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(svn r12096) -Fix: remove leftover property when loading older savegames
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@ -2362,6 +2362,38 @@ bool AfterLoadGame()
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}
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}
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if (CheckSavegameVersion(87)) {
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
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Owner o = GetTileOwner(t);
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if (IsValidPlayer(o) && !GetPlayer(o)->is_active) {
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_current_player = o;
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ChangeTileOwner(t, o, PLAYER_SPECTATOR);
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}
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if (IsBuoyTile(t)) {
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/* reset buoy owner to OWNER_NONE in the station struct
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* (even if it is owned by active player) */
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GetStationByTile(t)->owner = OWNER_NONE;
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}
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} else if (IsTileType(t, MP_ROAD)) {
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/* works for all RoadTileType */
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for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
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/* update even non-existing road types to update tile owner too */
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Owner o = GetRoadOwner(t, rt);
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if (IsValidPlayer(o) && !GetPlayer(o)->is_active) SetRoadOwner(t, rt, OWNER_NONE);
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}
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if (GetRoadTileType(t) == ROAD_TILE_CROSSING) {
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Owner o = GetTileOwner(t);
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if (!GetPlayer(o)->is_active) {
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/* remove leftover rail piece from crossing (from very old savegames) */
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_current_player = o;
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DoCommand(t, 0, AxisToTrack(OtherAxis(GetCrossingRoadAxis(t))), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
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}
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}
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}
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}
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}
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return InitializeWindowsAndCaches();
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}
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