_path_modules, "gpmi/modules");
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gpmi_path_append(&gpmi_path_modules, "ai/modules");
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gpmi_path_append(&gpmi_path_packages, "gpmi/packages");
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gpmi_path_append(&gpmi_path_packages, "ai/packages");
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#endif /* GPMI */
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#endif /* GPMI */
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#if defined(UNIX) && !defined(__MORPHOS__)
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#if defined(UNIX) && !defined(__MORPHOS__)
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@ -11,6 +11,9 @@
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#include "variables.h"
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#include "variables.h"
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#include "network.h"
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#include "network.h"
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#include "settings.h"
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#include "settings.h"
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#ifdef GPMI
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#include "ai/ai.h"
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#endif /* GPMI */
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typedef struct IniFile IniFile;
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typedef struct IniFile IniFile;
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typedef struct IniItem IniItem;
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typedef struct IniItem IniItem;
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@ -943,6 +946,9 @@ const SettingDesc patch_settings[] = {
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{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
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{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
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{"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL},
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{"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL},
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#ifdef GPMI
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{"ai_gpmi", SDT_BOOL, (void*)true, &_ai.gpmi, NULL},
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#endif /* GPMI */
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{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
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{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
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{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},
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{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},
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@ -19,6 +19,9 @@
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#include "console.h"
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#include "console.h"
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#include "town.h"
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#include "town.h"
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#include "variables.h"
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#include "variables.h"
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#ifdef GPMI
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#include "ai/ai.h"
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#endif /* GPMI */
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static uint32 _difficulty_click_a;
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static uint32 _difficulty_click_a;
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static uint32 _difficulty_click_b;
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static uint32 _difficulty_click_b;
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@ -760,6 +763,9 @@ static const PatchEntry _patches_economy[] = {
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static const PatchEntry _patches_ai[] = {
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static const PatchEntry _patches_ai[] = {
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{PE_BOOL, 0, STR_CONFIG_PATCHES_AINEW_ACTIVE, "ainew_active", &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_AINEW_ACTIVE, "ainew_active", &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, "ai_in_multiplayer", &_patches.ai_in_multiplayer, 0, 1, 1, &Ai_In_Multiplayer_Warning},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, "ai_in_multiplayer", &_patches.ai_in_multiplayer, 0, 1, 1, &Ai_In_Multiplayer_Warning},
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#ifdef GPMI
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{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_GPMI, "ai_gpmi", &_ai.gpmi, 0, 1, 1, NULL},
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#endif /* GPMI */
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{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, "ai_disable_veh_train", &_patches.ai_disable_veh_train, 0, 0, 0, NULL},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, "ai_disable_veh_train", &_patches.ai_disable_veh_train, 0, 0, 0, NULL},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,"ai_disable_veh_roadveh",&_patches.ai_disable_veh_roadveh, 0, 0, 0, NULL},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,"ai_disable_veh_roadveh",&_patches.ai_disable_veh_roadveh, 0, 0, 0, NULL},
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